games Official Apex Legends Thread

NSSVO

Veteran
Joined
Apr 30, 2012
Messages
44,402
Reputation
2,877
Daps
86,680
I will be back if they stop that fukking rank reset. I am not good enough to get out of the shyt tiers twice.
 

Red Shield

Global Domination
Joined
Dec 17, 2013
Messages
21,329
Reputation
2,457
Daps
47,422
Reppin
.0001%
Will definitely be taking a break tho...

getting real tired of ppl either

landing in the shyt asap:stopitslime:
startin some shyt when they KNOW the team don't got no shyt:francis:
running off far ahead... alone, starting some shyt, and gettin nuked by 3:hhh:
dudes rushing to get the team to the center of the circle.. where we proceed to get hit up by 2 other teams:beli:
 

Kidd Dibiase

Veteran
Supporter
Joined
Nov 23, 2013
Messages
70,592
Reputation
9,145
Daps
194,117
I usually play with the same 2 people

1 of them usually stops playing before us so there's a random for 3rd....i'm tired of people disconnecting before we can even grab them to respawn them. shyt is wild irritating.
 

Womb Raider

movin' thru the city streets
Joined
Aug 23, 2014
Messages
28,077
Reputation
7,688
Daps
95,387
Reppin
Fo Nem
somebody add me XBL:GeneralHomicide

I need actual teammates to play with, these randoms be so ass and disconnect as soon as they get downed
 

Panther

Byrdgang
Supporter
Joined
May 1, 2012
Messages
19,732
Reputation
3,292
Daps
37,129
Reppin
ByrdGang
Patch notes:

Season 8 introduces the Gold-tier magazines. Attaching it to a weapon automatically reloads your stowed weapons after a brief delay. The Gold magazine has the same capacity as Purple mags, and is available for Light, Heavy, Snipers, and Energy Weapons.

QUALITY OF LIFE UPDATES
Damage counter

  • We have now added a damage counter to the HUD. This was a highly requested feature, so we’re excited to allow people easier tracking for chasing those badges and challenges!
Pinging Ammo

  • Pinging weapons or ammo in your inventory displays your current ammo count along with "player wants ammo" in quick chat.
Color Blind update

  • Healing and reviving will now follow colorblind rules when colorblind settings are enabled
Lore Blurbs on Canon Skins

  • Some of our skins are canon, and some are just for fun. For the skins that represent an important part of that character's backstory, we've added a small blurb to describe the significance of that skin in the Legend's life.
LEGEND META
Wraith:

  • Hitbox adjustments.
Dev Note:

We know Wraith will always be a popular pick considering the amount of combat utility in her kit. After many tweaks to her abilities and animations, the fact remains that her win rate continues to be at the very top as it has since day one. With Season 7 hitbox adjustments to Pathfinder, we were able to control his power without nerfing his kit. We hope to do the same with Wraith.

Wraith now has a slightly larger hitbox than her fellow small legends, but the changes stay true to her model. As you can see in the before and after comparison, we’re adding some width mostly in the torso and leg areas:

season-8-patch-notes-wraith-hitbox.png.adapt.320w.png

Even with these changes, Wraith remains small and hard to hit. She will retain Low Profile as we monitor her usage and win rates to see if power can be given back in other ways in the future.

Rampart:

  • Sheila angle increase from 120° to 180°
  • Wall health in build phase increased from 1hp to 45hp (sniper rounds still pierce through)
Dev Note:

Rampart has remained at the bottom across our performance metrics since her release. Her kit is very much built around proactively setting up a powerful position, but in a game as fast-moving as Apex, we determined her walls should have some reactive power as well. We’re keeping a careful eye on this one.

Horizon:

  • Gravity Lift effective cooldown increased from 21s to 25s. The 15s cooldown timer will now start when the Gravity Lift disappears.
Dev Note:

Horizon released strong, to the point where she rivals Wraith in win rate and pick rate. For the time being, we are monitoring her usage and checking whether or not the cooldown changes have a significant effect.

Octane:

Launch Pad Remastered: Many players may have known about Octane’s “super-jump” that was possible with a well-timed jump while hitting the pad. Once the double-jump option was introduced, there was an input clash that led to unreliable usage. We decided to add some launch options that are better defined than the old super-jump.

  • Hitting the jump pad from a standing position will launch players along a high arc (the speed and trajectory of the old super-jump).
  • From a crouched position, players will launch along a low arc, meaning they’ll fly lower but farther in the horizontal direction.
Crypto:

  • Remove ability to stick arc stars to friendly drones.
Loba:

  • Loot inside unopened care packages is now visible with Eye for Quality and accessible through the Black Market Boutique.
Caustic:

  • All gas now dissipates as soon as Caustic’s team is eliminated.
Mirage:

  • Mirage decoys create footstep sounds.
Dev Note:

This change was mistakenly mentioned in the Fight Night patch notes when it was in fact coming with this patch. Mirage decoys will now have footstep audio in a limited capacity. There won’t be a footstep tornado if an enemy Mirage ults nearby, but it should be slightly harder to pick out the real Mirage from audio cues alone.

WEAPON META
Fully Kitted Rotation

  • Removed: Wingman, Sentinel, Havoc, G7, Alternator
  • Added: R-301, 30-30 Repeater, Mozambique, Longbow DMR, Spitfire
Attachments

  • We are removing the Gold Barrel from the loot pool
Hop Ups

  • The Double Tap hop up will be removed from the loot pool
  • The Anvil Rounds hop up will be added into the loot pool
Volt

  • Bullet damage decreased from 16 to 15
Alternator

  • Bullet damage increased from 15 to 16
Spitfire

  • Bullet damage increased from 18 to 19
  • Reload speed increased from 2.8 seconds to 3.2
  • Empty Reload speed increased from 3.33 seconds to 3.8
EVA 8

  • Fire rate increased from 2.0 to 2.1
BUG FIXES
Caustic

  • Sonar abilities no longer stop Caustic’s highlight vision.
Loba

  • Fixed a few exploitable areas on Kings Canyon that Loba was able to reach via her Bracelet.
Rampart

  • Jumpads in Octane’s town takeover no longer allow Rampart to place Sheila on them.
  • Fixed an issue with Rampart's passive persisting even after changing characters in Firing Range
Havoc

  • Fixed an issue causing the Havoc to have 100% accuracy when hip-fired through Rampart’s Amped Cover.
Peacekeeper

  • Fixed a POV issue that occurred when using Horizon’s abilities, then immediately going into ADS with a Peacekeeper.
Clubs

  • Re-enabled ability to invite friends to club from friends list
  • Fixed an issue causing some users who have opted out of "Last Squad Invites" to not appear in club event timelines when placing in the top 5 of a match
  • Failing to connect to the club database no longer leads to a misleading "Kicked from club" message
  • Players will no longer be kicked from clubs when switching to another profile on Xbox.
MISC

  • Fixed an issue with crowds not cheering in Pathfinder’s Town takeover.
  • Fixed an issue preventing some heirlooms from appearing in the heirloom shop.
  • Fixed an issue that allowed Thermites to deal damage through certain walls on Olympus.
 
Top