Ni-Oh is a dark action RPG where players will take on difficult missions in a Japanese-style Sengoku world full of yokai. The protagonist is a blonde-haired, blue-eyed warrior named William. Koei Tecmo describes Ni-Oh as a game that’s very difficult to clear on the first try.
THE SWORD - How to fight
The basics of combat are as follows:
Weak Attack
Strong Attack
Evade/Roll
Block
STANCE
The basics of combat are as follows:
Weak Attack
Strong Attack
Evade/Roll
Block
STANCE
Each of the three weapon stances has their own set of Weak attacks, Strong attacks, and Evasion maneuvers that all serve unique purposes. Each of these attacks also strike at particular angles, which is very important if you want to hit your target.
Let's break it down:
Mid Stance - Weak Attacks
This is the stance you will find yourself in by default, consisting of medium-speed attacks that deal moderate damage. A good neutral point to be in.
The first Weak attack from this stance will slice at a horizontal angle, which is good for hitting enemies in a semi-wide arc in front of you. This stance can strike 4 times in succession with weak attacks before the end of the combo, and each strike slightly changes angle to a more diagonal attack. The 4th strike will be a thrust.
Mid Stance - Strong Attacks
A far reaching thrust that can be repeated up to 3 times. The first strike reaches the furthest, while the rest are mostly for continuing damage if the initial thrust landed.
This is a great choice for closing ground on your opponent if you see an oppening.
When to use: Mid stance is good for many situations, but not all situations. Sword attacks from this stance can't hit enemies who are in a prone position, such as the Yokai that crawl towards you. If you find yourself unable to hit your opponent, consider switching to a different stance, as Mid tends to be mostly horizontal attacks.
High Stance - Weak Attacks
This stance consists of slow, but powerful strikes with far reach. The sword class delivers powerful overhead chops that strike at a vertical angle, and can be done 3 times as a combo. Very good for hitting enemies in narrow spaces, or enemies that are lying on the ground.
High Stance - Strong Attacks
The strong attack in high stance is a very powerful overhead slice that comes down slightly diagonally. This attack begins very slowly, as your character will pirouette before the strike, but the payoff is very good if it hits.
When to use: High stance is great for using as an opener against unaware enemies, and does very well against enemies who have just missed a slow attack of their own. Alternatively, after knocking down an opponent it is also a good time to begin a strong attack in this stance as they begin to climb back on their feet.
Low Stance - Weak Attacks
Low stance is very quick and easy on stamina, but short on reach. Weak attacks in this stance are mostly vertical and begin from a downwards position traveling upwards. Weak attacks in Low stance can also be repeated until your stamina is depleted, unlike the other two stances that have specific combo paths.
Low Stance - Strong Attacks
These attacks also begin from a downward position striking upward. Your character delivers a rising vertical slash that can be repeated 2 times seamlessly. The 3rd and final strike of this combo chain ends with a short leap into an overhead strike, also vertical.
When to use: Low stance is unique in that it provides extra mobility than the other two stances, and is very good at fighting enemies who are in your face. The attacks are quick and not as damaging, but you can reliably hit enemies at any height in front of you, such as those crawling dudes that are probably annoying you.
Despite its reach, Low stance is very good for fighting multiple enemies. While you're encouraged not to engage with more than one opponent, sometimes you don't get to choose, so the extra mobility really pays off in allowing you to safely avoid damage while trying to thin their numbers. More on this later.
It's important to note the angle of these attacks, as relying too much on Mid Stance Weak Attacks can sometimes collide with the environment, halting what would have otherwise been a good move. Don't get locked into just one stance, as switching between all three is very useful. Remember: you can switch stance at ANY time, even if you're blocking or knocked on your ass.
EVASION
Mid Stance - Evade
When in Mid stance your dodge button functions the same as it does outside of combat. Out of combat means when your weapon is sheathed.
Tapping the dodge button once causes you to make a quick dash in any direction you choose. Tapping the dodge button twice will make you roll after the dash. Both consume stamina separately, but both also provide a chance to avoid damage.
When using the roll you can choose a new direction for it, allowing for zig-zag maneuvers.
High Stance - Evade
In this stance your evade becomes a dive roll. This travels a bit further than the Mid stance dash, but can only be done once at a time.
Low Stance - Evade
In this stance evade is a dash that is a lot like Mid stance's dash, but with some slight differences. When evading to the left or right, your character will perform a pirouette. Doing this has tracking when locked on to an enemy, allowing you to quickly circle around them while dodging, this is very good!
Like Mid stance, Low stance can evade twice in succession. The 2nd evade will be another dash instead of a roll, and doing so after a pirouette will also be a regular straight dash in the given direction.
Evasion Attack
For anyone who has played Dark Souls, they'll be familiar with this. If an attack button is pressed during an evade or roll, you will attack out of said maneuver with a specific move. These moves are particular to the type of evasion used.
Dash step -> Horizontal Strike
Roll -> Vertical strike
* The dash steps found in both Mid and Low stance use the same Evasion Attack, while the rolling dodge found in both High stance and Mid stance use the same attack as well.
The only exception to this is using an Evasion Attack out of a Backstep while in High stance, which is the same vertical strike but with a leap added in to close the distance you just created.
Let's break it down:
Mid Stance - Weak Attacks
This is the stance you will find yourself in by default, consisting of medium-speed attacks that deal moderate damage. A good neutral point to be in.
The first Weak attack from this stance will slice at a horizontal angle, which is good for hitting enemies in a semi-wide arc in front of you. This stance can strike 4 times in succession with weak attacks before the end of the combo, and each strike slightly changes angle to a more diagonal attack. The 4th strike will be a thrust.
Mid Stance - Strong Attacks
A far reaching thrust that can be repeated up to 3 times. The first strike reaches the furthest, while the rest are mostly for continuing damage if the initial thrust landed.
This is a great choice for closing ground on your opponent if you see an oppening.
When to use: Mid stance is good for many situations, but not all situations. Sword attacks from this stance can't hit enemies who are in a prone position, such as the Yokai that crawl towards you. If you find yourself unable to hit your opponent, consider switching to a different stance, as Mid tends to be mostly horizontal attacks.
High Stance - Weak Attacks
This stance consists of slow, but powerful strikes with far reach. The sword class delivers powerful overhead chops that strike at a vertical angle, and can be done 3 times as a combo. Very good for hitting enemies in narrow spaces, or enemies that are lying on the ground.
High Stance - Strong Attacks
The strong attack in high stance is a very powerful overhead slice that comes down slightly diagonally. This attack begins very slowly, as your character will pirouette before the strike, but the payoff is very good if it hits.
When to use: High stance is great for using as an opener against unaware enemies, and does very well against enemies who have just missed a slow attack of their own. Alternatively, after knocking down an opponent it is also a good time to begin a strong attack in this stance as they begin to climb back on their feet.
Low Stance - Weak Attacks
Low stance is very quick and easy on stamina, but short on reach. Weak attacks in this stance are mostly vertical and begin from a downwards position traveling upwards. Weak attacks in Low stance can also be repeated until your stamina is depleted, unlike the other two stances that have specific combo paths.
Low Stance - Strong Attacks
These attacks also begin from a downward position striking upward. Your character delivers a rising vertical slash that can be repeated 2 times seamlessly. The 3rd and final strike of this combo chain ends with a short leap into an overhead strike, also vertical.
When to use: Low stance is unique in that it provides extra mobility than the other two stances, and is very good at fighting enemies who are in your face. The attacks are quick and not as damaging, but you can reliably hit enemies at any height in front of you, such as those crawling dudes that are probably annoying you.
Despite its reach, Low stance is very good for fighting multiple enemies. While you're encouraged not to engage with more than one opponent, sometimes you don't get to choose, so the extra mobility really pays off in allowing you to safely avoid damage while trying to thin their numbers. More on this later.
It's important to note the angle of these attacks, as relying too much on Mid Stance Weak Attacks can sometimes collide with the environment, halting what would have otherwise been a good move. Don't get locked into just one stance, as switching between all three is very useful. Remember: you can switch stance at ANY time, even if you're blocking or knocked on your ass.
EVASION
Mid Stance - Evade
When in Mid stance your dodge button functions the same as it does outside of combat. Out of combat means when your weapon is sheathed.
Tapping the dodge button once causes you to make a quick dash in any direction you choose. Tapping the dodge button twice will make you roll after the dash. Both consume stamina separately, but both also provide a chance to avoid damage.
When using the roll you can choose a new direction for it, allowing for zig-zag maneuvers.
High Stance - Evade
In this stance your evade becomes a dive roll. This travels a bit further than the Mid stance dash, but can only be done once at a time.
Low Stance - Evade
In this stance evade is a dash that is a lot like Mid stance's dash, but with some slight differences. When evading to the left or right, your character will perform a pirouette. Doing this has tracking when locked on to an enemy, allowing you to quickly circle around them while dodging, this is very good!
Like Mid stance, Low stance can evade twice in succession. The 2nd evade will be another dash instead of a roll, and doing so after a pirouette will also be a regular straight dash in the given direction.
Evasion Attack
For anyone who has played Dark Souls, they'll be familiar with this. If an attack button is pressed during an evade or roll, you will attack out of said maneuver with a specific move. These moves are particular to the type of evasion used.
Dash step -> Horizontal Strike
Roll -> Vertical strike
* The dash steps found in both Mid and Low stance use the same Evasion Attack, while the rolling dodge found in both High stance and Mid stance use the same attack as well.
The only exception to this is using an Evasion Attack out of a Backstep while in High stance, which is the same vertical strike but with a leap added in to close the distance you just created.
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