Ghost of Tsushima | PS4 | Out Now

Mortal1

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Some of my best photo mode shots notice the drip :wow:
 

Killer Instinct

To live in hearts we leave behind is to never die.
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This new Lethal Difficulty mode :wow: Sucker Punch gets it. Enemies aren't sponges. They're actually more squishy than ever, but so are you. As a trade off to you being more deadly, they're just more aggressive. It feels fair, intense, and because it's fair, it's rewarding. Wish more games understood that increased difficulty means more than giving the bad guys bigger health bars.
 

Cuban Pete

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This new Lethal Difficulty mode :wow: Sucker Punch gets it. Enemies aren't sponges. They're actually more squishy than ever, but so are you. As a trade off to you being more deadly, they're just more aggressive. It feels fair, intense, and because it's fair, it's rewarding. Wish more games understood that increased difficulty means more than giving the bad guys bigger health bars.

How many hits to take out a brute or a shield mongol on Lethal breh? More than 3? Im going in on hard mode and still find myself clearing out whole camps but I guess Sekiro raised me right
 

Killer Instinct

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How many hits to take out a brute or a shield mongol on Lethal breh? More than 3? Im going in on hard mode and still find myself clearing out whole camps but I guess Sekiro raised me right


I haven't gotten any brutes outside of Standoffs since making the switch but I'm one shotting every other enemy. My sword is almost fully upgraded, though. On the flip side, I wanted to see how nuch damage Jin could withstand and three hits from a spear pretty much killed him. That was with fully upgraded Samurai Clan Armor. I'll get back to you concerning the brutes after I fight a few. I'd imagine no more hits than two or three max with a fully or near fully upgraded blade.
 

Th3G3ntleman

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Playing on english wasn't really enough to get me to replay a long game like this but with this new mode the decision is easy.
 
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