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Jesus Loves you...Your Cat doesn't. {#Dogset}
The Online world of GTA is what sells this game and that's good and bad at the same time, since the Online world, pound for pound is a cesspool of shyte that a newbie would have to grind out considerably just to be able to run with the crowd that's been with it for the years this bullshyt been active.
More than half of those sales, especially in the last few years have been tied to selling the Digital currency needed ingame to be able to do damn near anything that consists of fun within it since the economy has been inflated to obscene levels of absurdity, especially with the addition of all the wacky "Saint's Row" type shyt they've added to that bullshyt instead of actually focusing on making the Heists that most everyone (myself included) was excited for when they sold us on the promise of Online being more robust than what they had going in 4, off the strength of the capers you got up to in the Single player game.
Celebrating bullshyt like this is the reason that Rockstar more than likely will NEVER go back to giving a shyt about the actual game in terms of writing funny dialogue and just generally giving you a story and experience that sticks with you like damn near every GTA did up until they churned out 5. No DLC, No extra storylines, nothing. Just Sharkcards with digital cash on 'em, frivolous overpriced amenities and services and trinkets to grind towards or buy outright by buying more sharkcards.
Rockstar used to be one of my fave game companies back in the day when they took risks (Rockstar Pingpong, Manhunt) created piff (Midnight Club, GTA San Andreas/Vice City) and gave a fukk about the characters/lore in the universe they had and fleshed it out as time went on (All the DLC for GTA 4/ Red Dead's DLC/ RDR2's singleplayer story)
They live now solely to sell Digital currency as evident with how quickly they abandoned Red Dead Redemption 2's Burgeoning Online community once they realized that they couldn't Pimp Digital currency (Via Goldbars) to the same extent they did and still do with GTA 5. shyt's sad, but everything has to come to an end, I guess; fukk 'em.
More than half of those sales, especially in the last few years have been tied to selling the Digital currency needed ingame to be able to do damn near anything that consists of fun within it since the economy has been inflated to obscene levels of absurdity, especially with the addition of all the wacky "Saint's Row" type shyt they've added to that bullshyt instead of actually focusing on making the Heists that most everyone (myself included) was excited for when they sold us on the promise of Online being more robust than what they had going in 4, off the strength of the capers you got up to in the Single player game.
Celebrating bullshyt like this is the reason that Rockstar more than likely will NEVER go back to giving a shyt about the actual game in terms of writing funny dialogue and just generally giving you a story and experience that sticks with you like damn near every GTA did up until they churned out 5. No DLC, No extra storylines, nothing. Just Sharkcards with digital cash on 'em, frivolous overpriced amenities and services and trinkets to grind towards or buy outright by buying more sharkcards.
Rockstar used to be one of my fave game companies back in the day when they took risks (Rockstar Pingpong, Manhunt) created piff (Midnight Club, GTA San Andreas/Vice City) and gave a fukk about the characters/lore in the universe they had and fleshed it out as time went on (All the DLC for GTA 4/ Red Dead's DLC/ RDR2's singleplayer story)
They live now solely to sell Digital currency as evident with how quickly they abandoned Red Dead Redemption 2's Burgeoning Online community once they realized that they couldn't Pimp Digital currency (Via Goldbars) to the same extent they did and still do with GTA 5. shyt's sad, but everything has to come to an end, I guess; fukk 'em.