I think it's this also. Gamespot reviewer wrote about it
"To my memory, the video game industry changed after Star Wars Battlefront 2, a game that was also set to feature brazen pay-to-win mechanics. The blowback from players and critics was so severe that it got on Disney's radar, which
reportedly told EA to fix the problem. It did so by swiftly removing those pay-to-win elements and fundamentally reimagining the game's economy and progression before it even officially launched. This quickly spread to other games from other publishers over subsequent months and years, and today, though MTX are more common than ever in console and PC games, they are rarely ever gameplay-affecting.
But in the sports gaming world, there is no outcry, because despite how popular the games are, their players are still often voluntarily partitioned from the core gaming community that might read reviews, download gaming podcasts, and comment on articles. They are passionate about their sports games but sometimes otherwise disinterested in the medium. Without that outcry to demand change from fans, there is no corporation worried about its public image pressuring a publisher to fix a pay-to-win problem. And without a competitor's version in stores, as is the case with most major sports games, fans can only choose between playing the one version of their favorite simulated sport or playing none at all.
Leagues like the NFL and NBA must adore the pay-to-win modes in their video games, as they boost both the league's and the game's popularity while presumably stuffs the league's coffers, too. Sports games never got their economic revolution like other console games, so today they still look more like the mobile gaming world: a hellscape of purchase screens and artificial progress blockers meant to entice you to skip the wait a few dollars at a time."
As we head into another cycle of annual sports games, is anyone really listening?
www.gamespot.com