NBA 2K13 Thread

Loose

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this nikka last night was handling me with bron and them, ray with 3s = :wow: but i came up from behind and took the W :yes:
 

DetroitEWarren

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Detroit You bytch Ass nikka
I played the demo.

As the best player on here (:aicmon: check my resume), heres my imput.

Defense is gonna be an issue... maybe a few patches in we'll get some fluidity on defense, make it easier to stay in front of dudes. Also having a hard time adjusting to the shot stick. I love the smoothness of the jumpers tho.

Can't wait till tues :wow:

Fukk outta here nygga lol, how you the best on here and struggling with something that im doing with ease, and nyggas know im a beast. Ill buss yo ass boyyyyy.
 

Loose

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:rudy::comeon:

Really bro???????? 2k12 2.0....... Really bro....... This is easiest the biggest jump in the series, easily. This feels different than any 2k ever has, how is this just a minor upgrade??????

I agree, that the gameplay feels much different but a lot of other stuff is just window dressing such as the signature bs. good upgrade though not like 2k10-2k11
 

Tom

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They see me trolling, they hating.....
I agree, that the gameplay feels much different but a lot of other stuff is just window dressing such as the signature bs. good upgrade though not like 2k10-2k11

that's how I pretty much feel about 2k at the moment


last installment to have me like :ohlawd: was 2K11.


shyt was a huge upgrade gameplay wise from 2k10


2k12 and 2k13 just feel like minor tweaks to 2K11
 
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I agree, that the gameplay feels much different but a lot of other stuff is just window dressing such as the signature bs. good upgrade though not like 2k10-2k11

exactly, those signature skills.... i felt like that was the case in all the 2k's, if u dont turn on the hud u would never tell..w/e

2k11>>2k8>>2k13>>>>>>>>>>>>>>>>>>>>>>>>>>>>>.2k12
 

homiedontplaydat

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2k13 is what 2k12 shouldve been. Sucks im stuck with this demo, cant get the retail until the 14th


:sadbron:
 
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I disagree with the Sig Skills being strictly cosmetic window dressing. Mainly because they cause percentages/probabilities to fluctuate. The deadeye sig skill literally cancels out the penalty imposed on players when a defender is near. The Dimer skill gives a shooting boost to open players that receive passes from dimers. So for the Lakers, Kobe becomes dangerous cause he's a deadeye and Steve is a Dimer. So I think y'all are understating the sig skills.
 

Sonny Corinthos

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I disagree with the Sig Skills being strictly cosmetic window dressing. Mainly because they cause percentages/probabilities to fluctuate. The deadeye sig skill literally cancels out the penalty imposed on players when a defender is near. The Dimer skill gives a shooting boost to open players that receive passes from dimers. So for the Lakers, Kobe becomes dangerous cause he's a deadeye and Steve is a Dimer. So I think y'all are understating the sig skills.

The one sig skill I worry about is the one with low post cats banging downlow and getting the opponents energy down...if fatigue isnt right online its gonna be useless:yeshrug:
 

Rain

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I skipped 2k12 so I don't know how big of a jump this is but coming from 2k11...this shyt is :ohhh:

The controls feel so tight and responsive brehs. It's beautiful :to:

Having troubles getting picks though :beli:

EDIT: They got Wade's "Aye!" in this :krs: :laff:
 
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