Ghost of Tsushima | PS4 | Out Now

tinnyskillz

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I beat the game on PS5 a week, and a half ago. I want to say i give it a 7.9, or a 8 out of 10. It's not GOTG material but it's a great game. I pretty much played through Jin's journey only. Took me 22 hours on hard.

Act 1 was
full
but most games these days (imo) don't really grab me right away (in the beginning).

Act 2 was great, the best chapter imo

Act 3 was short but good. Actually i'm glad it was shorter though because i was beginning to get that feeling like i kind of want to get this over with already by the finale. I love the settings in this chapter the most.

The story itself was cool. There were some crazy moments. Some of it was predictable, coinvent at times, and i question some of the character's actions though.
Ryuzo's betrayal (i think they wanted us to think it beforehand, at least i hope they did), Taka dying, Khotun Khan letting Jin live when he could have easily bodied him himself, then Jin conveniently breaks out of rope with just his hands/strength, then Yuna conveniently runs into him. Shimura (This nikka is the real antagonist of Jin's journey lol) literally letting his people die because "honor", and he wants to fight fair etc. I allowed that fn Shimura to keep breathing at the end, but only because it's the canon ending. Killing Jin's family member would make absolutely no sense, whether Shimura wanted it/deserved it or not.

The game looks very vivid, and smooth af on the ps5. I'm glad i waited. Props to ya who beat it on hard, or lethal on 30fps. You have to have quick reflexes on this game.

People compare GOT to Assassin's Creed. Imo they look, and play like completely different games. They have some similar elements i guess but the new Assassin's Creed games especially are definitely not comparable. You don't have to grind 8 hours straight to progress one mission in GOT for instance. GOT has memorable characters (Jin lowkey is kind of boring but supporting cast is great). I barely "Assassinated" anyone in my playthrough. Jin is a samurai, not an assassin. Honestly i would compare GOT to Witcher 3 more than AC. It's not on TW3's level, but i see the potential. Strangely enough i'd kind of compare AC to TW3 as well. But not AC, and GOT.

The combat in GOT damn near God tier. It's just the camera could be better, and i feel like in most boss fight because the camera is so close. They pull you towards the enemy to keep you both in the frame. You can literally run in the opposite direction, and you'll still feel like you're in the boss' radius. You still get hit because of it to. Perfect parry's don't register when it should sometimes as well (at least not for me it didn't). Parrying is basically a must for boss battles. If you don't do the side missions, and or upgrade Jin's ability. Them boss battles will be long, and tedious af since Jin's attack would be so week. Upgrade, and it's a basically a breeze.

Overall i can see how someone can give the game a 9/10:ehh: I didn't play but probably two sidequest, and i'm guessing they're pretty good, and really power's up Jin. But if you enjoy those then yeah, i presume a 9/10.

I'm looking forward to the sequel. I know they won't do this but
I want to play as other people in Jin's camp. Yuna especially (she's too hardbody :wow:). Maybe even Masako, and Ishikawa
 
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levitate

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Would be cool if the had “full motion” controls wherein you control the blade with the right thumb stick. Kinda like how you control punches in Fight Night.
 

L Ray

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Brehs I am such a piece of shyt in this game, I hope it's not telling me something about my real life:why:. Besides the countless people I have killed dishonorably, I run around these little villages that MY people are starving in. And what do I do? I just arrogantly snatch up all their supplies, linens, iron, and other shyt they could use to barter for food :gucci:.

And then basically chuck up the dueces on some if you survive scurvy and starvation, make sure one of you are alive long enough when slaughtered by MONGRELS to tell me where they went:what: And I enjoy fukking doing it!?!?!?:patrice:
 

Ironman

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Brehs I am such a piece of shyt in this game, I hope it's not telling me something about my real life:why:. Besides the countless people I have killed dishonorably, I run around these little villages that MY people are starving in. And what do I do? I just arrogantly snatch up all their supplies, linens, iron, and other shyt they could use to barter for food :gucci:.

And then basically chuck up the dueces on some if you survive scurvy and starvation, make sure one of you are alive long enough when slaughtered by MONGRELS to tell me where they went:what: And I enjoy fukking doing it!?!?!?:patrice:
We do what we must Lord Sakai:demonic::ufdup:
 

Animal House

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One of my favorite games last generation I’m about to load this up on the 5 to see how it looks :wow:


They did a damn near perfect job on this title, from the story to the combat I loved all of it. On the base ps4 there were fast load times, Sucker Punch needs to school some of these other developers on how to optimize your game
 

Roland Coltrane

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so I'm finally getting around to playing this brehs and on youtube at least, dudes opinions vary wildly on what skills to level up first.

I'm guessing because you can assassinate mongol brehs :ninja1: or call em out for the fade :birdman:

I personally see the appeal in playing both ways and I was wondering now that you brehs usve had some time to sit and play it for a while if you have any suggestions and recommendations on how and what I should look to level up to build my character :lupe:


please and thanks in advance brehs :jawalrus:

:salute:
 

L Ray

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so I'm finally getting around to playing this brehs and on youtube at least, dudes opinions vary wildly on what skills to level up first.

I'm guessing because you can assassinate mongol brehs :ninja1: or call em out for the fade :birdman:

I personally see the appeal in playing both ways and I was wondering now that you brehs usve had some time to sit and play it for a while if you have any suggestions and recommendations on how and what I should look to level up to build my character :lupe:


please and thanks in advance brehs :jawalrus:

:salute:

I'll be honest with ya breh, I just was randomly spending my points all over the place depending on what I thought I needed or looked cool:yeshrug:. I wouldn't over think it to be honest. Only thing I'd say is don't let the beginning fool you, the difficulty does ramp up and both stealth and samurai are useful.:ehh:.

I'm gonna wait till I get my hands on a PS5 before I start NG+.

The loading times on base PS4 are incredible:blessed:, I went to fallen order after and :scust: at these load times.
 

Brian O'Conner

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Game is so fluid and smoothe on the ps5 :whew:

I had to put this down for a min because I was overwhelmed but jumping back in, Im on the mission to save the blacksmith and his sister so I know I havnt got far

I really hope they let you be a ninja in the sequel :ohlawd:
 

Roland Coltrane

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I'll be honest with ya breh, I just was randomly spending my points all over the place depending on what I thought I needed or looked cool:yeshrug:. I wouldn't over think it to be honest. Only thing I'd say is don't let the beginning fool you, the difficulty does ramp up and both stealth and samurai are useful.:ehh:.

I'm gonna wait till I get my hands on a PS5 before I start NG+.

The loading times on base PS4 are incredible:blessed:, I went to fallen order after and :scust: at these load times.
what is NG+?
 

Roland Coltrane

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Game is so fluid and smoothe on the ps5 :whew:

I had to put this down for a min because I was overwhelmed but jumping back in, Im on the mission to save the blacksmith and his sister so I know I havnt got far

I really hope they let you be a ninja in the sequel :ohlawd:
I was irritable as shyt on like 4 hours of sleep :aicmon:

roommate was pissing me the fukk off :pacspit:

had a early ass appointment(chick was :noah: tho ) :ehh:

lost my key to something :snoop:

and was having an overall shytty day :why:

then I started playing this game :whoo:


now I'm :mjgrin::mjgrin::mjgrin::mjgrin:
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
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Ghost Of Tsushima's Lead Devs To Become the Real Island's Ambassadors

Ghost Of Tsushima's Lead Devs To Become the Real Island's Ambassadors

Two Sucker Punch lead developers are being honored by the real-world Tsushima as thanks for Ghost of Tsushima raising awareness about the island.

BY VICTORIA KENNEDYPUBLISHED 1 HOUR AGO
Two senior members of the Ghost of Tsushima development team are to become ambassadors of the real island of Tsushima. PlayStation exclusive Ghost of Tsushima has been widely praised for its beautiful open-world setting and compelling storyline, and Japan is one of the game's biggest fanbases.

Ghost of Tsushima has raised the global profile of the real-world island of Japan's Tsushima Island since the game's initial release in July 2020. The result of this newfound fame saw members of the Ghost of Tsushima fan community band together to raise funds for the island after a typhoon destroyed one of its historic Torii shrine gates. The local shrine priest, Yuichi Hirayama, publicly acknowledged that it was the Ghost of Tsushima community that donated a vast sum of the final money raised through the Campfire campaign (Japan’s counterpart of Kickstarter) that he started to fund the repairs.

Continue Scrolling To Keep ReadingClick the button below to start this article in quick view.
START NOW
RELATED:Ghost Of Tsushima Runs Like A Dream On PS5 With 60 FPS Upgrade

Now the island is honoring two of Ghost of Tsushuima’s lead developers. Sucker Punch Production's Game Director Nate Fox and Creative Director Jason Connell will receive the distinctions of becoming permanent tourism ambassadors of the city of Tsushima in Nagasaki. In a statement translated by VGC, Tsushima mayor Hiroki Hitakatsu said:

“ [Fox and Connell] spread the name and history of Tsushima to the whole world in such a wonderful way. Even a lot of Japanese people do not know the history of the Gen-ko period. When it comes to the world, the name and location of Tsushima is literally unknown, so I cannot thank them enough for telling our story with such phenomenal graphics and profound stories.”


Hitakatsu also mentioned that this is the first time in history that this honor has been bestowed upon those who had spread the “name and history of Tsushima through their works.” The award has previously been presented to notable Japanese citizens. Due to the ongoing pandemic, the award ceremony for the Ghost of Tsushima developers will be held digitally. Both Fox and Connell will receive a letter of appreciation along with the presentation of their awards. Hitakatsu also shared that he wished he could bestow the same honor to the whole of the Sucker Punch team, as he has them all to thank for the increased recognition that the island has garnered since the release of Ghost of Tsushima.

There are currently rumors circulating that Sucker Punch is working on a sequel to Ghost of Tsushima. Several job listings have appeared on the company’s website that strongly indicate that more content will be coming. These include posts for a combat designer who “must have played Ghost of Tsushima” and a narrative writer with the “desire to write stories about feudal Japan.” While nothing has been confirmed yet, there is still the Ghost of Tsushima: Legends multiplayer mode to keep players entertained.

Many are also hopeful for a Ghost of Tsushima PlayStation 5 port, but there's been nothing official to go on. Whatever Sucker Punch does decide to next, however, will likely be worth waiting for.

NEXT:
 

Gizmo_Duck

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Ghost Of Tsushima's Lead Devs To Become the Real Island's Ambassadors

Ghost Of Tsushima's Lead Devs To Become the Real Island's Ambassadors

Two Sucker Punch lead developers are being honored by the real-world Tsushima as thanks for Ghost of Tsushima raising awareness about the island.

BY VICTORIA KENNEDYPUBLISHED 1 HOUR AGO
Two senior members of the Ghost of Tsushima development team are to become ambassadors of the real island of Tsushima. PlayStation exclusive Ghost of Tsushima has been widely praised for its beautiful open-world setting and compelling storyline, and Japan is one of the game's biggest fanbases.

Ghost of Tsushima has raised the global profile of the real-world island of Japan's Tsushima Island since the game's initial release in July 2020. The result of this newfound fame saw members of the Ghost of Tsushima fan community band together to raise funds for the island after a typhoon destroyed one of its historic Torii shrine gates. The local shrine priest, Yuichi Hirayama, publicly acknowledged that it was the Ghost of Tsushima community that donated a vast sum of the final money raised through the Campfire campaign (Japan’s counterpart of Kickstarter) that he started to fund the repairs.

Continue Scrolling To Keep ReadingClick the button below to start this article in quick view.
START NOW
RELATED:Ghost Of Tsushima Runs Like A Dream On PS5 With 60 FPS Upgrade

Now the island is honoring two of Ghost of Tsushuima’s lead developers. Sucker Punch Production's Game Director Nate Fox and Creative Director Jason Connell will receive the distinctions of becoming permanent tourism ambassadors of the city of Tsushima in Nagasaki. In a statement translated by VGC, Tsushima mayor Hiroki Hitakatsu said:

“ [Fox and Connell] spread the name and history of Tsushima to the whole world in such a wonderful way. Even a lot of Japanese people do not know the history of the Gen-ko period. When it comes to the world, the name and location of Tsushima is literally unknown, so I cannot thank them enough for telling our story with such phenomenal graphics and profound stories.”


Hitakatsu also mentioned that this is the first time in history that this honor has been bestowed upon those who had spread the “name and history of Tsushima through their works.” The award has previously been presented to notable Japanese citizens. Due to the ongoing pandemic, the award ceremony for the Ghost of Tsushima developers will be held digitally. Both Fox and Connell will receive a letter of appreciation along with the presentation of their awards. Hitakatsu also shared that he wished he could bestow the same honor to the whole of the Sucker Punch team, as he has them all to thank for the increased recognition that the island has garnered since the release of Ghost of Tsushima.

There are currently rumors circulating that Sucker Punch is working on a sequel to Ghost of Tsushima. Several job listings have appeared on the company’s website that strongly indicate that more content will be coming. These include posts for a combat designer who “must have played Ghost of Tsushima” and a narrative writer with the “desire to write stories about feudal Japan.” While nothing has been confirmed yet, there is still the Ghost of Tsushima: Legends multiplayer mode to keep players entertained.

Many are also hopeful for a Ghost of Tsushima PlayStation 5 port, but there's been nothing official to go on. Whatever Sucker Punch does decide to next, however, will likely be worth waiting for.

NEXT:

Create a video game then get awarded ambassadorship over the island bruh

How can I not stan?
 
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