Kena: Bridge of Spirits(PS5, PS4,PC)

Gizmo_Duck

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This is what pc gamer said about it in June when previews went out. A lot of other previews said the same kind of stuff

Kena: Bridge of Spirits (for PC)

On the upside, Kena: Bridge of Spirits is a beautiful game that legitimately looks like a Pixar movie. Characters ooze personality, with striking designs and fluid animations. The world is lush and vibrant, teeming with impressive vistas. Though an independent production, Kena has the polish of a AAA title. It is, without a doubt, one of 2021's most visually stunning video game releases.

Getting to Taro’s home isn’t a straightforward affair. You must employ some serious platforming skills to climb the gargantuan mountain. In fact, the platforming is reminiscent of the Tomb Raider and Uncharted series. Actions, such as leaping over large chasms, grabbing ledges, and shimming, feel intuitive and precise.



Colossal Boss Battles
Although standard enemies didn't pose much of a threat in Kena's demo build, the two bosses showcased the game’s more challenging aspects. The first boss was a tall plant monster similar to DC’s Swamp Thing. Most attacks barely put a dent in the monster’s tough, tree bark exterior. As a result, I used the Rot to distract the creature so I could land solid blows. This battle required a fair bit of strategy, since you can only command the Rot when your Courage meter fills. So, the battle required farming Courage from the standard enemies the boss sent after me. Thankfully, it didn’t take long to subdue the plant monster.

Likewise, the second boss encounter balanced attacking the boss with the Rot while farming Courage from cannon-fodder enemies. The main difference is that this boss randomly materialized in different parts of the map and peppered the battle area with explosives when damaged. Both boss fights were enjoyable for different reasons; here's hoping that the game's other bosses are just as fun to fight.



  • [*]PROS
    • Gorgeous graphics
    • Fluid combat and precise platforming
    • Engaging boss encounters
    [*]CONS
    • Streamed demo meant that it wasn't possible to run performance tests
 

Fatboi1

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Everytime I see this thread I just imagine it will be some crazy ass delay like "Sorry guys, we already had the shyt at Gamestop but some *bullshyt reason* came up and we're taking it back. Looking forward to 2022!"
 

Gizmo_Duck

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Everytime I see this thread I just imagine it will be some crazy ass delay like "Sorry guys, we already had the shyt at Gamestop but some *bullshyt reason* came up and we're taking it back. Looking forward to 2022!"

It’s kind of funnny that this and deathloop were launch games and got delayed to almost the same point
 
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