You complaining about a homogenized experience to ask for games to be more homogeneous? Let the Ghost franchise be different from the vast majority of mainstream feudal Japan games that have a supernatural element.
Repetition is part of any game design, especially open world games. How many times do you run into the same scenarios in RDRII (breaking out prisoners, ambushes etc)?
In terms of assets re-use, there are hardware limitations and this is a relatively small team when compared to other Sony studios. This is pretty much Sucker Punch’s breakout game. Yes, the inFamous and Sly Cooper series were good and popular but this is their “Uncharted” moment. The game has proven to be a commercial success and thus the team will likely grow for a more ambitious sequel on hardware that’s a lot more powerful. M
You don’t need a supernatural factor to offer new and varied enemy types and combat encounters.
Enemy AI will be much better, the ability to load crazy amount of information nearly instantaneously from the SSD will alleviate asset re-use as well as allow for more enemies on screen.
drop me in the middle of a mongol army dual wielding two katanas like my boy Shinomori Aoshi
this sequel bout to be brazy
tell Sucker Punch to hit my jack