Official NBA 2K16 Thread - 11/24 Patch 3 Out For Xbox One!

RichSincethe80s

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You take the high percentage on perfect releases away you're just going to see people exploit going hard in the paint. Pick your poison :yeshrug:
 

Illuminatos

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2K16 Shooting Mechanics Explained
Green Releases Much Rarer in NBA 2K16, No Longer 100% - Page 27 - Operation Sports Forums

Let me clear up a few things as there's a lot of speculation going on right now. This is why I hate Twitter. But anyway...

I have not removed "user skill." There's still a great deal of weight applied to shot timing. So knowing your players' releases is still a key success factor. It's just that shot quality is much more important this year so you have to take good shots.

For those wondering how we made green releases more rare. It's done based on shot %. So if you take a low quality shot, you basically won't be able to achieve an excellent release. As your shot quality improves, the window for an excellent release grows. So again... take good shots.

Last year, green releases were meant to be 100%. If you saw one miss, that was a bug. A good bug... but a bug nonetheless. This year, the shot bonus for greens is still pretty high and it's based on the shot %. So the higher the %, the greater the excellent timing boost. This is basically how our shot system has always worked, I just tuned it. It's kind of a mix between what we had in 14 and 15. And yes, it does kind of suck to miss a green release, but over time, it feels right. Still, I might tweak the system after getting more feedback from everyone... but nobody is really complaining about it internally.

And why don't we just remove the shot meter? Too many people like it and it's still a valuable tool. Not everyone has the time (or desire) to memorize the shot timing for hundreds of players in the league. And if you like to play with lots of teams, or just want to experiment with a new team, the shot meter is very helpful. You can always turn it off if you want.

Last thing, we CAN tune offline differently from online. So I'll be monitoring feedback closely once you guys have the game to make sure everybody's happy.

I thought this was implied. The player's shot rating is the base that we work from. So if you have a bum who can't throw it in the ocean, you can pretty much gap off the guy and he still won't be a threat. The problem last year was all the modifiers that were tacked on last year (shot timing bonus, openness, etc) overpowered the base ratings. That's no longer the case this year.

Also we did a much better job at syncing up the shot ratings to what real life percentages should map to. The ratings didn't translate very well to real life numbers in 2k15.

Shot Feedback is still an option, which prints the grade and timing text. We also added a new Shot Meter option called "Feedback Only". If you choose that, the shot meter won't draw while you're in the act of shooting but after you release the ball, the meter will show up to show you how far off you were from the ideal release point.

It's not a fixed percentage for all greens. The shot timing modifier is a sliding scale that multiplies the shot percentage. So if you get perfect timing, you get the max multiplier; if you get worst timing, you get the worst multiplier; and we scale between those if you're somewhere in the middle. The multipliers vary based on difficulty, offline vs online and other factors. But the end result is, some greens might be 60% while others might be 95%. That's a simplified explanation but hope it answers your question.
 

Malta

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Now who else wanna fukk with Hollywood Court?

AkaDemiK

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I cannot believe people complain about a green release not being a 100% shot now, it was so fukking retarded in last years game that you couldn't cheat off bad shooters if the other person had their release down, straight up horrible shooters making 3s like crazy cause of green releases is just not realistic.

it's why the custom sliders i use from OS are the ones with "real fg%"....that user shyt is wild easy
 

Rigby.

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JordanHareStadium
Brehs I damn near averaged 50 points in the WCF against KD and OKC and we lost 4-1 :floydm:

I should've stayed in the East :floydm:
 
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