Just got through act 2.
This game is classic obsidian without the “gameplay” in a sense.
The way all the choices and conversations play out is masterful.
More than any game is this genre i feel like my choices matter and are significant in the direction of the narrative, but also insignificant in that the other characters have their own effect on how things play out, based on my actions/choices.
This is an RPG by definition without the skill trees and attack points.
Imagine a full fledged AAA game with combat/gameplay to match this level of player controlled agency in story/narrative.
Obsidians next game bout to be crazy