Helldivers 2 (Arrowhead, PS5/PC, 2024) (457k+ CCU on Steam)

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The Spear ain’t fukking bad.

It will one shot bile titans in the face.

I learned you don’t have get a full lock to fire it.

Only downside is backpack spot is taken and you have to keep your distance
Sounds like something you'd only drop when a bile titan is around. I'll try sacrificing a orbital spot in the load out for it.
:jbhmm:
 

Gizmo_Duck

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True

Shield Generator/Arc Thrower/Orbital Laser/Spear

With an Eruptor primary. That's like a heavy buzzsaw right there :lupe:





giphy.webp
 

Deezay

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Aww word? What is level 2 normal mode like? I almost forgot.
Witty.
I do Helldiver difficulty with Coli brehs.
When 3 cats are already set up with it, why do I need one?
They'll tell you. :sas1::sas2:
I be scraping and scrambling on them Bots.
Get like your OG, Sun.
 
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Deezay

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# 🛠️ PATCH 01.000.203 ⚙️

## 🌎 Overview
This update includes
* Fixes to armor passives.
* Various improvements to stability.

**📍 Gameplay**
* CE-27 Ground Breaker armor now has the Engineer Kit passive as previously advertised.

**🔧 Fixes**
* Fixed an issue that resulted in different damage being dealt enemies between PC and console players.
* Red boxes in defense missions are no longer visible.
* Major orders should now properly display text.
* Fixed multiple crashes that could occur in the loadout screen when other players left or joined the game.
* Fixed multiple crashes that could occur after extraction when the mission results and rewards were shown.
* Fixed crash which could occur when throwing back a grenade while wielding a heat-based weapon.
* Fixed crash that could occur when hosting a play session migrates to another player.
* Fixed crash that could occur if too many civilians spawn.
* Fixed various other crashes that could occur when deploying to mission.
* Fixed various other crashes that could occur during gameplay.

**🧠 Known Issues**
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.
* Superior Packing Methodology ship module does not work properly.
* Players may be unable to navigate to the search results in the Social Menu.
* Various issues involving friend invites and cross-play:
* Player name may show up blank on the other player's friend list.
* Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
* Cross-platform friend invites might not show up in the Friend Requests tab.
* Players cannot unfriend players befriended via friend code.
* Players cannot unblock players that were not in their Friends list beforehand.
* Damage-over-time effects may only apply when dealt by the host.
* Players may experience delays in Medals and Super Credits payouts.
* Enemies that bleed out do not progress Personal Orders and Eradicate missions.
* Certain weapons like Sickle cannot shoot through foliage.
* Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
* Arc weapons sometimes behave inconsistently and sometimes misfire.
* Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
* Stratagem beam might attach itself to an enemy but it will deploy to its original location.
* Explosions do not break your limbs (except for when you fly into a rock).
* Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
* Planet liberation reaches 100% at the end of every Defend mission.
 
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