A lot of the lag comes from them matchin with cats across the world. Why you got me playin with wity nikkas in Uzbekistan and Bolivia when I know damn well there's enough players here, hell in Chicago/Midwest alone to match me with
comedy purposes
purposes
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They did the gunslinger dirty, that was my fav subclass toogunslinger *pours out whole bottle*...what the fukk did they do to that subclass?.....got in the banner with my hunter and was like 'what the fukk is this?'...throwing knives dont 1 hit kill on headshots, smh....you pretty much have to use deadeye on gg for it to work, smh....and dont get me started on nades, smh....i had a nice set of weapons on my hunter to match my play style, now i gotta get a whole new set to adjust to the changes....why, just why?...*wipes tears away*...gotta stay strong....
They did the gunslinger dirty, that was my fav subclass too
They nerfed it about 3 months ago, tripmines no longer stick on other players, so now you've just big shiny grenades that people can just slide by, the other nades been trash so basically you've got a subclass with no viable grenades. They also reduced the overall damage and as well as burn duration on the daggers, basically just made gunslingers waste. Has to be Voidwalker or Striker Titan for me now...
Yeah they tagged em pretty hard but I think most of those changes to the tripmine were needed. It shouldn't stick to people. Thats a utility that only fusion nades should have, and if it doesn't stick to you it shouldn't be a one hit kill either. Bringing you "absolute" or cleaning up an enemy that is already hurt is what a grenade should do in a game that has shields and etc.
Maybe I have a different idea of what grenades or for but in my opinion they're for starting/ending engagements, controlling enemy location, or preventing an enemy push.
3 or 4 GGs in Iron Banner is still very tough to deal with. They seems fine to me
but there are other 1 hit kill nades in the game that dont have to stick to you, shout out to my titan and those incend nades....
the reason i think it sucks: before the nerfs, out of all the characters, the hunter had the weakest nades...the nerfs just double downed on that weakness....they have 1 nade that does work (skip) and another that you can combo a lot with (void wall)...other than that, the rest all situational and rather weak, especially with gunslingers...tripmine gave them another fighting one, but that got fukked over...i dont mind it not sticking, but it should still 1 hit if it goes off right beside someone, which it doesnt do unless the person is levels below you.....
also, the knife nerf was pointless...it's a headshot with a burning knife, it should still 1 hit....now, the headshot doesnt 1 hit and the burn doesnt last long enough to get the kill in most cases, smh....
...dont get me wrong: the subclass can still put in work, just not like it used to...it's like they forcing people to pick blade or stalker when they use a hunter, which is fukked up....think they know it too...watch the next major patch have buffs to gunslinger...
Incend nades don't 1 hit kill either anymore... so there aren't other nades that 1 hit kill without sticking to you. Correct me if i'm wrong but those were nerfed too on both classes...? Like I mentioned I don't think any grenade that doesn't require you to stick it to the person should 1 hit kill. You used to main a GG so you know that it was VERY easy to flip a grenade into a doorway and get 2 kills on full health opponents without having to stand in their line of fire or even engage them, and there is very little opportunity to escape once you hear it stick to the wall. I guess that's my main issue with it.
Other than that I don't disagree with you at all. Gunslingers will probably get buffed and they should. Here's what I think they should do (or should have done) keep the 1 hit kill on any enemy targets standing near the trip-mine and not moving. since the neutral game of the class is lacking compared to others BUT give opponents a chance to slide/garrison/shadestep/jump away to mitigate damage on that 1 hit kill (similar to axioms). Evading the grenade should still do considerable damage and definitely kill anyone who is already hurt, but not a full health guardian.
That's what I think they should do. Everyone knows you can slide under an axiom to decrease its damage but its still a very good grenade for a shotgun user or defensive sniper. No reason the tripmine can't be the same way.
Probably will, though I'm trying to step it up in SF5, along with some other stuff, so I may not be on a ton.Still in, Xbox One, GT: TNC187
@TripleAgent you coming back for year 3? We gotta make getting you a Gjally EARLY a priority lol.