Marvel's Avengers | PS4/XB1/PC/PS5/XSX | Out Now

O.T.I.S.

Veteran
Joined
Sep 15, 2013
Messages
72,392
Reputation
15,098
Daps
278,916
Reppin
The Truth
That’s shytty dlc release is definitely not keeping players wanting more either :francis:


Hawkeye should’ve been part of the main game and they could’ve made room for better characters to be released first
Yeah...

idgaf enough about hawkeye... too many other heroes I rather play with..

Hell, bringing the X-Men in this would be more than enough. The glitches make this game “meh” when it could be amazing. Story was great but in order to keep people playing was poorly executed so far
 

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
73,961
Reputation
5,472
Daps
157,091
Reppin
Duckburg, NY
I’m surprised y’all even played this game for so long, looked like ass from the first trailer.

Once the new destiny expansion, and all the other heat drop november this game will pretty much be dead. That’s why i found it funny so many people were up in arms about spider-man, like anyone’s actually gonna be playing this next year. Lol
 

Joe Sixpack

Build and Destroy
Supporter
Joined
May 11, 2012
Messages
38,698
Reputation
4,921
Daps
108,971
Reppin
Rotten Apple
I’m surprised y’all even played this game for so long, looked like ass from the first trailer.

Once the new destiny expansion, and all the other heat drop november this game will pretty much be dead. That’s why i found it funny so many people were up in arms about spider-man, like anyone’s actually gonna be playing this next year. Lol

You nikkas are annoying as hell
 

Don Mack

All Star
Joined
May 28, 2012
Messages
3,342
Reputation
231
Daps
6,799
Reppin
ATL
Well the game is trash, take it how you want it. I've had the game since launch and I've only unlocked Hulk and Iron man by forcing myself to play through it.
 

Afro

Student of life
Supporter
Joined
Feb 8, 2016
Messages
11,645
Reputation
6,201
Daps
49,969
Marvel’s Avengers V1.3.3 Patch Notes

Patch 1.3.3 introduces Tachyon Rifts and SHIELD Substation Zero to the Avengers Initiative (starting 10/15) as well as addresses bugs, tuning, and adds several highly requested quality of life and playability improvements across both the Reassemble Campaign and throughout the Avengers Initiative. Below are the highlights of what is addressed in Patch 1.3.3.

PATCH HIGHLIGHTS
  • Remote faction terminals have been added to outposts, which allow collection of faction assignments and villain sector bounties without the need to visit each faction coordinator in person.
  • Extended pickup radius for reward drops.
  • The ability to preview cosmetic vendor items.
  • Option to scale subtitle/closed caption text size.
  • Closed Captions will no longer be automatically display in cinematics when subtitles are displayed.
  • Movement speed increased in outposts when in Avengers Initiative
  • AI companion improvements, including assistance when player needs to be revived.
  • Improved Mega Hive rewards. They now are guaranteed to give two exclusive exotic gear items and an increased amounts of upgrade modules upon completion.
  • Implemented a fix that will retroactively grant Iron Man's iconic outfit for players who previously lost it due to a bug.
Patch 1.3.4 is already underway, which will include several quick match fixes and improvements, further reward tuning, and new UI options!

FULL PATCH NOTES
article-image-807x160_newcontent-kGjd8ZV5_.png

  • SHIELD Substation Zero Outpost: SHIELD has opened Substation Zero to investigate new temporal anomalies that have begun forming across the world. A space that offers new narrative, characters, and content, you can find SHIELD Substation Zero in the Pacific Northwest on the WAR TABLE.
  • Tachyon Rift Missions: You’ll investigate the temporal anomalies by taking on the new Tachyon Rift missions, which are the first place players can get Cosmic Gear. The Tachyon storm will damage players over time, but charges Heroic energy at an increased rate. With the “Meridian” modifier active, players can pass through Temporal Anomalies to extended the time you can spend within a Tachyon Rift. A late-game offering, Tachyon Rift Missions require 140 Power Level or higher Super Heroes to play. These missions are available once per day and rotate out daily.
blog_patchnotes_reassemble-hKIWU0zow.png

  • Addressed multiple causes of “infinite loading screens”.
  • Multiple crash issues resolved.
  • Improvements to save data integrity.
  • Improved reliability of backup saves used immediately after completing the Reassemble Campaign.
  • Fixed issue that would sometimes cause Abomination to become unresponsive in War Zones.
  • Reduced how often trapped Inhumans and SHIELD agents will ask for help.*
  • Companions will now help hold an area in War Zone missions during the code validation phase. Note: They still won't activate the small code terminals to prevent them from accidentally messing with your progress.
  • Improvements to companion assistance when player needs to be revived.
  • Increased chances of a successful Parry from companions.
  • Fixed an issue where Thor & Iron Man companions would become stuck in hover.
  • Movement speed increased in Outposts when in Avengers Initiative.*
  • Remote faction terminals are now available in Outposts. These devices allow collection of Faction Assignments and Villain Sector bounties without the need to visit each Faction Coordinator in person.*
  • Removed requirement to purchase an item from Chastity McBride when visiting her for the first time.
  • Prevented the majority of cases of enemies getting stuck behind doors during missions. We are actively working to resolve the remaining bug triggers.
  • Fixed an issue with "destroy core" objectives in War Zone missions where players could complete steps out of order, thus halting objective progress.
  • Fixed a bug where the Elite Exo could teleport “out of the world".
blog_patchnotes_multiplayer-o9kTiGkfU.png

  • Renamed 'Launch Mission' button to 'Ready Up' while matchmaking in the Quinjet to make it clearer about the button's function.*
  • Improved text clarity related to matchmaking options in the Quinjet.
  • Resolved an issue where players were unable to find a Strike Team as Selected Hero via Quick Match after naturally matchmaking for a previous mission.
  • Improved stability after the host has left a match.
  • Disabled pause in Quinjet to prevent loading issues.
  • Fixed a rare bug that caused Heroes to lock when invited directly from a Reassemble Campaign mission to a Strike Team.
  • Fixed an issue where requested companions would not despawn - resulting in duplicate heroes - when a player disconnected.
  • Strike Team integrity is kept intact when Reloading Checkpoint in Hives.
blog_patchnotes_ui-mVN7zZDOH.png

  • Players can now preview cosmetic vendor items.*
  • Tactical Awareness now stays on longer.*
  • Removed unnecessary shoot and punch tutorials.*
  • Fixed various localization issues in Arabic, Italian, and Polish.
  • Added Accessibility Menu to Settings for easy access to those options.
  • Added option to scale subtitle/closed caption text size.*
  • Closed Captions will no longer be automatically display in cinematics when Subtitles are displayed.*
blog_patchnotes_combat-_g3IV_UiX.png

  • Fixed issue that would cause some players to not be invulnerable immediately after reviving.
  • Fixed rare issue where Black Widow would lose Veil of Shadows buff shortly after triggering.
  • Fixed an issue with Iron Man where Counterfire would not always trigger after evading.
  • Tuning:
  • Improved Captain America’s melee combo flow.
  • Refactored the modifiers Fisticuffs & Torpedo to only buff the player, not enemies.
  • Tuned heroic drain inflicted by SPIN Drones.*
  • Tuned difficulty in “Alone Against AIM” mission.*
  • Tuned defensive effects of blue Overshield on enemies.
  • Tuned Cryo Adaptoid slam attack.*
blog_patchnotes_gear-feYdiVovl.png

  • Implemented a fix that will retroactively grant Iron Man's iconic outfit for players who previously lost it due to a bug.
  • Fixed issue where Hero Challenge Card rewards were being scaled by difficulty.
  • Re-enabled skipping challenges from the Hero Challenge Card screen.
  • Fixed several issues with the tracking of various hero challenges.
  • Fixed an issue with Thor’s Grip of Fenrir’s Maw, where boosting didn’t properly unlock perk.
  • Extended pickup radius reward drops.*
  • Fixed several issues where deciphering rare patterns at the fabrication machine wouldn’t award a cosmetic item.
  • ‘Fractured’ Hulk skin is now properly unlocked and accessible in the outfits menu when awarded.
  • ‘Unbroken’ Hulk skin should no longer disappear from a player’s inventory after being awarded.
  • Fixed the appearance of both Talisman Artifacts in the Gear Menu.
  • Fixed an issue where one of Kamala’s gear pieces would drop an Iron Man perk.
  • Fixed the artifact perk "Bountiful" so it has a chance to trigger when opening strongboxes in the helicarrier during the Reassemble campaign.
  • Fixed an issue where DNA keys were not deducted from inventory when opening a DNA. strongbox while in Hulkbuster. This also prevents players form losing DNA keys after dying.
  • Reward Tuning:
  • Tuned some Exotic gear to be power level appropriate when earned.
  • Improved Mega Hive Rewards. They now are guaranteed to give two exclusive exotic gear items and an increased amounts of upgrade modules upon completion.*
  • Players will no longer occasionally get Power Level 1 Gear from Elite Hives.
  • Improved Exotic Gear Attributes.*
  • Improved reliability of Norn Stone perks that increased drop chance/added extra rewards to loot tables.
blog_patchnotes_gear-feYdiVovl.png

Xbox
  • Fixed an issue where the “Trying on Perfection” achievement was rewarding “Seeing Stars”.
  • Fixed an instance of the “Best Defense” Achievement not triggering properly.
PC
Note: Since launch, we are continuously making improvements to the game and will keep rolling out these patches. We are also actively working with NVIDIA on specific issues that some users have reported with performance degrading over time. With the latest 1.3.3 patch, we've added NVIDIA DLSS, which significantly improves framerate while maintaining high quality visuals for NVIDIA RTX hardware. We've also added DLSS support for ultra performance mode and Dynamic Resolution scaling. More information about NVIDIA DLSS can be found here.

  • Added support for Nvidia's DLSS upscaling technology.
  • Fixed problems with mouse & keyboard sprint, when set to hold to sprint option is enabled.
  • Fix for Thor and Captain America ranged abilities when using toggle to aim.
 

42 Monks

Veteran
Supporter
Joined
Feb 20, 2014
Messages
55,593
Reputation
9,263
Daps
206,542
Reppin
Carolina
When there's shyt to do, I'll play it again :yeshrug:
  • SHIELD Substation Zero Outpost: SHIELD has opened Substation Zero to investigate new temporal anomalies that have begun forming across the world. A space that offers new narrative, characters, and content, you can find SHIELD Substation Zero in the Pacific Northwest on the WAR TABLE.
  • Tachyon Rift Missions: You’ll investigate the temporal anomalies by taking on the new Tachyon Rift missions, which are the first place players can get Cosmic Gear. The Tachyon storm will damage players over time, but charges Heroic energy at an increased rate. With the “Meridian” modifier active, players can pass through Temporal Anomalies to extended the time you can spend within a Tachyon Rift. A late-game offering, Tachyon Rift Missions require 140 Power Level or higher Super Heroes to play. These missions are available once per day and rotate out daily.
Fully expect these new characters aren't even Taskmasterbutblue and Abominationwithagun tier:mjlol:

I got 2 145ish characters though. May as well see what they got.
 

Red Shield

Global Domination
Joined
Dec 17, 2013
Messages
21,329
Reputation
2,457
Daps
47,422
Reppin
.0001%

Expected on pc. As long as the player base doesn't seriously dip on console.. they might still be good to go. But considering what's coming out next month...


If you're going to pull something like this off...you'd better be prepared to hit the ground running, with constant updates to keep players engaged, or you'll bleed numbers quickly. The next big mistake was boxing themselves in by making people pay for it up front. If they tried to transition to a FTP model now, people who bought the game would rightfully lose their minds.

Figured they would have trouble since everyone who does the gaas shyt has trouble at first. But also this is square and.... if this game hits a death spiral it probably ain't gonna recover
 

42 Monks

Veteran
Supporter
Joined
Feb 20, 2014
Messages
55,593
Reputation
9,263
Daps
206,542
Reppin
Carolina
Expected on pc. As long as the player base doesn't seriously dip on console.. they might still be good to go. But considering what's coming out next month...




Figured they would have trouble since everyone who does the gaas shyt has trouble at first. But also this is square and.... if this game hits a death spiral it probably ain't gonna recover
November they were getting blasted no matter what. December-January they better have some new bosses, features, and characters or they're getting Marvel Infinite'd
 

Khalil's_Black_Excellence

The King of Fighters
Joined
May 1, 2012
Messages
15,113
Reputation
1,505
Daps
26,411
Reppin
Phoenix, AZ
November they were getting blasted no matter what. December-January they better have some new bosses, features, and characters or they're getting Marvel Infinite'd

Yeah, Ionno wtf they were thinking within only having two actual super villain bosses within the MP (3, if you count Modok in the SP) and som faceless ass super bot/tank variations as like maybe 2 other boss types. They should've AT LEAST has 6-8 actual known super villains be bosses in the game, even if they had to be clones for the storyline and excuse for repetitive fighting of them. Two simply ain't shyt.
 

Afro

Student of life
Supporter
Joined
Feb 8, 2016
Messages
11,645
Reputation
6,201
Daps
49,969
Yeah, Ionno wtf they were thinking within only having two actual super villain bosses within the MP (3, if you count Modok in the SP) and som faceless ass super bot/tank variations as like maybe 2 other boss types. They should've AT LEAST has 6-8 actual known super villains be bosses in the game, even if they had to be clones for the storyline and excuse for repetitive fighting of them. Two simply ain't shyt.

The GAAS part of the game was most likely though of a year ago.

They thought they could hold out by using the Story mode assets (levels, bosses, enemies) but clearly, it wasn't enough time lol.

They had to pad the story mode with some of the GAAS missions lol.

It's the only way to explain the shoddy gear treadmill and single player only "best way to get gear" missions.
 

O.T.I.S.

Veteran
Joined
Sep 15, 2013
Messages
72,392
Reputation
15,098
Daps
278,916
Reppin
The Truth
Been playing more and more I truly love the combat in respect to each character.
Yeah I’m going to give it some burn again after it updates.

Played over the weekend, ran like 5 matches with the same squad.

But I agree with everyone else... they better throw some legit bosses in this and other characters besides Hawkeye and like asap.

Combat is great, story is great, graphics great, just everything else after you finish the story is mid.
 
Top