Helldivers 2 (Arrowhead, PS5/PC, 2024) (457k+ CCU on Steam)

Trapperman Dave

Basil Fawty 
Joined
May 11, 2015
Messages
19,034
Reputation
2,685
Daps
29,530
Reppin
Gamers World Wide
Bots or bugs?
For bugs
Pummler/the new liberator/tenderizer/breaker incendiary
Grenade pistol or Senator
Eagle Airstrike or Napalm, orbital laser or railcannon or airburst strike
Qusar Cannon is a must for me, the auto cannon bounces off too many bigger bugs chargers or titans.
The laser rover if you don’t mind having two stratagems.


For bots
Pummler/breaker/dominator maybe the eruptor
Grenade pistol or senator
Stun grenades or impact grenades stuns better to give yourself a chance
The spear or auto cannon the quasar good for bots too
380 barrage/eagle airstrike/orbital laser/airstrike(for smaller medium bots)
Shield generator so you can pop out on devastators if you running the quasar
Possibly the ems strike or mortar being able to stun a big group of bots helps a lot
 

Deezay

All Star
Joined
May 1, 2012
Messages
8,212
Reputation
626
Daps
9,269
Reppin
These Kids
🛠️ PATCH 01.000.402 ⚙️

🌍 Overview
For this patch, we have made improvements and changes to the following areas:
* Quality of life improvements
* Crash fixes
* General bug fixes

🔧 Fixes
**Crashes**
* Fixed various crashes that occur when changing settings.
* Fixed crash or corrupted font texture when changing languages.
* Fixed a crash that occurs after exiting a mission.
* Fixed a crash that occurs when opening the social menu with more than 100 friends. As a result we have also limited the friends list visibility to 100. You will remain friends with anyone over 100, but you may not be able to see them if they are offline.
* Fixed crash social menu crash related to high number of blocked players and/or friend requests.
* Fixed a crash when minimizing after changing fullscreen mode.
* Fixed rare crash which could occur when picking up equipment.
* Fixed a crash when a client interacts with a terminal in a waiting state after host migration.
* Fixed a crash related to minefields.
**Misc Fixes**
* Fixed issues with dodge and prone.
* Fixed not being able to stand up while wielding the ballistic shield.
* Fixed the Recoilless reload speed.
* Fixed issue where users couldn't write a description on console when reporting a player.
* Fixes vehicle preview not despawning in Warbonds when quickly scrolling through the catalog.
* Fixed Spear not targeting several entities (spawners, compound objects, etc).
* Sentries now have a higher destruction value so most explosions do not instantly destroy them regardless of the damage amount.
* Fixed bug where operation progress would be lost when kicked due to inactivity.
* The "Remove Friend" and "Block Player" buttons are now hold-to-confirm instead of a single click.
* Fixed bug where dying would try to enter ADS.
* Fixed a soft lock if you receive an interact emote while holding a grenade.
* Fixed projectile to crosshair inaccuracies in ADS when the player is in different stances
* Fixed broken player model in career tab when on someone else's ship.
* Adjudicator: fixed incorrect recoil values.
* Fixed armory terminals losing their functionality if the last client player who interacted with them leaves the host's ship.
* Fixed missing localization for flying patrols operation modifiers.
* Fixed issue where throwing knives could be left floating in the air.
* Support for non-latin fonts in the game's install folder path.
* Vehicle skins are now applied to all vehicle variations when equipping directly from Warbonds.
* Fixed flag objectives not properly tracking a Helldiver’s position while on a Combat Walker.
* Fixed missing description for the PH-202 Twigsnapper helmet.
* Fixed the issue where the shuttle would clip through Bile Titans and terrain during landing sequences.
* Improved performance on PS5 when CPU bound.
* Fixes FX remaining when destroying Spore Spewer.
* Ensure stim vfx remains on screen for the entire duration of the stim effect when med-kit bonus is present.
* Fix for emote receiver players being able to use their weapons during emote animation
* Hellbombs now get called down facing the player, rather than away from the player.

🧠 Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

* Sending friend requests via friend code in game currently does not work.
* Players may be unable to be joined or invited to the game.
* Players added to the 'Recent Players' list will appear in the middle of the list.
* Players may experience delays in Medals and Super Credits payouts.
* Available Operations are generated again after reconnecting after getting AFK kicked.
* Enemies that bleed out do not progress Personal Orders and Eradicate missions.
* Arc weapons sometimes behave inconsistently and sometimes misfire.
* Most weapons shoot below the crosshair when aiming down the sights.
* Plasma Punisher is unable to shoot out of the shield generators.
* Stratagem beam might attach itself to an enemy but it will deploy to its original location.
* "Hand Carts" ship module does not reduce Shield Generator Pack's cooldown.
* Bile Titan sometimes does not take damage to the head.
* Charger’s butt does not take damage from explosions.
* Players may become stuck in the Loadout when joining a game in progress.
* Reinforcement may not be available for players who join a game in progress.
* Planet liberation reaches 100% at the end of every Defend mission.
* "Raise Flag of Super Earth" objective does not show a progress bar.
* Mission count in the Career tab is being reset to zero after every game restart.
* Some weapons’ descriptions are out-of-date and don’t reflect their current design.
 

BelieveBeOK

Superstar
Joined
Aug 22, 2015
Messages
5,459
Reputation
-270
Daps
17,743
This game is wild :damn:

Damn, I've really been missing out. I'm a single player gamer to the core (last online console game I played was probably Arkham Origins on the PS3).

The amount of unscripted fukkerry :mjlol:


I started playing the Level 6 challenges, saw a Bile Titan and said no, thanks :hubie:


I'm at level 17 now and starting to build a semi-decent arsenal of tools so might give it another go tonight.
 
Top