games Official Apex Legends Thread

audemarzz

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I use to be pretty good at this but i took sometime off, I guess its time to go back.
 

Kidd Dibiase

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NEW LOOT: SNIPER AMMO [10 shots per pickup]

Designer Notes: Our goal here is to create a deeper, more balanced long range meta. Since snipers shared ammo types with SMGs and LMGs, there wasn't a great way to put ammo scarcity on sniper rifles without really penalizing the more ammo hungry weapons that used the same ammo type. So for Season 4 we’ve added a new class of ammo that only applies to Sniper Rifles that we hope will have players being careful about the shots they take and limit how long they can pressure targets at long range before having to reposition.

All snipers now take new ammo type: Sentinel

Longbow DMR

TripleTake

Charge Rifle [now uses 1 sniper ammo per shot. Magazine holds 4 shots]

New attachment: extended magazine for Sniper ammo.

ENERGY AMMO: Now gives 30 ammo per pickup instead of 20. Most ammo players pick up comes from packs that spawn next to energy weapons on the ground. Now that there are only 2 energy ammo weapons in Apex, we needed to up the ammo per brick to keep energy ammo from being too scarce.

REMOVED LOOT: The following items have been removed from the game: Turbocharger hop-up Extended mags for energy ammo [this change went out earlier than intended in the last update and should make sense with other changes in this patch but we wanted to include it here as well for players returning for Season 4 that were not aware].

GOLD BACKPACK: UI update to better convey to the player when they are using or being revived with the perk.

WEAPONS

Designer Notes: We want to shift up what weapons are the strongest. Also, we're aiming to reduce the power of some weapons that seem too strong and give a little boost to some weapons that haven't been performing as well as we'd like.

UPDATE TO IRONSIGHTS ACCURACY Apex guns move around subtly while ADS -- they rotate and sway as you move your aim, they bob up and down and side to side while moving, etc.

We have special tech that makes sure the reticle on the optics stays centered even as the gun moves around a bit. However, until season 4, the ironsights on weapons didn't have this tech. That meant that the ironsights reticles could move around with the weapon and actually be slightly inaccurate -- they wouldn't point at the screen center where the next shot would fire. With season 4, we have updated most of the weapons' ironsights to properly stay centered now. Not all ironsights are upgraded yet, but we will be updating the remaining weapons as this season progresses. The weapons that will be updated for Season 4 are:

Longbow DMR
TripleTake
Charge Rifle
Sentinel Sniper Rifle
Havoc
R-301
Flatline
Spitfire LMG
R-99
Alternator
Mozambique
Mastiff
RE-45
Wingman
G7 SCOUT

Moved from “Sniper” to the “Assault Rifle” class.
Now only accepts AR optics and attachments [including barrel stabilizers and stock].
Still accepts Double Tap hop-up.
Contributes to progress for stats/challenges for AR’s moving forward.
Reduced fire rate 4.5 -> 4.0
Increasing time between shots for double tap 0.425 -> 0.475
Fixed bug where G7 had 0 ADS air spread, making it the only gun that was perfectly accurate on ziplines, etc.
L-STAR

The L-STAR is no longer a crate weapon and can now be found around the map.
Uses energy ammo.
Reloading has been removed and the L-STAR will overheat after sustained fire so best to fire in short bursts to manage overheating and recoil.
Damage reduced per shot 19 -> 18
Rate of Fire decreased 12 -> 10
Less horizontal viewkick when the weapon fires.
DEVOTION

Designer Notes: The Devotion was chosen to go into the crate for a couple of reasons. Mainly 1) it is an energy ammo LMG, and so is the L-STAR and 2) data shows us that a fully kitted Devotion is actually one of the strongest weapons in the game, and could work at crate power level. Removed from normal loot pool and is now a crate weapon.

Magazine size: 54
Total ammo stock: 162
Turbocharger functionality.
HAVOC

Designer notes: With the removal of turbocharger, we wanted to buff the base havoc. Most notably, we are reducing horizontal recoil and making it easier to control.

No longer accepts the Turbocharger hop-up [turbocharger has been removed from the game] but can still equip Select Fire.
Decreased time between shots when using Select Fire hop-up .77 -> .56
R-99

Reduced damage per shot 12 -> 11 Increased magazine size for the first 3 tiers:
Base: 18 -> 20
Common: 20 -> 22
Rare: 23 -> 24
Epic: 27 -> 27
PROWLER

Increased damage per shot 14 -> 15
HEMLOK

Increased single-shot rate of fire 5.6 -> 6.4
WINGMAN

Adjusted magazine sizes:

Base: 4 -> 5
Common: 6 -> 6
Rare: 8 -> 7
Epic: 10 -> 8
EVA-8

Double Tap hop-up: reduced the delay between bursts: 0.85 -> 0.80
MASTIFF

Fixed an exploit that players discovered and reported where you could rapidly fire the Mastiff.
GOLD WEAPONS UPDATE

The following will be the new set of Gold Weapons for Season 4:

Havoc
P2020
Sentinel
Prowler
R-301
LEGENDS
BLOODHOUND

Downing (not killing) players adds 5 seconds to Beast of the Hunt timer. I
 

Jparker

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How is the update? I'm at work...
Honestly they’re aren’t many new additions to the map kinda let down by that in a way. People are leaving if you pick the new legend before them sniper ammo still looks weird to me. Other than that people are still dashboarding in ranked.
 

Panther

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Honestly they’re aren’t many new additions to the map kinda let down by that in a way. People are leaving if you pick the new legend before them sniper ammo still looks weird to me. Other than that people are still dashboarding in ranked.
they demoted a bunch of people to bronze who did that
 

Pimp

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they demoted a bunch of people to bronze who did that
It's actually their fault for fukking this up. I wouldn't revive teammates if they died early i would just run away and hope they leave so I get loss forgiveness. Then the other half of the time if someone died they would just abort game so you still get loss forgiveness..
 
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