[Official] Don’t worry Gizmo, I got this! Sony to release VRR support this week!

-DMP-

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Variable Refresh Rate support for PS5 is rolling out this week

. Today, we're excited to announce that Variable Refresh Rate (VRR) support will start rolling out globally to PS5 players this week. On HDMI 2.1 VRR-compatible TVs and PC monitors, VRR dynamically syncs the refresh rate of the display to the PS5 console's graphical output. This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render seamlessly, graphics look crisper, and input lag is reduced.* Previously released PS5 games can be fully optimized for VRR through a game patch and future games may include VRR support at launch.

In the coming weeks, the PS5 versions of these titles will receive game patches enabling VRR support:

  • Astro's Playroom
  • Call of Duty: Vanguard
  • Call of Duty: Black Ops Cold War
  • Destiny 2
  • Devil May Cry 5 Special Edition
  • DIRT 5
  • Godfall
  • Marvel's Spider-Man Remastered
  • Marvel's Spider-Man: Miles Morales
  • Ratchet & Clank: Rift Apart
  • Resident Evil Village
  • Tiny Tina's Wonderlands
  • Tom Clancy's Rainbow Six Siege
  • Tribes of Midgard
These are just a few of the PS5 titles receiving VRR support and we'd like to thank their talented development teams. Please stay tuned to their channels for updates as you'll have the best experience with VRR once their game patches are live.

Edit: there is also a system wide option to force it in games, as well.
 
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Fanservice

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A couple MMORPGs should’ve been on that list. They have the most inconsistent framerates
 

Gizmo_Duck

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Spiderman update is already out. All praise insomniac gods :blessed:

Marvel's Spider-Man Remastered Update 1.007 Patch Notes; Adds VRR Support & More This April 25

  • Size: 273MB

    New Features
    • 120 Hz Display Mode (together with system settings)
      • Reduces input latency
      • Increases frame rate target of Fidelity graphics mode to 40 fps
    • Support for VRR via system settings
      • When 120 Hz Display Mode is off, slightly increases dynamic resolution targets
      • When 120 Hz Display Mode is on, the frame rate is unlocked and varies based on gameplay
    • Improvements to ray-traced reflection quality at glancing angles in low-dynamic-resolution scenarios
 

B86

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If them and MS would only release some quality games to go along with the VRR. And no, 1 decent game every few months is not acceptable. At this point it’s now a Series X and a PS5 just sitting here looking stupid…
 
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