Marvel's Avengers | PS4/XB1/PC/PS5/XSX | Out Now

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I tapped out when the game was first released. Played the Black Panther DLC for a couple days but the missions got repetitive.
I check in once in a while to play the new characters but yeah this ain’t it… I keep trying but damn… give us some recognizable levels and enemies. Why is that so hard?
 

threattonature

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Does anyone here even still play this game. I never played the Black Panther DLC or Spider-Man.
I keep coming baack and giving it a try but just get bored and realize I'm not in the mood to grind and raise my character's power levels up. Right now I think I got everybody close to 150 outside of all the DLC characters.
 

42 Monks

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I really appreciated what the Black Panther DLC did - but there were a LOT of gameplay additions and adjustments that just cemented that they don't even know what their own game is good at.
 

Cole Cash

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I really appreciated what the Black Panther DLC did - but there were a LOT of gameplay additions and adjustments that just cemented that they don't even know what their own game is good at.

can you elaborate ? ive beaten the vanilla game and thats it
 

Rell84shots

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Does anyone here even still play this game. I never played the Black Panther DLC or Spider-Man.
I'm going to start getting back into next week. I played it a couple of times these past few weeks, and I didn't know they were giving away random outfits in the supply drops. The Black Panther DLC was great, and seeing all the Wakandans hide their technology whenever you walk by is hilarious. :russ:
 

42 Monks

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can you elaborate ? ive beaten the vanilla game and thats it
Sure

Stuff like the new activities, additional damage types/statuses in gear, and gameplay mechanics that they added.

One of the new activities/events was this spire thing. I'm usually all about verticality and making things more dynamic, but you can't just slap something like that on when the core game itself still has issues with that type of movement for most of the roster. You can go off a wall and the game's tracks you just fine. When you have to jump to climb multiple floors of a tower though while targeting moving things above, below, and behind you? It was always going to be a mess.

And to make that worse, the new enemies had stuff that actively discouraged you from enjoying stuff. Why is there a blinding mechanic from certain enemies that force you to target them or just stare at static indefinitely? Why is there a repulse mechanic that's hard to identify which will damage and throw you back for playing the game as usual? Players are gifted some great set pieces in the DLC - then they ruin those same high points by making you fight irritating enemies in them. Blind.

And the gear elements were never done well. Adding more there without making the existing stuff more intuitive just created an even greater barrier to entry for people who were not feeling the loot game or build diversity options.

I really enjoyed the Wakanda trip. Even the character dlc drops that go off on their own separate marvel universe. That parts always been solid and consistent. The gameplay sandbox team that's *not creating characters* but designing activities, world events, loot, enemies, and new interactions though have no clue what they're doing and prove it again every update.
 
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Womb Raider

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I got 200 hours out of it and enjoyed every bit of it until it hit a wall like every other GaaS does at some point :manny: still good money if you pick it up on sale
You’re also in this thread shytting on the game for several things :jbhmm:


This game is shyt. I picked it up several times and put that shyt right back down every time. When Black Panther is boring I know the game is boo boo :scusthov:
 
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