anybody else notice that this game and The Last of Us have the same general premise. guy escorts girl at someone's request through a dangerous situation. in fact the lead character in both games is played by the same person (Troy Baker).
there's a class of enemies called heavy hittersare there gonna be Big Daddies in this?
i haven't seen or heard anything about them.
The story of this game is so amazing. I still need to play the DLC Burial at Sea but the main game's story is amazing.
anything when taken too far is oppressive.i didint like how at the end it was "well both sides are evil" they made the sista seem like she was on the same level as the oppressive white man they were fighting. that dynamic turned me off from the entire game.
This isnt the official thread....i think i made it back thenCrazy this game only got 2 pages. It's one of the better games I've played in years and I've only played the first few missions/levels cuz I was borrowing it. I've been meaning to pick it up.
Crazy this game only got 2 pages. It's one of the better games I've played in years and I've only played the first few missions/levels cuz I was borrowing it. I've been meaning to pick it up.
I thought it would have been a much better game if it wasn't named Bioshock.
It was pretty fun and entertaining but it's adhereance to using mechanics that made sense, thematically and mechanically, from the first two Bioshock doesn't really "work" for this game.
I really wish things like the resource management (It made sense to scrounge in garbage cans and broken down stuff in Rapture, not so much in Columbia), Vigors (Way to miss how important the Plasmids were to the theme of Bioshock and what they represented beyond super powers), and the like. It feels like those mechanics were in because "That's what a Bioshock game has".
The game should have been built, from the ground up, around Elizabeth/Tear" mechanics and the Skyline. Even making Elizabeth the catalyst that you cast your "Vigor powers" through would have been much better.
I thought it would have been a much better game if it wasn't named Bioshock.
It was pretty fun and entertaining but it's adhereance to using mechanics that made sense, thematically and mechanically, from the first two Bioshock doesn't really "work" for this game.
I really wish things like the resource management (It made sense to scrounge in garbage cans and broken down stuff in Rapture, not so much in Columbia), Vigors (Way to miss how important the Plasmids were to the theme of Bioshock and what they represented beyond super powers), and the like. It feels like those mechanics were in because "That's what a Bioshock game has".
The game should have been built, from the ground up, around Elizabeth/Tear" mechanics and the Skyline. Even making Elizabeth the catalyst that you cast your "Vigor powers" through would have been much better.
I've only played 3. The first two are better?