Fuse
Hit 100, 10 more lvs an I'm done with the bp.
That Black 99 Skin is clean bruh.
Rell Shyt
you must not play much. I hit 110 on pc and ps5 weeks ago.Hit 100, 10 more lvs an I'm done with the bp.
you must not play much. I hit 110 on pc and ps5 weeks ago.
Season 8 introduces the Gold-tier magazines. Attaching it to a weapon automatically reloads your stowed weapons after a brief delay. The Gold magazine has the same capacity as Purple mags, and is available for Light, Heavy, Snipers, and Energy Weapons.
QUALITY OF LIFE UPDATES
Damage counter
Pinging Ammo
- We have now added a damage counter to the HUD. This was a highly requested feature, so we’re excited to allow people easier tracking for chasing those badges and challenges!
Color Blind update
- Pinging weapons or ammo in your inventory displays your current ammo count along with "player wants ammo" in quick chat.
Lore Blurbs on Canon Skins
- Healing and reviving will now follow colorblind rules when colorblind settings are enabled
LEGEND META
- Some of our skins are canon, and some are just for fun. For the skins that represent an important part of that character's backstory, we've added a small blurb to describe the significance of that skin in the Legend's life.
Wraith:
Dev Note:
- Hitbox adjustments.
We know Wraith will always be a popular pick considering the amount of combat utility in her kit. After many tweaks to her abilities and animations, the fact remains that her win rate continues to be at the very top as it has since day one. With Season 7 hitbox adjustments to Pathfinder, we were able to control his power without nerfing his kit. We hope to do the same with Wraith.
Wraith now has a slightly larger hitbox than her fellow small legends, but the changes stay true to her model. As you can see in the before and after comparison, we’re adding some width mostly in the torso and leg areas:
Even with these changes, Wraith remains small and hard to hit. She will retain Low Profile as we monitor her usage and win rates to see if power can be given back in other ways in the future.
Rampart:
Dev Note:
- Sheila angle increase from 120° to 180°
- Wall health in build phase increased from 1hp to 45hp (sniper rounds still pierce through)
Rampart has remained at the bottom across our performance metrics since her release. Her kit is very much built around proactively setting up a powerful position, but in a game as fast-moving as Apex, we determined her walls should have some reactive power as well. We’re keeping a careful eye on this one.
Horizon:
Dev Note:
- Gravity Lift effective cooldown increased from 21s to 25s. The 15s cooldown timer will now start when the Gravity Lift disappears.
Horizon released strong, to the point where she rivals Wraith in win rate and pick rate. For the time being, we are monitoring her usage and checking whether or not the cooldown changes have a significant effect.
Octane:
Launch Pad Remastered: Many players may have known about Octane’s “super-jump” that was possible with a well-timed jump while hitting the pad. Once the double-jump option was introduced, there was an input clash that led to unreliable usage. We decided to add some launch options that are better defined than the old super-jump.
Crypto:
- Hitting the jump pad from a standing position will launch players along a high arc (the speed and trajectory of the old super-jump).
- From a crouched position, players will launch along a low arc, meaning they’ll fly lower but farther in the horizontal direction.
Loba:
- Remove ability to stick arc stars to friendly drones.
Caustic:
- Loot inside unopened care packages is now visible with Eye for Quality and accessible through the Black Market Boutique.
Mirage:
- All gas now dissipates as soon as Caustic’s team is eliminated.
Dev Note:
- Mirage decoys create footstep sounds.
This change was mistakenly mentioned in the Fight Night patch notes when it was in fact coming with this patch. Mirage decoys will now have footstep audio in a limited capacity. There won’t be a footstep tornado if an enemy Mirage ults nearby, but it should be slightly harder to pick out the real Mirage from audio cues alone.
WEAPON META
Fully Kitted Rotation
Attachments
- Removed: Wingman, Sentinel, Havoc, G7, Alternator
- Added: R-301, 30-30 Repeater, Mozambique, Longbow DMR, Spitfire
Hop Ups
- We are removing the Gold Barrel from the loot pool
Volt
- The Double Tap hop up will be removed from the loot pool
- The Anvil Rounds hop up will be added into the loot pool
Alternator
- Bullet damage decreased from 16 to 15
Spitfire
- Bullet damage increased from 15 to 16
EVA 8
- Bullet damage increased from 18 to 19
- Reload speed increased from 2.8 seconds to 3.2
- Empty Reload speed increased from 3.33 seconds to 3.8
BUG FIXES
- Fire rate increased from 2.0 to 2.1
Caustic
Loba
- Sonar abilities no longer stop Caustic’s highlight vision.
Rampart
- Fixed a few exploitable areas on Kings Canyon that Loba was able to reach via her Bracelet.
Havoc
- Jumpads in Octane’s town takeover no longer allow Rampart to place Sheila on them.
- Fixed an issue with Rampart's passive persisting even after changing characters in Firing Range
Peacekeeper
- Fixed an issue causing the Havoc to have 100% accuracy when hip-fired through Rampart’s Amped Cover.
Clubs
- Fixed a POV issue that occurred when using Horizon’s abilities, then immediately going into ADS with a Peacekeeper.
MISC
- Re-enabled ability to invite friends to club from friends list
- Fixed an issue causing some users who have opted out of "Last Squad Invites" to not appear in club event timelines when placing in the top 5 of a match
- Failing to connect to the club database no longer leads to a misleading "Kicked from club" message
- Players will no longer be kicked from clubs when switching to another profile on Xbox.
- Fixed an issue with crowds not cheering in Pathfinder’s Town takeover.
- Fixed an issue preventing some heirlooms from appearing in the heirloom shop.
- Fixed an issue that allowed Thermites to deal damage through certain walls on Olympus.