I think next gen consoles made a HUGE mistake not going with Nvidia.

Joined
May 15, 2012
Messages
28,010
Reputation
1,286
Daps
60,664
Reppin
NULL

Microsoft included it, Sony didn't :manny:
Early known usage on xbox is ther implementation of hdr in all previous gen titles. ML direct is responsible for that, same tech, free for developers to use


X Box Series X doesn't have DLSS 2.0 do you even watch the videos you post

also even on PC only certain games support it
 

daze23

Siempre Fresco
Joined
Jun 25, 2012
Messages
31,826
Reputation
2,692
Daps
43,769
there's similar upscaling methods, checkerboard, etc. they're probably not as good though
 

Greenhornet

A God Among Kings
Joined
May 1, 2012
Messages
15,166
Reputation
2,631
Daps
26,304
Reppin
Rochester Ny
they are nickle and diming us with bullshyt

added info
you can run nintendo switch through 4k Xbox output ... it upscales whatever is pulled into it
extremely low latency if you have XB1X and not the base model
 

daze23

Siempre Fresco
Joined
Jun 25, 2012
Messages
31,826
Reputation
2,692
Daps
43,769
Those are global solutions, but DLSS is a frame-by-frame solution
I'm not sure what you mean by "frame-by-frame", but DLSS 2.0 requires the game to use TAA, and requires devs to do some work to implement it. there's talk about DLSS 3.0 being easier to implement, but that remains to be seen

but my point is that ultimately it's just another upscaling method. Death Stranding also uses AMD's FidelityFX Contrast Aware Sharpening, which offers a similar performance boost, but doesn't look as good. and AMD might have something else for RDNA 2 and the consoles
 

kdslittlebro

Veteran
Supporter
Joined
Jun 14, 2018
Messages
21,667
Reputation
2,769
Daps
72,162
I'm not sure what you mean by "frame-by-frame", but DLSS 2.0 requires the game to use TAA, and requires devs to do some work to implement it. there's talk about DLSS 3.0 being easier to implement, but that remains to be seen

but my point is that ultimately it's just another upscaling method. Death Stranding also uses AMD's FidelityFX Contrast Aware Sharpening, which offers a similar performance boost, but doesn't look as good. and AMD might have something else for RDNA 2 and the consoles


The AI is working on every frame is what I mean, vs normal solutions that are static. Basically it’s more granular upscale.

Honestly I hope AMD has something in store. Between Ryzen and consoles they’ve been eating well while they just stay in the middle ground on GPUs now
 

Barney Rubble

Superstar
Supporter
Joined
May 3, 2012
Messages
2,840
Reputation
1,863
Daps
13,156
Reppin
NULL
PS5 and Xbox would be more expensive
They actually could have used a weaker and cheaper GPU but achieved better performance than the 2080 like performance next gen is aiming for. shyt, a 2070 with DLSS will probably match a 3080 without it.
 

el_oh_el

Bulls On Parade...
Supporter
Joined
Aug 23, 2012
Messages
10,312
Reputation
1,910
Daps
26,039
Reppin
H-Town
The poster that mentioned the APU were spot on. The main price differential is that AMD can undercut Nvidia by quite a bit price wise because they have a synergy going that Nvidia doesn’t have at that tier. Notice that they have a deal with Nintendo and that’s an all in one unit..but Tegra contains a mobile level cpu..
 

PS5 Pro

DC looking a 1/2 seed right about nuh
Joined
Feb 28, 2013
Messages
31,571
Reputation
-10,523
Daps
21,799
Reppin
The Original Rec Room Gang
X Box Series X doesn't have DLSS 2.0 do you even watch the videos you post

also even on PC only certain games support it
I do, do you read the post you quote :gucci:I say ML direct which is Microsoft's version of nvidia's dlss 2.0 tech. Sony doesn't have an equivalent in its ps5 design. Go check your notes and watch how you address da boss. Stop trying to win brownie points with bytch nikkaz, that's some sucka shyt ya heard :ufdup:
 
Top