Gizmo_Duck
blathering blatherskite!
In my 20s, I spent my time creating games for the closed domestic Japan market, focusing on platforms like MSX, PC, and the PC Engine due to organizational circumstances. But 30 years ago, with the release of the PlayStation, I was fortunate to work on this subcultural platform aimed for the global market. Around that time, I transitioned to not only development but also roles in management and producing, relocating myself to Tokyo— this shift significantly expanded my world.