From E3 2014 To Now, Mortal Kombat X Has Been On A Building Krushing Spree!!! (Official MKX Thread)

HNIC973

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  • Cassie (Hollywood) - Assault Force combo can no longer be special canceled after the knockdown.
  • Ermac (Spectral) – Special cancels done during Soul Accession now award the correct amount of meter.
  • Goro – Brutal Kick now hits overhead.
  • Jason – Temple Punch & Shoulder Push no longer auto-correct after it’s started moving.
  • Jason (Unstoppable) – Some special moves were delaying resurrection from happening until the move was over.
  • Jax – Can no longer get a free hit on opponents after his X-Ray.
  • Johnny Cage – Adjusted some hitboxes to hit crouching opponents more consistently.
  • Kitana – Can now perform her X-Ray attack while airborne.
  • Kitana –No Longer airborne for the first frame after her X-Ray connects which could prevent her from blocking.
  • Kitana – Gained a new attack on away +3 (Pretty Kick)
  • Kitana (Mournful) – Glaive Throw no longer disables blocking removing a possible infinite combo.
  • Kitana (Mournful) – Fixed a bug that causing the 2nd hit of Glaive Return to sometimes not come out.
  • Kitana (Mournful) – Opponent can no longer by OTG’d after being hit by Staff Grab
  • Kung Jin - Cartwheel Smash is now -3 on block (down from +4)
  • Kung Jin (Bojutsu) – Several staff attacks were not combo damage scaling correctly
  • Kung Lao (Tempest) – Cyclone now has 7 startup frames (up from 5)
  • Kung Lao (Tempest) - Hat Spin & Orbiting Hat will now combo link correctly afterwards
  • Kung Lao (Tempest) – Shortened the time it takes for his hat to return after Hat Spin & Orbiting Hat.
  • Mileena - Tele-Kick can no longer be punished on hit and will combo when special canceled into Air Sai Blast or X-Ray.
  • Mileena – Can now perform her X-Ray attack while airborne.
  • Mileena – Improved tracking on X-Ray
  • Quan Chi (Summoner) - Demon Spawn’s cooldown is no longer reset when a Bat attack hits the opponent.
  • Quan Chi (Summoner) – Fixed some cases where the Demon Spawn wasn’t going away when Quan Chi got hit.
  • Quan Chi (Summoner) – Fixed an issue causing Demon Spawn to sometimes instantly disappear after being summoned.
  • Quan Chi (Warlock) – No longer has the Front Punch, Back Punch, Throw combo (Portal Slam).
  • Quan Chi (Warlock) – Gained a new special move Portal Scoop (D, F, FP).
  • Raiden - Shocker was causing combo damage scaling to be reset.
  • Raiden (Thunder God) - adjusted some combo damage scaling
  • Shinnok – Away + 3 (Shin Kick) is now towards + 4 and he has a new away + 3 (Devious Heel)
  • Shinnok – Can now enhance Hell Sparks & Hell Blast on block.
  • Shinnok (Impostor) – Now steals Dash Punch from Jax instead of Ground Pound.
  • Shinnok (Necromancer) – Can now control the location of Judgment Smash & Judgment Fist.
  • Sonya (Special Forces) – No longer gains meter for Park Drone and Remove Park.
  • Sonya (Special Forces) - Park Drone and Remove Park no longer resets combo damage scaling
  • Subzero (Grandmaster) – Ice Klone now always correctly goes away on block instead of sometimes leaving a Klone with no active hitbox.
  • Subzero (Grandmaster) – Ice Klone cooldown is no longer instantly reset if it goes away on its own.
  • Takeda – Slightly decreased the combo damage scaling on Fist Whirlwind & Whip Flurry.
  • Takeda – Can now do his X-Ray with the Block + Front Kick + Back Kick shortcut on an arcade stick while jumping straight up.
  • Takeda (Ronin) – When special cancelling into Blade Drop it will always fall the same distance regardless of Takeda’s facing.
  • Added the following Costume for online compatibility:
  • Klassic Reptile
 

HNIC973

R.I.P Bandana P
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kung jin raiden sub zero nerfed
img_20150514_163314-jpg.9943
 

Klyk21

Hate is Rising, Love is Dying....
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Any lag online when playing against people with excellent connection brehs? I'm thinking of coppin this come summer when JMF16 comes out. Don't have a One just yet....
 
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