Official Tom Clancy's The Division Thread [PS4, XB1, PC] 3/8

kevthesureshot

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The beta is over on the 31st?
Yeah. Xbox one gets an extra day. Their's starts on the 28th. PS4 and pc on the 29th.

I was gonna pre order to check out the beta but I might not have enough time to download it and play it.
 

Mowgli

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This may turn out to be doubly problematic in light of the fact that the worst part of The Division so far is the shooting. See, in a fantastical RPG you get over an enemy soaking up attacks because they're a massive dragon and therefore reasonably react less to your hits. But this is a 'based on real life' RPG, built in a realistic city, and while The Division has put on most of the trappings of an RPG the combat isn't based on dice rolls in line with that.

The result is that in an otherwise realistic environment you can empty several clips into a high level enemy's head, and they just continue to advance towards you. It's a jarring contrast. A lot of the time I didn't feel like I was firing a big fukk–off assault rifle as much as an air gun. Even low level grunts in react minimally to a direct hit.

You can try for better guns, of course. The juiciest loot is in the Dark Zone, but it's a massive ballache getting it out – you have a limited inventory space while you're there, and have to be extracted in a helicopter, after which your loot has to be disinfected before you can use it. At any point you could be interrupted by a team of rival players who can go rogue and kill you for your stuff (and if you go rogue other players get bigger rewards for taking you out; you basically get a bounty on your head).

This PvP idea in and of itself is pretty cool, but the rewards aren't that rewarding relative to the effort. Unless there are some massively overpowered or stupid stylised weapons to be added, who needs a new shotgun that doesn't feel that functionally different from the rifle you already have? I can get over it, because I really liked all the collectibles and customising and base building. Other people might not be able to, especially if they were looking forwards to the shooting the most.
 

Los!

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This may turn out to be doubly problematic in light of the fact that the worst part of The Division so far is the shooting. See, in a fantastical RPG you get over an enemy soaking up attacks because they're a massive dragon and therefore reasonably react less to your hits. But this is a 'based on real life' RPG, built in a realistic city, and while The Division has put on most of the trappings of an RPG the combat isn't based on dice rolls in line with that.

The result is that in an otherwise realistic environment you can empty several clips into a high level enemy's head, and they just continue to advance towards you. It's a jarring contrast. A lot of the time I didn't feel like I was firing a big fukk–off assault rifle as much as an air gun. Even low level grunts in react minimally to a direct hit.

You can try for better guns, of course. The juiciest loot is in the Dark Zone, but it's a massive ballache getting it out – you have a limited inventory space while you're there, and have to be extracted in a helicopter, after which your loot has to be disinfected before you can use it. At any point you could be interrupted by a team of rival players who can go rogue and kill you for your stuff (and if you go rogue other players get bigger rewards for taking you out; you basically get a bounty on your head).

This PvP idea in and of itself is pretty cool, but the rewards aren't that rewarding relative to the effort. Unless there are some massively overpowered or stupid stylised weapons to be added, who needs a new shotgun that doesn't feel that functionally different from the rifle you already have? I can get over it, because I really liked all the collectibles and customising and base building. Other people might not be able to, especially if they were looking forwards to the shooting the most.
Your own thoughts?
 

Mowgli

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Your own thoughts?
Just something to look out for. I dont know how i feel about bullet sponge human beings taking automatic weapons to the face.

Reserve judgement for when i play.
 

Los!

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Just something to look out for. I dont know how i feel about bullet sponge human beings taking automatic weapons to the face.

Reserve judgement for when i play.
It seems kinda corny especially if you going for realism. I got a few more vids to watch on youtube still deciding
 

Mowgli

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It seems kinda corny especially if you going for realism. I got a few more vids to watch on youtube still deciding
They should have gone with like tons of enemies instead of small bands of enemies that you gotta pump multiple clips into to kill, which makes no sense. Character design should be cats who are armored up with metal plates and what not that break away as you shoot, to justify them being sponges.

Make bullets take off more damage for enemies and main character
 

Fatboi1

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The G.O.D II

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The litany of complaints on minuscule sections of beta gameplay are laughable. The gaming community are such miserable fukks
 

1970s HeRon Flow

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This may turn out to be doubly problematic in light of the fact that the worst part of The Division so far is the shooting. See, in a fantastical RPG you get over an enemy soaking up attacks because they're a massive dragon and therefore reasonably react less to your hits. But this is a 'based on real life' RPG, built in a realistic city, and while The Division has put on most of the trappings of an RPG the combat isn't based on dice rolls in line with that.

The result is that in an otherwise realistic environment you can empty several clips into a high level enemy's head, and they just continue to advance towards you. It's a jarring contrast. A lot of the time I didn't feel like I was firing a big fukk–off assault rifle as much as an air gun. Even low level grunts in react minimally to a direct hit.

You can try for better guns, of course. The juiciest loot is in the Dark Zone, but it's a massive ballache getting it out – you have a limited inventory space while you're there, and have to be extracted in a helicopter, after which your loot has to be disinfected before you can use it. At any point you could be interrupted by a team of rival players who can go rogue and kill you for your stuff (and if you go rogue other players get bigger rewards for taking you out; you basically get a bounty on your head).

This PvP idea in and of itself is pretty cool, but the rewards aren't that rewarding relative to the effort. Unless there are some massively overpowered or stupid stylised weapons to be added, who needs a new shotgun that doesn't feel that functionally different from the rifle you already have? I can get over it, because I really liked all the collectibles and customising and base building. Other people might not be able to, especially if they were looking forwards to the shooting the most.
You read woman's opinions on video games?:patrice:
 
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