Real-time weather - or as close to real-time as you can reasonably get - is a key feature here, with data being pulled in from Meteoblue, where observations are combined with complex predictions to get something approaching accuracy. I'm no meteorologist, so I can't speak precisely to its authenticity - and I'm afraid my own methodology when exploring how accurate it is isn't particularly scientific. All I know is that when I went to check the progress of Isaias on smart weather visualization site Windy and tabbed back into Microsoft Flight Sim, it was close enough to not be bothered by the difference.
At low altitude you can just about make out pockets of Virginia, but it's in the heavens where the true spectacle can be found. Three and a half thousand feet up and you can break cloud cover at Isaias' tail, a small pocket of peace where you can see the storm whirl and flash away while you're up above and oblivious to its fury. It's one of what's now running into dozens of moments where Microsoft Flight Sim has made me catch my breath, letting me check in on the phenomenal conditions that are gripping the other side of the world. What a staggering thing this game is turning out to be.
Well Sony stans believe that instead of taking advantage of the cloud and its endless power and possibilities they'd rather developers use those same resources to try to get the most out of a SSD@PS4 was right all along