Kingshango
Veteran
The footage got me intrigued like a motherfukker.
Im ready for itThe footage got me intrigued like a motherfukker.
The footage got me intrigued like a motherfukker.
A dude named Aubron Wood, a moderator from the Hitman subreddit forum, actually was able to play a level from the new Hitman. Here he answers questions about the game. https://www.reddit.com/r/HiTMAN/comments/3a2faj/ive_played_hitman_ask_me_almost_anything/
Some random but important questions and answers.
Q: Does it remind you of Blood Money at all ? Does it give the same vibes as Blood money !?
A: Yes and yes. Playing this game felt, in many ways, like playing a modern Blood Money. Which is all I wanted.
It was frustrating at times, it was deep, at the end of it I felt like I had only just scratched the surface of the possibilities of the map. I felt like I could have replayed it for a 4th or 5th time and still be doing a completely different line of events to get a more satsifying outcome.
By the end of our time with the game I had just started to get to the really satisfying part of a Blood Money level, when you know the board, know the big pieces, and can start to abuse that foreknowledge to do amazing things.
Sounds like a bigger and even more sandbox version of Blood Money
A dude named Aubron Wood, a moderator from the Hitman subreddit forum, actually was able to play a level from the new Hitman. Here he answers questions about the game. https://www.reddit.com/r/HiTMAN/comments/3a2faj/ive_played_hitman_ask_me_almost_anything/
About a month ago I was invited to visit IO Interactive HQ in Denmark. I visited as part of a small community round table to play and offer feedback on HITMAN. We got a tour of the studio, met the devs, got to speak with David Bateson, and played a level of the current development build of the game. We offered feedback and discussed the communities wants and the spirit of Hitman with the studio members.
Anyway - as you can imagine, I've been sworn to secrecy three times over. However, I have been given the go ahead as of today to discuss most of what I saw there with you. In particular, I can talk about gameplay features from the demo, so I hope to be able to ease your mind in that department.
Feel free to ask whatever you'd like. But please understand there are some questions I am just not allowed to answer.
Some random but important questions and answers.
Q: Does it remind you of Blood Money at all ? Does it give the same vibes as Blood money !?
A: Yes and yes. Playing this game felt, in many ways, like playing a modern Blood Money. Which is all I wanted.
It was frustrating at times, it was deep, at the end of it I felt like I had only just scratched the surface of the possibilities of the map. I felt like I could have replayed it for a 4th or 5th time and still be doing a completely different line of events to get a more satsifying outcome.
By the end of our time with the game I had just started to get to the really satisfying part of a Blood Money level, when you know the board, know the big pieces, and can start to abuse that foreknowledge to do amazing things.
Q:
A:
- How large are the levels?
- Is the detection system the same as absolution?(If you wear a disguise, you would have to press a button to hide your face)
1.
Huge - The level we played was a massive, three story building, which had 3 completely different events going on in it at once. I can't say much plot wise (at all), but I can count at least 4 unique 'tiers' of disguises I went through while trying to reach the top of the house.
2.
Not at all. It definitely was more blood money esque. The only hint of Absolution left was that certain guards were classified as 'observant' - sometimes these were random people of the same type as your current disguise, sometimes they were people who would make sense to know the staff a bit more than your average grunt. They were sparsely placed around the map, but provided a challenge in the right places.
For example, one of the targets in the level we played had a bodyguard who would follow him around, and knew everyone on staff. Inherently, getting close to the target was an absolute pain, but in a challenging, fun way.
Q: Gonna ask the only question that matters: Was it good?
A: It was fantastic. I was put off by Absolution, so honestly being asked to visit IO with that being the last Hitman game they'd released was, concerning. I arrived a skeptic and left a believer.
Sounds like a bigger and even more sandbox version of Blood Money
I'm good with...In order for this to be a true sequel to bloody money we need Viviene Mckee as Diana.
That was my biggest gripe with Absolution, the disguses where fukking useless for the most part. I really hope they got rid of that instinct/wall hack bullshytA dude named Aubron Wood, a moderator from the Hitman subreddit forum, actually was able to play a level from the new Hitman. Here he answers questions about the game. https://www.reddit.com/r/HiTMAN/comments/3a2faj/ive_played_hitman_ask_me_almost_anything/
About a month ago I was invited to visit IO Interactive HQ in Denmark. I visited as part of a small community round table to play and offer feedback on HITMAN. We got a tour of the studio, met the devs, got to speak with David Bateson, and played a level of the current development build of the game. We offered feedback and discussed the communities wants and the spirit of Hitman with the studio members.
Anyway - as you can imagine, I've been sworn to secrecy three times over. However, I have been given the go ahead as of today to discuss most of what I saw there with you. In particular, I can talk about gameplay features from the demo, so I hope to be able to ease your mind in that department.
Feel free to ask whatever you'd like. But please understand there are some questions I am just not allowed to answer.
Some random but important questions and answers.
Q: Does it remind you of Blood Money at all ? Does it give the same vibes as Blood money !?
A: Yes and yes. Playing this game felt, in many ways, like playing a modern Blood Money. Which is all I wanted.
It was frustrating at times, it was deep, at the end of it I felt like I had only just scratched the surface of the possibilities of the map. I felt like I could have replayed it for a 4th or 5th time and still be doing a completely different line of events to get a more satsifying outcome.
By the end of our time with the game I had just started to get to the really satisfying part of a Blood Money level, when you know the board, know the big pieces, and can start to abuse that foreknowledge to do amazing things.
Q:
A:
- How large are the levels?
- Is the detection system the same as absolution?(If you wear a disguise, you would have to press a button to hide your face)
1.
Huge - The level we played was a massive, three story building, which had 3 completely different events going on in it at once. I can't say much plot wise (at all), but I can count at least 4 unique 'tiers' of disguises I went through while trying to reach the top of the house.
2.
Not at all. It definitely was more blood money esque. The only hint of Absolution left was that certain guards were classified as 'observant' - sometimes these were random people of the same type as your current disguise, sometimes they were people who would make sense to know the staff a bit more than your average grunt. They were sparsely placed around the map, but provided a challenge in the right places.
For example, one of the targets in the level we played had a bodyguard who would follow him around, and knew everyone on staff. Inherently, getting close to the target was an absolute pain, but in a challenging, fun way.
Q: Gonna ask the only question that matters: Was it good?
A: It was fantastic. I was put off by Absolution, so honestly being asked to visit IO with that being the last Hitman game they'd released was, concerning. I arrived a skeptic and left a believer.
Sounds like a bigger and even more sandbox version of Blood Money
Am I hearing this right?? Homeboy says that the initial game released on Dec 8th will be bigger than Absolution and they will continue to add locations, missions and targets(some timed) throughout 2016. If this is correct then I'm hella stoked for this game.
@3:42