Is Concord the biggest flop of this generation? (Game Shut Down After 1 Week, Studio Shut Down - 6th Sony dev studio closure since PS5 launched)

daze23

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Dear Team,

Today, I want to share some important updates from Sony Interactive Entertainment’s Studio Business Group.

We consistently evaluate our games portfolio and status of our projects to ensure we are meeting near and long-term business priorities. As part of our ongoing efforts to strengthen SIE’s Studio Business, we have had to make a difficult decision relating to two of our studios – Neon Koi and Firewalk Studios.

Expanding beyond PlayStation devices and crafting engaging online experiences alongside our single-player games are key focal areas for us as we evolve our revenue streams. We need to be strategic, though, in bringing our games to new platforms and recognize when our games fall short of meeting player expectations.

While mobile remains a priority growth area for the Studio Business, we are in the very early stage of our mobile efforts. To achieve success in this area we need to concentrate on titles that are in-line with PlayStation Studios’ pedigree and have the potential to reach more players globally.

With this re-focused approach, Neon Koi will close, and its mobile action game will not be moving forward. I want to express my gratitude to everyone at Neon Koi for their hard work and endless passion to innovate.

Regarding Firewalk, as announced in early September (An Important Update on Concord), certain aspects of Concord were exceptional, but others did not land with enough players, and as a result we took the game offline. We have spent considerable time these past few months exploring all our options.

After much thought, we have determined the best path forward is to permanently sunset the game and close the studio.   I want to thank all of Firewalk for their craftsmanship, creative spirit and dedication.

The PvP first person shooter genre is a competitive space that’s continuously evolving, and unfortunately, we did not hit our targets with this title. We will take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area.

I know none of this is easy news to hear, particularly with colleagues and friends departing SIE. Both decisions were given serious thought, and ultimately, we feel they are the right ones to strengthen the organization. Neon Koi and Firewalk were home to many talented individuals, and we will work to find placement for some of those impacted within our global community of studios where possible.

I am a big believer in the benefits of embracing creative experimentation and developing new IP. However, growing through sustainable financials, especially in a challenged economic environment is critical.

While today is a difficult day, there is much to look forward to in the months ahead from the Studio Business Group and our teams. I remain confident that we are building a resilient and capable organization driven by creating unforgettable entertainment experiences for our players.  

Thank you for your continued support.
 

-DMP-

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Where is the “My Sony would never mismanage a product that badly :sadbron:“ people at? :mjlol:

I’m re watching a video right now of Colin Moriaty breaking it down.



If I understood correctly (can be a lil hard to follow) Sony put in:

- initial investment: unknown and split amongst other ppl. (Total 200 mill amongst all parties)
-200 mill to get to min viable product.

This not including the purchase of concord,fire walk, marketing etc I believe.

Insane.
 

MeachTheMonster

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I’m re watching a video right now of Colin Moriaty breaking it down.



If I understood correctly (can be a lil hard to follow) Sony put in:

- initial investment: unknown and split amongst other ppl. (Total 200 mill amongst all parties)
-200 mill to get to min viable product.

This not including the purchase of concord,fire walk, marketing etc I believe.

Insane.

They spent even more than $400mil.

This shyt is crazy.

Gaming has never seen anything like this:huhldup:
 

MeachTheMonster

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Those initial numbers must have been absolutely atrocious.

I’m sure sony knew fairly early on they weren’t making their money back but they still put the game out.

shyt sold so bad they basically decided the cost of leaving the servers open wasn’t even worth trying to make a portion of the money back

I can’t even fathom how a game could possibly flop this bad. This shyt is crazy :huhldup:
 

Regular_P

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Where is the “My Sony would never mismanage a product that badly :sadbron:“ people at? :mjlol:



Utter madness. How the fukk did Sony's management let this continue along knowing it looked trash? Did they not have focus groups of actual gamers?

I don't understand how they could waste this much money on a new studio/IP and NOT green light a fukking SOCOM 2 remake by now. If that game gets announced, there will be interest and a player base waiting for it. This isn't fukking complicated.

We have seen plenty of games brought back from the dead recently that had a lot of success. Crash, Silent Hill, the Resident Evil remakes, Dead Space remake, Fortnite with their OG season 1 event. Every Battlefield shytshow still sells because people are holding out hope for a return to form.

Remake fukking SOCOM 2!
 
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