Persona 5 (PS4, PS3)

Mowgli

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I should have saved the fukkin game when I opened the bars in the chapel

I wanted that last save point in the tower so bad
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winb83

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It's unbelievable that I'm 55 hours into this game and I still don't have the full party yet. I just got done with the school trip and stuff is getting wild now. I think I've finally reached the beginning of the main conflict of the game.
 

Fatboi1

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Have no choice. The primary attacks are trash so the only way u can get your ahit off and conserve sp is by using HP based attacks.

Its not like there's some super skilled way to finesse your way through a castle and conserve sp. Its a gay ass mechanic.

Just lost an hour of gameplay when some random angel man who I just beat as a mini boss was allowed to get 3 attacks off on me in a row.

Then there's stupid shyt like that.....


I have 11 days to beat the castle. What is the red mark on the calendar for before the deadline. Friday¿
Well if you were better you'd be prepared and not let that happen.

You have time, use it. Smart players don't rush through the whole dungeon in one go.:ehh:


Sounds like you need to read the tutorial section and learn to use the time management to your advantage.

Git gud:russ:
 

Mowgli

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Does this get the elite gaming seal of approval?
fukk no. This game relies on cheap game mechanics to actually avoid having to design a gameplay system that requires skill. It is not an elite game but it is an entertaining/fun game.

Imagine if you were playing a turn based final fantasy and your primary means of causing damange were magic and limit break based, but in order to make it through a dungeon you had to get to a savepoint, travel back to a town, sleep, then go back to the dungeon again.

To make matters worse you also have to use this same time to craft LOCKPICKS to open BULLshyt treasure chests filled with garbage.

Backtracking through a dungeon on the harder difficulties? Prepare to be even more pissed off as you have to still keep the thought of how much time youre spending on the dungeon in the back of your mind. You will backtrack unless you craft an insane number of lockpicks. What id say you need at least 3 for the first palace, but you know, it takes time to craft them shyts

But in doing all this you may possibly run out of time to either finish the dungeon or lose a chance obtain a special reward for finishing it in a certain amount of time.

Then you have to form special bonds with your summons and teammates in order to get other special shyt.

There are a lot of things to do that dont involve fighting, which annoys me but hey, i guess it has a purpose that translates to fighting somehow.

All you really get is pissed off since the hardest gamemode exposes the gameplay for what it really is.


The story itself is entertaining i guess. Touching on some concepts that other games do not in terms of how the psyche plays into social interactions and the difference between the person you are in the world and the potential monster that lurks inside of you. There is profanity so thats good but the cutscenes can be a little overwhelming as you could be sitting there watching alot of casual conversation for an extended period of time but the subject matter, profanity and art style helps. My son enjoys watching me play this game.

Close to 20 hours in the game so far and while im enjoying myself i think having to leave dungeons to sleep just so i can have more special attacks to tackle the dungeon is a weak way of covering up a flawed gameplay system.

Id say if youre going to play this game you play it on a more regular or slightly above average difficulty because you dont really get anything out of it in terms of skill to play on the hardest difficulty.
 

Fatboi1

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fukk no. This game relies on cheap game mechanics to actually avoid having to design a gameplay system that requires skill. It is not an elite game but it is an entertaining/fun game.

Imagine if you were playing a turn based final fantasy and your primary means of causing damange were magic and limit break based, but in order to make it through a dungeon you had to get to a savepoint, travel back to a town, sleep, then go back to the dungeon again.

To make matters worse you also have to use this same time to craft LOCKPICKS to open BULLshyt treasure chests filled with garbage.

Backtracking through a dungeon on the harder difficulties? Prepare to be even more pissed off as you have to still keep the thought of how much time youre spending on the dungeon in the back of your mind. You will backtrack unless you craft an insane number of lockpicks. What id say you need at least 3 for the first palace, but you know, it takes time to craft them shyts

But in doing all this you may possibly run out of time to either finish the dungeon or lose a chance obtain a special reward for finishing it in a certain amount of time.

Then you have to form special bonds with your summons and teammates in order to get other special shyt.

Id say if youre going to play this game you play it on a more regular or slightly above average difficulty because you dont really get anything out of it in terms of skill to play on the hardest difficulty.

All you really get is pissed off since the hardest gamemode exposes the gameplay for what it really is.


The story itself is entertaining i guess. Touching on some concepts that other games do not in terms of how the psyche plays into social interactions and the difference between the person you are in the world and the potential monster that lurks inside of you. There is profanity so thats good but the cutscenes can be a little overwhelming as you could be sitting there watching alot of casual conversation for an extended period of time but the subject matter, profanity and art style helps. My son enjoys watching me play this game.

Close to 20 hours in the game so far and while im enjoying myself i think having to leave dungeons to sleep just so i can have more special attacks to tackle the dungeon is a weak way of covering up a flawed gameplay system.
Just admit you don't understand the mechanics yet instead of pretending that your losses are the games faults. Everything you said here screams noob :mjlol:

Here lemme show u how garbage you are at this game:
Imagine if you were playing a turn based final fantasy and your primary means of causing damange were magic and limit break based, but in order to make it through a dungeon you had to get to a savepoint, travel back to a town, sleep, then go back to the dungeon again.

First assumption is incorrect. There are enemies weak to physical attacks but you haven't seen them yet because you're early in the game. Secondly, it's silly to come into this expecting Final Fantasy levels of hand holding. The same FF that gave you tons of elixirs and potions?? Different mechanics at hand there, silly to use it as some reference to this game. SMT games don't play like FF games.

The bolded is completely incorrect. You do not have to leave the dungeon when you get to a safe room.. I leave out if I'm low on SP, which can be obtained via various means but of course you just started so it ain't gonna give u all that right from the get go. It being SP oriented actually makes it more challenging since you can't spam your way through enemies.


Third, you just started the game.. You haven't seen barely anything in terms of special attacks and then you're playing on the hardest mode so of course those attacks won't be as powerful compared to hard mode. You're basically saying you want the game to be easier. :russ:

The progress of the game happens in calendar days, it tells you that early on. if you played any Persona game that's how it goes. You use the time effectively. You're trying to power your way through in one go, and then complaining that things getting harder and that you have to leave out. It's even more necessary to need to leave out if you're playing on even harder difficulties since hits are higher. You don't even need to go to back to sleep, if you had Soul Drops, Chewing Souls and other SP recovery items you could scrape by. Those can be gotten from Hold Ups in dungeons.

To make matters worse you also have to use this same time to craft LOCKPICKS to open BULLshyt treasure chests filled with garbage.
Uh, u just said you have 11 days left.. You can craft lockpicks after school or on mornings when you not in school and plus there's other ways to get that further in the game... which you haven't seen yet. You don't need to do this all in one day.

You keep saying "skill skill skill" yet you seem to lack the "skill" to effectively use the game's systems to play smart. It's not a game about timing and dexterity or w/e, it's about planning, strategy and knowing when/what to do at the right time. Sounds like u just don't really "get" the flow of the game yet. Just crank the setting down to hard mode and enjoy the game because the later dungeons are even harder. No shame in lowering the difficulty.

*expects to be called names* :popcorn3:
 
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Khalil's_Black_Excellence

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Well if you were better you'd be prepared and not let that happen.

You have time, use it. Smart players don't rush through the whole dungeon in one go.:ehh:


Sounds like you need to read the tutorial section and learn to use the time management to your advantage.

Git gud:russ:

In P4G tho, smart players did exactly just that tho. Getting as prepared and as high up in links, money and dungeon prep as possible allowed you to 1-shot dungeons. This game, by design, you at least have to do two days tho, if not more.
 

Fatboi1

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In P4G tho, smart players did exactly just that tho. Getting as prepared and as high up in links, money and dungeon prep as possible allowed you to 1-shot dungeons. This game, by design, you at least have to do two days tho, if not more.
Persona 4 Golden's dungeons were randomized hallways and if you ran past enemies, got to the staircase without dying, you could make it to the end without worrying. There was no calling card mechanic or what not.

In this, the treasure room if the dungeon has no other story elements to it, can be reached in one day. Once that's that, essentially the "other day" is just a boss fight. Again comparing how someone did P4G isn't a good comparison because the difficulty level and randomized dungeons in 4 isn't quite comparable to here.
 
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Khalil's_Black_Excellence

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I had a weird glitch happen to me a little earlier. After I beat the first palace, I went and bought some silk yarn from the 2nd hand shop, bought 3 of them. Yet, when I went back to my room to try to make some lockpicks, I noticed that I only had 1 for some reason, but the money I spent on them was indeed gone. I had to reset the game in order to buy them again.
 

Mowgli

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Just admit you don't understand the mechanics yet instead of pretending that your losses are the games faults. Everything you said here screams noob :mjlol:

Here lemme show u how garbage you are at this game:


First assumption is incorrect. There are enemies weak to physical attacks but you haven't seen them yet because you're early in the game. Secondly, it's silly to come into this expecting Final Fantasy levels of hand holding. The same FF that gave you tons of elixirs and potions?? Different mechanics at hand there, silly to use it as some reference to this game. SMT games don't play like FF games.

The bolded is completely incorrect. You do not have to leave the dungeon when you get to a safe room.. I leave out if I'm low on SP, which can be obtained via various means but of course you just started so it ain't gonna give u all that right from the get go. It being SP oriented actually makes it more challenging since you can't spam your way through enemies.


Third, you just started the game.. You haven't seen barely anything in terms of special attacks and then you're playing on the hardest mode so of course those attacks won't be as powerful compared to hard mode. You're basically saying you want the game to be easier. :russ:

The progress of the game happens in calendar days, it tells you that early on. if you played any Persona game that's how it goes. You use the time effectively. You're trying to power your way through in one go, and then complaining that things getting harder and that you have to leave out. It's even more necessary to need to leave out if you're playing on even harder difficulties since hits are higher. You don't even need to go to back to sleep, if you had Soul Drops, Chewing Souls and other SP recovery items you could scrape by. Those can be gotten from Hold Ups in dungeons.


Uh, u just said you have 11 days left.. You can craft lockpicks after school or on mornings when you not in school and plus there's other ways to get that further in the game... which you haven't seen yet. You don't need to do this all in one day.

You keep saying "skill skill skill" yet you seem to lack the "skill" to effectively use the game's systems to play smart. It's not a game about timing and dexterity or w/e, it's about planning, strategy and knowing when/what to do at the right time. Sounds like u just don't really "get" the flow of the game yet. Just crank the setting down to hard mode and enjoy the game because the later dungeons are even harder. No shame in lowering the difficulty.

*expects to be called names* :popcorn3:
I've played masterfully. I died once to an enemy that got 3 attacks off in a row. That has nothing to do with getting good. That's Tue game decideling when to enforce its own rules.

This just isn't a skill based game.

Its a management simulator.

To say this game requires skill is a lie
 

Fatboi1

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I've played masterfully. I died once to an enemy that got 3 attacks off in a row. That has nothing to do with getting good. That's Tue game decideling when to enforce its own rules.

This just isn't a skill based game.

Its a management simulator.

To say this game requires skill is a lie
No you didn't.:stopitslime:
I'm calling bullshyt on what happened.. That's just a excuse because you don't know what's going on.

Attacks have certain critical rates, some have low, some high. Often times when you get a move that has that, it'll say it. Critical rates are determined by percentages and also influenced by your luck which can be increased/decreased by certain armor and or accessories.

So that negates what you're talking about.


Secondly, you can press Down on the D-Pad to see who goes next. So you can already prepare for w/e the enemy is about to do. Secondly, if the enemy got 3 attacks off in a row, most likely they landed an exploit move which gives an extra turn, just like you would get if you did and then they landed another one on a different person and then a third attack afterwards. If you had the right setup, or blocked w/e that wouldn't happen. There's tons of things that can happen. What Persona did you have equipped, what armor? Were you ambushed or they?? What was the enemies move set? Are you paying attention to enemy attributes/your own Persona's attributes?



Third, there's buffs/debuffs you obviously haven't gotten yet like Sukukaja or Sukunda which raises your evaision/accuray and lowers it for enemies. That's also another variable which comes into the equation.

Then all the time management stuff is another factor that inadvertently affects gameplay too.
and there's a ton of other stuff further into the game you haven't even seen yet. Playing it on Merciless exacerbates the difficulty spikes so it makes seeing things that help harder.


Lol son u not about to tell me anything idk about this game. I played 150 hours of this and countless in the previous games. I could literally tell you step by step exactly what happened.

It takes skills which comes from knowledge of the game which you don't have right now due to this obviously being your first time playing. Nothin wrong with that but stop trying to shyt on the game due to your play style pretending you some hot shot :russ:

To say this game doesn't require skill is a boldface lie or just an alternative fact. You just don't know much about the game and are using other game's knowledge to think it'll help here. Go talk that casual shyt to another noob. :scust:
noun
1. the ability, coming from one's knowledge, practice, aptitude, etc., to do something well:
Git gud
 
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