I think next gen consoles made a HUGE mistake not going with Nvidia.

Barney Rubble

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DLSS 2.0 is the future brehs, and it uses tensor cores, which AMD doesn't have. Nvidia basically runs a game through it's super computers using A.I. to learn how to upscale the game in lower resolutions. So when you enable DLSS 2.0 you get 4K or better quality while only processing half or less the power needed to render the image. This allows for much better ray tracing performance as well as higher refresh rates.

I've been playing Death Stranding with DLSS 2.0 on PC at 4K 120 fps and it looks better than native 4k, which struggles to hit 60fps. I switched back and forth and noticed muddy images and jagged edges compared to the DLSS version.

If next gen consoles had went with nvidia they probably could have added an extra three years to the life of the consoles and provided a true next gen feel right from the start. Plus DLSS already improved drastically from 1.9 to 2.0, so by the time they get to 3.0, who knows how much better it'll be.

NVIDIA's DLSS 2.0 tech could make your £300 graphics card perform like a £700 one



https://developer.nvidia.com/dlss

 

kdslittlebro

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I wonder if NV could just license out the Tensor cores for the right price. I agree DLSS 2.0 is the truth, and I won't be buying another AMD card until they have an equivalent or they license out Tensor cores. I miss when they used to compete with the high end NV cards :mjcry: that R9 290 was the truth. The console makers don't care because most of the players care more about bells and whistles than 60+ FPS :francis: which is their prerogative. I'm surprised they're even starting to embrace Variable Refresh Rate
 

PS5 Pro

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DLSS 2.0 is the future brehs, and it uses tensor cores, which AMD doesn't have. Nvidia basically runs a game through it's super computers using A.I. to learn how to upscale the game in lower resolutions. So when you enable DLSS 2.0 you get 4K or better quality while only processing half or less the power needed to render the image. This allows for much better ray tracing performance as well as higher refresh rates.

I've been playing Death Stranding with DLSS 2.0 on PC at 4K 120 fps and it looks better than native 4k, which struggles to hit 60fps. I switched back and forth and noticed muddy images and jagged edges compared to the DLSS version.

If next gen consoles had went with nvidia they probably could have added an extra three years to the life of the consoles and provided a true next gen feel right from the start. Plus DLSS already improved drastically from 1.9 to 2.0, so by the time they get to 3.0, who knows how much better it'll be.

NVIDIA's DLSS 2.0 tech could make your £300 graphics card perform like a £700 one



https://developer.nvidia.com/dlss



Microsoft included it, Sony didn't :manny:
Early known usage on xbox is ther implementation of hdr in all previous gen titles. ML direct is responsible for that, same tech, free for developers to use
 

Fatboi1

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shyt is crazy. Death Stranding at 8K
9532_100_death-stranding-benchmarked-how-does-hideo-kojimas-game-run-at-8k.png
 
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