Midnight Suns (Marvel X-com Game) December 2nd

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
74,203
Reputation
5,472
Daps
157,582
Reppin
Duckburg, NY
If this game wasn't some turnbased/ card playing BS Id be all over this :snoop:

Thats what makes it good. It lets everyone use to full extent of their power in their own unique way. Versus everyone just punching a bunch of robots

For example, ghost rider could use something like penance stare and it will work exactly how it does in the comics, versus a beat em’ up where it would just be like a laser beam or something
 

Morose Polymath

GODHOOD
Poster of the Year
Joined
Aug 1, 2013
Messages
17,438
Reputation
14,320
Daps
71,538
Reppin
Above The Clouds
Thats what makes it good. It lets everyone use to full extent of their power in their own unique way. Versus everyone just punching a bunch of robots

For example, ghost rider could use something like penance stare and it will work exactly how it does in the comics, versus a beat em’ up where it would just be like a laser beam or something

Good lord your imagination sucks :mjlol:

Ghost Rider's signature power could cause exteme panic/ confusion in enemies or lower their defenses in an action rpg game and give him an advantage in combat.

Penance stare = laser beam :russ:
 

42 Monks

Veteran
Supporter
Joined
Feb 20, 2014
Messages
55,779
Reputation
9,278
Daps
207,250
Reppin
Carolina
Thats what makes it good. It lets everyone use to full extent of their power in their own unique way. Versus everyone just punching a bunch of robots

For example, ghost rider could use something like penance stare and it will work exactly how it does in the comics, versus a beat em’ up where it would just be like a laser beam or something
card based games with movement on top are rare for a reason. good ones don't even really exist
 

CarltonJunior

Veteran
Supporter
Joined
Feb 21, 2014
Messages
47,484
Reputation
5,624
Daps
131,760
Reppin
Duval County
Good lord your imagination sucks :mjlol:

Ghost Rider's signature power could cause exteme panic/ confusion in enemies or lower their defenses in an action rpg game and give him an advantage in combat.

Penance stare = laser beam :russ:

His point is that in action games things tend to be less imaginative in general.

Look at the Avengers game. They could have done a million things with Thor's move set and they did the bare minimum.
 

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
74,203
Reputation
5,472
Daps
157,582
Reppin
Duckburg, NY
Good lord your imagination sucks :mjlol:

Ghost Rider's signature power could cause exteme panic/ confusion in enemies or lower their defenses in an action rpg game and give him an advantage in combat.

Penance stare = laser beam :russ:

I mean thats how it usually works in action games though

Penance stare is like a TKO move not a “weakens enemy” move. You need the ability to have some moves to just be super OP with certain characters which kind of defeats the purpose when enemies just have big life bars you have to drain
 

Morose Polymath

GODHOOD
Poster of the Year
Joined
Aug 1, 2013
Messages
17,438
Reputation
14,320
Daps
71,538
Reppin
Above The Clouds
His point is that in action games things tend to be less imaginative in general.

Look at the Avengers game. They could have done a million things with Thor's move set and they did the bare minimum.

I mean thats how it usually works in action games though

Penance stare is like a TKO move not a “weakens enemy” move. You need the ability to have some moves to just be super OP with certain characters which kind of defeats the purpose when enemies just have big life bars you have to drain

Whatever, I hope you bruhs have fun with this turn based shyt :hubie:
 

42 Monks

Veteran
Supporter
Joined
Feb 20, 2014
Messages
55,779
Reputation
9,278
Daps
207,250
Reppin
Carolina
His point is that in action games things tend to be less imaginative in general.

Look at the Avengers game. They could have done a million things with Thor's move set and they did the bare minimum.
thor has the best kit in that that whole game but like..... even then, there's only so much you can do in a game that has to be balanced around multiple licensed characters that have wildly varying power sets and scales they work best within. that's a balancing act in itself.

card based is a safe bet but there's just such a fine line to walk with it. you're already forced to create a well framed encounter in a turn based environment as is - then you add individual movement, abilities that rely on card pulls, etc

these kinds of games are very, very hard to make and they almost always lead to a project reworked haflway through development because they're just not engaging or fun to play. you can only do so many things in a turn based system before it becomes a chore to play.
 

CarltonJunior

Veteran
Supporter
Joined
Feb 21, 2014
Messages
47,484
Reputation
5,624
Daps
131,760
Reppin
Duval County
thor has the best kit in that that whole game but like..... even then, there's only so much you can do in a game that has to be balanced around multiple licensed characters that have wildly varying power sets and scales they work best within. that's a balancing act in itself.

card based is a safe bet but there's just such a fine line to walk with it. you're already forced to create a well framed encounter in a turn based environment as is - then you add individual movement, abilities that rely on card pulls, etc

these kinds of games are very, very hard to make and they almost always lead to a project reworked haflway through development because they're just not engaging or fun to play. you can only do so many things in a turn based system before it becomes a chore to play.

I'm not arguing for a card based game, in fact I tend to avoid them, I was just agreeing with that one off point about the lack of variance in abilities in action ensemble titles.

In reality I'd wish this was a straight up Marvel XCOM game fukk the card shyt
 

kdslittlebro

Veteran
Supporter
Joined
Jun 14, 2018
Messages
22,258
Reputation
2,810
Daps
73,916
His point is that in action games things tend to be less imaginative in general.

Look at the Avengers game. They could have done a million things with Thor's move set and they did the bare minimum.


I get what you’re saying but is that not a developer/publisher problem, more than a genre problem?

I never played Avengers fwiw

In reality I'd wish this was a straight up Marvel XCOM game fukk the card shyt

Exactly where I am with it. Only reason it’s not immediately a 100% pass is the IP. If it has good enough word of mouth from non Card players and they do the property justice, I’ll do em a solid. Especially off the strength of XCOM
 

42 Monks

Veteran
Supporter
Joined
Feb 20, 2014
Messages
55,779
Reputation
9,278
Daps
207,250
Reppin
Carolina
I'm not arguing for a card based game, in fact I tend to avoid them, I was just agreeing with that one off point about the lack of variance in abilities in action ensemble titles.

In reality I'd wish this was a straight up Marvel XCOM game fukk the card shyt
:hubie: im just saying that the only way these multi-hero titles work is if you accept the balancing that's necessary to make it happen in the first place. whether is marvel v capcom, ultimate alliance, etc - a lot of these names simply will never get their own game unless its some ironman on ps2, superman64, wolverine didn'tactuallysuck butitactuallydid, etc shyt.

spidermans and batmans are rare as fukk and they also only work because both aren't splitting planets in half and organically exist within a closed space or sandbox equivalent to begin with. its easy to look at spiderman and drop prototype sauce on it, or take batman and add assassins creed mix as needed.

this card stuff? people can't name 3 games that made movement and turn based cards work. add in licensing and disney never wanting to get out of the way of their own titles too? hoping for the best :francis:
 

CarltonJunior

Veteran
Supporter
Joined
Feb 21, 2014
Messages
47,484
Reputation
5,624
Daps
131,760
Reppin
Duval County
I get what you’re saying but is that not a developer/publisher problem, more than a genre problem?

I never played Avengers fwiw

It can be, but just functionally if you include a ton of unique status effects or abilities in an action game, people will either not use them or be turned off by them.

I can't tell you how many time I've seen people complain about Borderlands because when shoot someone numbers pop out of their body.
 

kdslittlebro

Veteran
Supporter
Joined
Jun 14, 2018
Messages
22,258
Reputation
2,810
Daps
73,916
It can be, but just functionally if you include a ton of unique status effects or abilities in an action game, people will either not use them or be turned off by them.


I can see how that would be a genre problem. You have to have the perfect mix of accessibility/ease-of-use, variability, and a need to use all your tools.

And then you do all that and mf’s still complain you can’t play however you want and still win. The customer is truly always right :ohlawd:
 

CarltonJunior

Veteran
Supporter
Joined
Feb 21, 2014
Messages
47,484
Reputation
5,624
Daps
131,760
Reppin
Duval County
:hubie: im just saying that the only way these multi-hero titles work is if you accept the balancing that's necessary to make it happen in the first place. whether is marvel v capcom, ultimate alliance, etc - a lot of these names simply will never get their own game unless its some ironman on ps2, superman64, wolverine didn'tactuallysuck butitactuallydid, etc shyt.

spidermans and batmans are rare as fukk and they also only work because both aren't splitting planets in half and organically exist within a closed space or sandbox equivalent to begin with. its easy to look at spiderman and drop prototype sauce on it, or take batman and add assassins creed mix as needed.

this card stuff? people can't name 3 games that made movement and turn based cards work. add in licensing and disney never wanting to get out of the way of their own titles too? hoping for the best :francis:

I don't disagree with this at all. I'm just saying, I like the idea that this is not a pure action title due to the possibility for more power variance.

It being a card based game is an unfortunate side effect. :francis:

I can see how that would be a genre problem. You have to have the perfect mix of accessibility/ease-of-use, variability, and a need to use all your tools.

And then you do all that and mf’s still complain you can’t play however you want and still win. The customer is truly always right :ohlawd:

Yeah, it can be done, but inherently as an action game it will carry along with it these issues. The average action game player would rather just punch someone instead of learning all these complicated setups to use unique abilities.

Then if you make it worthwhile to use those abilities, guys who have all the simple shyt like Wolverine become underpowered, people call the game non-beginner friendly, people call the game complicated, give it a 6 out of 10 and the game flops. :francis:
 
Top