Yesterday I was reminiscing about the old days playing RE2 daily and beating it in a few hours with my cousins. During that moment I remembered some intense moments in the games that used to have us on the edge of our seats.We did this shyt damn near everyday since all they had was a dreamcast and a few games so we savored the few titles we played back then.
Resident Evil:Code Veronica.
I don't know if this ever happened to y'all but there was this one area in the game where you come in some room, come down and make like a u turn and go out the door adjacent to the one you came in and this door brings you outside across from some door I don't remember exactly what.
As a matter of fact this is the hallway I'm talking about. Before you go outside to your demise...
The problem??
I'm literally dragging along the way since I had low health and I didn't have ANYTHING to heal with.
No first aid kit, no green herbs NOTHING. Also that room had at least 4 nikkas in there and here's another issue, I ONLY HAD 15 HANDGUN BULLETS.
We managed to kill the zombies in there with that used combat knife CQC style so we thought we was gravy...
We open the door and THIS shyt is outside.
.EVERYTIME we try to just hurry up and get to the door this hunter just intervenes and devours us. it's too fast to just stand there stationary shooting at it so we meticulously open the door, shoot it ONCE, turn around and go back inside and we repeated this 14 times until we killed this shyt.
The feeling when that shyt died was crazy, hell we didnt' even know if it would work as the game could've treated it as the hunter being full health everytime we reopen the door to go outside since it's like a loading door animation between each shot.
I feel as though these games were the pinnacle of the series and the turning point for mediocrity was with RE4. RE4 was a solid title but I already saw where they were going with it. The fact that the game wasn't even as scary as the past titles already made it clear to me that Capcom completely forgot what they built this game upon. RE5 turned into a dumbed down bro-op shooter(albeit still fun) and RE6 was just the worse thing to brace the name Resident evil ever.
They should just make spin off titles focus on heavy action and bro-op like RE5 or that rac00n city game but the mainline games should go back to the terror that evoked a dreadful, helpless feeling. You had sparse ammo, ink ribbons to use at certain locations and you wasn't ramboing your way through the game unless you deservedly unlocked powerful weapons like infinite RPG's for fun replays.
I was reluctant to chuck my controller at the wall when I seen Leon roundhouse kicking and dropkicking zombies. I think this nikka did the hurricarana or People's elbow in some parts of the game. I'm like "really????"
Crapcom I tell you.
Resident Evil:Code Veronica.
I don't know if this ever happened to y'all but there was this one area in the game where you come in some room, come down and make like a u turn and go out the door adjacent to the one you came in and this door brings you outside across from some door I don't remember exactly what.
As a matter of fact this is the hallway I'm talking about. Before you go outside to your demise...
The problem??
I'm literally dragging along the way since I had low health and I didn't have ANYTHING to heal with.
No first aid kit, no green herbs NOTHING. Also that room had at least 4 nikkas in there and here's another issue, I ONLY HAD 15 HANDGUN BULLETS.
We managed to kill the zombies in there with that used combat knife CQC style so we thought we was gravy...
We open the door and THIS shyt is outside.
.EVERYTIME we try to just hurry up and get to the door this hunter just intervenes and devours us. it's too fast to just stand there stationary shooting at it so we meticulously open the door, shoot it ONCE, turn around and go back inside and we repeated this 14 times until we killed this shyt.
The feeling when that shyt died was crazy, hell we didnt' even know if it would work as the game could've treated it as the hunter being full health everytime we reopen the door to go outside since it's like a loading door animation between each shot.
I feel as though these games were the pinnacle of the series and the turning point for mediocrity was with RE4. RE4 was a solid title but I already saw where they were going with it. The fact that the game wasn't even as scary as the past titles already made it clear to me that Capcom completely forgot what they built this game upon. RE5 turned into a dumbed down bro-op shooter(albeit still fun) and RE6 was just the worse thing to brace the name Resident evil ever.
They should just make spin off titles focus on heavy action and bro-op like RE5 or that rac00n city game but the mainline games should go back to the terror that evoked a dreadful, helpless feeling. You had sparse ammo, ink ribbons to use at certain locations and you wasn't ramboing your way through the game unless you deservedly unlocked powerful weapons like infinite RPG's for fun replays.
I was reluctant to chuck my controller at the wall when I seen Leon roundhouse kicking and dropkicking zombies. I think this nikka did the hurricarana or People's elbow in some parts of the game. I'm like "really????"
Crapcom I tell you.
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