Marvel's Spider-Man 2 (PS5) NO OPEN SPOILERS

Gizmo_Duck

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The bullet points from the review. No spoilers


- they been talking about the combat has improved soo much
- lot of personal and heartfelt moments in the game, even in sidequests
- improved side quest etc...
- the loading is impressive
- also the gadget is being used in a hot key system, where you can pick out the gadget you like the most(max 4 gadget)
this means you cant spam gadget like the last game, more strategic
- parry is apparently really fun.
- every enemy needs a specific type of gadget or moves for them, aka more strategic
- the story can range between 18-25 hours, depends on the you doing side quests or folting all the way to the end.
- the review people suggested its the best quality of open world you will play and you are not going to get bored or have filler content, looking at you FF16
 

Rekkapryde

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Jaguar93

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:hubie:Review said it was better than Arkham City. Ok insomniac y’all better show out. Because that’s big shoes to fill.
 

BelieveBeOK

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8 days to go
1 day till pre-load
spiderbaby1-happy-dance.gif
 

Mister_DoItNice

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I haven’t taken the day off for a video game release since BF4 dropped. I’m definitely gonna do it for this though. My girl already knows I’m gonna be in the office all day and she’s gonna have to fall back.
 

Gizmo_Duck

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Scaling up in Marvel’s Spider-Man 2: how Insomniac created a new version of Lizard​


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The first thing we always do when we look at a Marvel character is reference the comics," says Jacinda Chew, senior art director at Insomniac Games. "And then from there, we collaborate with Marvel to put our own spin on it. It can come from the gameplay, or because of the narrative."

In this case, players will notice that Lizard appears in two different forms. "There's a more classic Lizard, which has the lab coat, the pants," Chew continues. "He's smaller and human-sized. He's also able to communicate to Peter. But our version of Lizard–he's leaner, meaner, bigger and greener, in all ways. He's not wearing clothing, and he's lost all humanity. So, we're not able to communicate with him. That's a really big difference."

"We looked at a lot of lizard skin for research," replies Chew. "The thing about lizards in real life–their skin's actually really dry. Most people who looked at our Lizard kept initially saying 'he's not slimy enough.' But I think it's a nod to what people expect a lizard to look like–he's got that lizard skin, but it's actually much shinier than what you'd see on a real lizard.

"We gave him spikes, too. For design references, I tried to look at real-life lizards that looked a bit more prehistoric, because some lizards can look kind of soft and cute. I was looking at spikier, more snake-like, more aggressive references. We also wanted eyes that look more like animal eyes. If you look at cats, their pupils grow at night. We made those kinds of eyes for him–when light hits his eyes, they look smaller, his eyes are actually reacting to light. We did a lot of research on how to make that happen in real time on the PS5."

Another use of the PS5 console's powerful hardware comes in simulating realistic muscle movement. "We are also doing muscle simulations–looking at real animal or real human actors and seeing how those muscles deform and running simulations. I think it's incredible that we're able to do this at this point in developing video games, but it's also somewhat subtle, because you may not always notice that difference until we disable all the muscle simulations."

Insomniac's unique take on Lizard also features a very slick technique where he sheds his own skin–an impressive visual to behold. "Again, we also looked at what that looks like in real life. Our artists used a program to simulate how the skin might move fluttering in the wind."

"Lizards actually move very low to the ground–it's not very intimidating. In the comics, Lizard is more bipedal and upright, so more human. We had to thread that needle–he's bipedal but still has to maintain some of that lizard look, so he's got that curved back. The idea behind his movement is that he moves at a speed that feels fast but heavy. The animation team deserves a lot of credit for conveying that strength and power and speed."


Every villain is way bigger in this iteration :dame:
 
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