Official Destiny Thread [RISE OF IRON OUT NOW!]

PrnzHakeem

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@PrnzHakeem


Level 27 on my warlock :whew:


Time for that 3rd character!


Destiny is so beastly man I fukking love this damm game.


Last night we did the raid on normal.


I.got the multi and suros.

I'm sitting at vl 26, only missing Legendary boots for my Warlock.

I need to sit in the crucible and do all those exotic bounties cuz I dont got enough primary weapons between my 2 characters :mjcry:
 

Deezay

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I'm sitting at vl 26, only missing Legendary boots for my Warlock.

I need to sit in the crucible and do all those exotic bounties cuz I dont got enough primary weapons between my 2 characters :mjcry:
Did you update your game?
5 extra slots for your Bounties, now.
 

lightskin jermaine

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some peeps on the destiny app invited me to do the raid last night on hard. respect to whoever completed the raid on hard. shyt is frustrating as fucc and those oracles spawn fast as hell in venus/mars. i had to gracefully bow out after an hour.
 

Boolean

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SOHH ICEY ENTERTAINMENT
We finished off of a save.
Honestly breh,
Them cats we did it with the other day are masters at that shyt.

My Hunter let the squad down yesterday nikkas defense is trash right now and I kept getting oneshotted and my maxed out Atheons Epilogue & Icebreaker was doing less damage with the hunter at lvl 26 than my warlock does at lvl 29 :ohhh:

If i ran with my lvl 29 we would've been finished it.
 

PrnzHakeem

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My Hunter let the squad down yesterday nikkas defense is trash right now and I kept getting oneshotted and my maxed out Atheons Epilogue & Icebreaker was doing less damage with the hunter at lvl 26 than my warlock does at lvl 29 :ohhh:

If i ran with my lvl 29 we would've been finished it.

PVE Damage is level based. +/- 3 levels is the cut off I believe

I feel like you need to be at least level 28 to really be effective at running the raid on normal
 

Deezay

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My Hunter let the squad down yesterday nikkas defense is trash right now and I kept getting oneshotted and my maxed out Atheons Epilogue & Icebreaker was doing less damage with the hunter at lvl 26 than my warlock does at lvl 29 :ohhh:

If i ran with my lvl 29 we would've been finished it.
Breh, I was good. I don't think everybody was on the same page that last run. The regulars was putting work in.
:ufdup: Don't be switching, sun. Go with what you used to, especially that Raid. Lol
 

Deezay

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Patch Notes

Voice
  • Added a new social feature that enables users to access a channel for Team Chat
  • Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
  • To learn more about how to toggle between chat channels, click here

Classes
  • Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
  • Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
  • Fixed an issue in which Warlock Bonds dismantled into Titan materials

Weapons

General
    • Reduced camera shake when being hit with explosive rounds
Perks
    • Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
    • Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

Activities

Missions
    • Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
Strikes
    • Winter's Run: Fixed an exploit zone in the Aksor boss encounter
    • Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
Heroics
    • Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

Event: Iron Banner
  • Players must now be level 20 and above to lead an Iron Banner Fireteam
  • Players below Level 20 can only accompany players above Level 20
  • Lord Saladin now has 5 reputation ranks (increased from 3)
  • New Features Added: Tempered Buff, Reforging
  • For more detailed information, click here

Cinematics
  • Fixed several issues with the synchronization of cinematic subtitles in various languages

Destinations

Combatants
    • Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
    • Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
Events
    • Public Events will occur 10-15% more frequently in all public spaces

Vendors
  • Increased the number of Bounty slots in the Inventory from 5 to 10
  • Added shaders to Eva Levante's stock in the Tower
  • Shader preview functionality added to vendor and inventory screens
  • Emblems on vendors can now be previewed in the inventory screen
  • Marks and Reputation icons and meters were adjusted to better differentiate the two
  • Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
  • Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
  • Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
  • Armor Stat upgrade potentials added to item compare on vendor and inventory screens
PVP

General
    • Enabled revive scoring for Skirmish and Salvage
    • Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
    • Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
    • Added new functionality to match pre-formed fireteams against each other
      • This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
      • In 3v3 games, Fireteams of 2 or more players will match together more frequently
      • In 6v6 games, Fireteams of 4 or more players will match together more frequently
Medals
    • Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
    • Mark of the Unbroken no longer requires a minimum player count
    • Sum of All Tears no longer requires a minimum player count
    • Sum of All Tears should now trigger consistently
Maps

First Light

      • Implemented multiple fixes to stop players from getting into advantageous positions
Blind Watch
      • Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
      • Adjusted landing and respawn points to accommodate new geometry changes
      • Added protection to prevent players from getting on top of a pipe high above the intended playable space
Firebase Delphi
      • Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
Rusted Lands
      • Blocked off the monitors above Control Zone A to prevent players from hiding in them
Shores of Time
      • Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
      • Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
Exodus Blue
      • Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
      • Fixed an issue with visibility culling behind Control Zone A
Twilight Gap
      • Adjusted landing points to keep players from fighting too soon in Rumble matches
      • Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
      • Added geometry to fill in small gaps that let players see out of the world

HUD
  • Improved the readability of Grenade and Melee recharge states
  • Improved the visibility of objectives in the Motion Tracker
  • Improved the visual look of Revive waypoint and Last Man Standing
  • Added skull modifier descriptions to the Navigation Mode screen
  • Fixed an issue in which the names of downed teammates did not always display on-screen

Orbit
  • Destiny version number added to the Character Login screen
  • Added dialog imagery for various events
  • Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
  • Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
  • Added countdown timers for weekly/special events
  • Fixed various issues with Director animations
  • Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
  • Added the post-game carnage report for the previous games during Matchmaking search

Menus

General
    • Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
Roster
    • Network Connection Quality Indicators now added to the Roster
    • New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
    • Added support for direct fireteam joins from the roster on the Xbox One
Inventory
    • Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
    • Fixed and updated several inventory icons
    • Fixed and updated several talent tree icons
Audio
  • Improved audio cues for sticking others and being stuck with certain Grenades
  • Fixed an issue in which an audio cue would not play when completing a Bounty
  • Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese
Technical
  • Added the ability for the Bungie DOC to send in-game alerts and messages
  • Fixed stability issues across all platforms
  • Fixed an issue that would cause a rare crash during space flight into activities
  • Improved patch installation process
  • Implemented PS3-specific performance optimizations
  • Fixed some issues causing beetle and lionfish Kicks to Orbit
 

Deezay

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Yeah I gotta get his weight up, but I ain't forget you bailing on me the right side of Templar on hard when shyt got real :camby:

Could've told me to bail too :mjcry:
Bruh, I got an Error Code: Baboon
I wouldn't bail on cats like that. I was pissed, bruh.

Edit: OoooooH!!! Lmao!!! My bad, fam.
 
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