Helldivers 2 (Arrowhead, PS5/PC, 2024) (NEW UPDATE WITH NEW ENEMY OUT NOW)

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
75,922
Reputation
5,735
Daps
161,559
Reppin
Duckburg, NY


image.png


image.png
 

Waldo Geraldo Faldo

Superstar
Supporter
Joined
May 28, 2012
Messages
4,148
Reputation
1,032
Daps
14,575
Reppin
The Cloud
Just made it to level 50.

A few things I thought along the way.

Primary weapons don’t really need a buff, they just need to add-in the perks that the first game weapons had. Then if the weapons are still out of balance then a buff would be more proper.

Some support weapons definitely need to be more in line with the Railgun. I understand the Stalwart and Machine Gun not have anti-armor capabilities since they are early game weapons but the rest need a buff in how much damage they do to armored enemies.


Armor needs more variety in the passive perks they have.

Helmets would be cool if they had passive perks as well, maybe like an infrared, thermal, night vision or maybe that could be on scopes. Or something like scans area of x amount of meters for enemies every x seconds.

High level difficulties should count more towards the liberation of a planet.



I will update this post as I think of more
 
Top