NBA 2K21[09/04]: Gameplay Trailer Reveal

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Somebody gotta gif the clips idk if it’s internet or the site the clips keep buffering

It's the website.

That clip of Kyrie was impressive. That's something he does quite often IRL; drive and stop on a dime creating space. I dont know if that was 2K's intent or not though but it looks good. :laugh:
 

StatUS

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Anybody else bothered that players shorts are still outta the early 2000s Iverson era :dame:
 

kdslittlebro

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There are probably gonna be some nasty glitches starting off, but this is another solid list of improvements on paper :ehh:
 

homiedontplaydat

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"PS5 Trigger Effect

Something that always excites us as developers is the introduction of new hardware features that come along with new consoles. When we first heard about the PlayStation 5’s adaptive triggers and haptic feedback, we immediately began brainstorming ways to use them to enhance the gameplay experience. As soon as we got our hands on the dev kits, our lead engineer experimented with several different prototypes to figure out what made the most sense for a basketball game.

For the adaptive triggers, we opted to use them to convey energy/fatigue. As you move around the court, you’ll feel more and more resistance on the Sprint trigger as your player’s energy drains. We also use adaptive resistance in the post game. Strong post players will feel very little resistance on L2 when backing down weaker opponents, but you’ll have to use more force to pull L2 when it’s the other way around. It’s very interesting to play with and helps immerse you into the experience of actually being on the basketball court!"

:ehh:
That dual sense experience is really gonna separate multi plats on PS5:wow:

I got a feeling that once u experience it u won't wanna go back to a regular controller :takedat:
 

Dwight Howard

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"PS5 Trigger Effect

Something that always excites us as developers is the introduction of new hardware features that come along with new consoles. When we first heard about the PlayStation 5’s adaptive triggers and haptic feedback, we immediately began brainstorming ways to use them to enhance the gameplay experience. As soon as we got our hands on the dev kits, our lead engineer experimented with several different prototypes to figure out what made the most sense for a basketball game.

For the adaptive triggers, we opted to use them to convey energy/fatigue. As you move around the court, you’ll feel more and more resistance on the Sprint trigger as your player’s energy drains. We also use adaptive resistance in the post game. Strong post players will feel very little resistance on L2 when backing down weaker opponents, but you’ll have to use more force to pull L2 when it’s the other way around. It’s very interesting to play with and helps immerse you into the experience of actually being on the basketball court!"

:ehh:
That's dope
 
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