NBA 2K13 Thread

Sonny Corinthos

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Yo I notice the 360 thread about a league...where the ps3 heads at?


Im open to running it but if somebody else wants to run in they can have it, a league is a must so I can finally give the city of Sacramento a title:mjpls:
 

McPiff

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Yo I notice the 360 thread about a league...where the ps3 heads at?


Im open to running it but if somebody else wants to run in they can have it, a league is a must so I can finally give the city of Sacramento a title:mjpls:

You should set up the thread breh. i'm ready for it :takedat:
 

Tony D'Amato

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:laugh:
 

CaughtInTWebb

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Playing NBA 2K12 and I had the same complaints as yall but I just rolled with it.....didn't bother me that much....















































Until I started losing game after game after game.....
 

Houston911

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they need to add this on 2k14

they need to come up with a formula for team chemistry based off how players games compliment each other

they already added signatures like "spot up shooter" "pure pg" "post up threat"

they need to recognize what skills go best with what and that should impact wins and losses in simulations

like if you pair a spot up shooter with a dominant post player and a floor general, all of those guys make each other better

if you put a bunch of guys on a team with the same strengths they should suffer
 

Po pimp

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they need to add this on 2k14

they need to come up with a formula for team chemistry based off how players games compliment each other

they already added signatures like "spot up shooter" "pure pg" "post up threat"

they need to recognize what skills go best with what and that should impact wins and losses in simulations

like if you pair a spot up shooter with a dominant post player and a floor general, all of those guys make each other better

if you put a bunch of guys on a team with the same strengths they should suffer

I was thinking about this also. Like in Association mode, those signature skills need to be taken into account when the CPU GMs do team building. For example, if you have a dominant big man, you will want some shooters on your team. If you have a finesse big man like Bosh, you might wanna pair him with another big man who's a bruiser and does the dirty work.
 

Houston911

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I was thinking about this also. Like in Association mode, those signature skills need to be taken into account when the CPU GMs do team building. For example, if you have a dominant big man, you will want some shooters on your team. If you have a finesse big man like Bosh, you might wanna pair him with another big man who's a bruiser and does the dirty work.

exactly

i always make trades for the cpu in my association to try to make good matchups, but the game doesnt reward those teams so its kinda pointless

they also need to add player types

"ring chaser"
"money chaser"
"fame chaser"

to help determine where they sign in free agency and when they demand trades
 

Propaganda

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i'm not reading through this long-ass thread.

i just wanna know if they fixed the passing, the speed problems (kurt thomas should not be catching up to russell westbrook) and the general ai. some of the shyt your teammates do in 2k12 is straight up downie status.

gets me like :mindblown::wtf::angry:
 

Po pimp

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exactly

i always make trades for the cpu in my association to try to make good matchups, but the game doesnt reward those teams so its kinda pointless

they also need to add player types

"ring chaser"
"money chaser"
"fame chaser"

to help determine where they sign in free agency and when they demand trades

Or they can tweak the player ambitions and make them more dynamic. For example, they already have player loyalty, wants to win, and something about getting paid. A young rookie is most likely gonna be loyal those first few years, but if they go on to become a star, they may either wanna win, get paid, or both...and the loyalty should subside until they either sign to a contender, or the GM puts some pieces around them to make their current team a contender (while getting paid). A veteran player like Duncan or Kobe still wants to win, money is not as important, and their loyalty should remain high since they play for good teams. Role player types are in no position to demand a lot of money, nor are they loyal. Basically, those player ambitions should change for each player, depending on the status of that player, after each contract.

They need to have GM ambitions too. I forwarded this idea to 2k like 3 years ago, butit hasn't been implemented yet.
 

Houston911

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i spammed the 2k boards with a lot of shyt, they read the forums cuz some of the stuff went into effect quickly (could be coincidence)

id also like to see statistics play more of a role in the contracts free agents get. anthony randolph getting 60 mil after averaging 6 and 4 on the game :russ:
 
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i spammed the 2k boards with a lot of shyt, they read the forums cuz some of the stuff went into effect quickly (could be coincidence)

id also like to see statistics play more of a role in the contracts free agents get. anthony randolph getting 60 mil after averaging 6 and 4 on the game :russ:

The bad thing is shyt pretty close to that happens every offseason in the real NBA. Look at Asik this year
 

McPiff

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why have jordan for the last shot when you have magic in your team? :mjpls:

people need to hop off jordan's dikk for a second.

the trailer was meh.. not really excited about this. Having those teams in the game doesnt make any sense if there's no international mode.
 

mvp_status

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why have jordan for the last shot when you have magic in your team? :mjpls:

people need to hop off jordan's dikk for a second.

the trailer was meh.. not really excited about this. Having those teams in the game doesnt make any sense if there's no international mode.

:mjpls: @ anybody in 1992 except Jordan getting that last shot.
 
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