Former Marvel VFX Tech said he was underpaid, malnourished, met no PAAG's, tired of being pixel-fx'd

Batsute

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You really downplaying how hard VFX is. That shyt ain't easy to learn at all and a few seconds can take days or even weeks. Look at following, which would seem easy:



That shyt took the creator atleast a 10 hours of work for just 40 secs..........If VFX was that easy there would be loads of people in it, but reality is that its a craft hard to master. it takes skills and years to be good at it.


Get off their dikks breh. :camby: You are overly romanticizing VFX

I did that shyt for 10 years and the best 3D animators I knew were self taught. This shyt is easy once you understand the concepts behind it. Video Copilot & Trapcode have suite of tools, tutorials, & plugins so you don’t have to do shyt in AE or easily replicate it. The game has been written and the industry won’t really be breaking new ground unless it’s VR/AR.



As for the vid you’re comparing one dude to a whole fukkin studio. 10 hours for what because 10 hours isn’t shyt.

1. To storyboard
2. Record video
3. Pick appropriate plugins
4. Hand animate those vector lines
5. Adjust plugins
6. Render & compress (guaranteed bulk of time)

I’ve put 4 weeks into commercial level 3 min animations and the hardest part was dealing with the requester.

Why don’t more people get into,

1. Nobody knows about it

2. For Profit Schools are the biggest recruiters

3. People know it’s thankless work

Out of my graduating class probably on 10% stayed in animation cause it fukkin sucks.

This is all about time vs budget. These VFX houses have a pipeline and a process that is easily repeatable. Why do they put up with marvel for all this because they want Disney’s name on their demo reel that’s it. Be mad at Disney but y’all should really be mad at VFX leadership who agree to these bullshyt ass terms.
 

JamesJabdi

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Get off their dikks breh. :camby: You are overly romanticizing VFX

I did that shyt for 10 years and the best 3D animators I knew were self taught. This shyt is easy once you understand the concepts behind it. Video Copilot & Trapcode have suite of tools, tutorials, & plugins so you don’t have to do shyt in AE or easily replicate it. The game has been written and the industry won’t really be breaking new ground unless it’s VR/AR.



As for the vid you’re comparing one dude to a whole fukkin studio. 10 hours for what because 10 hours isn’t shyt.

1. To storyboard
2. Record video
3. Pick appropriate plugins
4. Hand animate those vector lines
5. Adjust plugins
6. Render & compress (guaranteed bulk of time)

I’ve put 4 weeks into commercial level 3 min animations and the hardest part was dealing with the requester.

Why don’t more people get into,

1. Nobody knows about it

2. For Profit Schools are the biggest recruiters

3. People know it’s thankless work

Out of my graduating class probably on 10% stayed in animation cause it fukkin sucks.

This is all about time vs budget. These VFX houses have a pipeline and a process that is easily repeatable. Why do they put up with marvel for all this because they want Disney’s name on their demo reel that’s it. Be mad at Disney but y’all should really be mad at VFX leadership who agree to these bullshyt ass terms.

How you have a whole degree on this shyt and then say its easy:mjlol:.

Of course shyt seems easy when u have 10 years in the game. Nobody romanticizing the VFX industry....video co pilot is cool to get a foot in the door or when you an amateur creator on youtube, but studios that work for marvel gotta build that shyt up from the ground....dr strange going through the multiverse in MoM aint something you find in a package.

If it was easy nobody would be complaining.
 

Bud Bundy

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Rell Lauren

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The anonymous source mentioned third acts being redone. Infinity War was one of them. The Battle of Wakanda featured in the first trailer is different than the movie.
 

Batsute

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How you have a whole degree on this shyt and then say its easy:mjlol:.

Of course shyt seems easy when u have 10 years in the game. Nobody romanticizing the VFX industry....video co pilot is cool to get a foot in the door or when you an amateur creator on youtube, but studios that work for marvel gotta build that shyt up from the ground....dr strange going through the multiverse in MoM aint something you find in a package.

If it was easy nobody would be complaining.

Your clown ass in here playing Capt Save-a-VFX with know understanding of pipelines and processes. Established studios are you using VideoCopilot presets to this day.

The hardest of that movie was coming up with the design aesthetic to the VFX. YouTubers are already recreating and providing tutorials to half the fukkin movie.

The procces are there, the tools, the pipeline is there dumbass. You think a animator or VFX specialist is told make Dr. Strange split his head to cubes, no there’s a team built around this. Nothing is special or ground breaking. It’s the creative director and director who are visualizing this.

%D1%81%D1%85%D0%B5%D0%BC%D0%B0-1.png


There’s a ton of stakeholders in this not just one VFX guy and anyone could’ve pushed back or said nah but they don’t have that mentality to speak up.

This shyt all comes down to budget.
 
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Json

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VFX is a unique skill and can't be easily taught.....they should unionize....they dumbass dont realize they hold all the power.

And how they blaming marvel for the fact their bosses give the low prices for huge amount of work? Sounds like these visual effect companies are too blame....they are undercutting each other.....marvel sitting back letting them fight for who gets the scraps.
They are competing with companies all over the world. They have some power but not a great deal.
 

Won Won

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It’s been an issue for VFX companies for a long time, just like it has been in the video game industry.

Studios have worked on multiple blockbuster movies only to go bankrupt.
 

Luke Cage

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The guys at Corridor Crew have spoken up about some of the difficulties VFX artists go through when making these movies. Rushed deadlines and other production issues out of their hands. As much as some like to clown bad CGI, no artists is purposely making bad art.

"It's kinda like taking a test and the only passing grade is an A"


Yep, Jackie Chan even mentioned how it's easier to make great fight scenes when he is filming back in hong kong versus doing movies in the USA.
He'd have months to perfect a single action sequence versus a few days over here.
 

JamesJabdi

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Your clown ass in here playing Capt Save-a-VFX with know understanding of pipelines and processes. Established studios are you using VideoCopilot presets to this day.

The hardest of that movie was coming up with the design aesthetic to the VFX. YouTubers are already recreating and providing tutorials to half the fukkin movie.

The procces are there, the tools, the pipeline is there dumbass. You think a animator or VFX specialist is told make Dr. Strange split his head to cubes, no there’s a team built around this. Nothing is special or ground breaking. It’s the creative director and director who are visualizing this.

%D1%81%D1%85%D0%B5%D0%BC%D0%B0-1.png


There’s a ton of stakeholders in this not just one VFX guy and anyone could’ve pushed back or said nah but they don’t have that mentality to speak up.

This shyt all comes down to budget.

You selling dreams bruh. You talking about all these diffrent things and then think its easy for regular folk to understand. This shyt requires dedication and skills no matter what you babbling about. How you have a whole degree on this shyt and then say its easy :mjlol: . You went to college for nothing huh.

The average person cannot do VFX.
 

Batsute

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You selling dreams bruh. You talking about all these diffrent things and then think its easy for regular folk to understand. This shyt requires dedication and skills no matter what you babbling about. How you have a whole degree on this shyt and then say its easy :mjlol: . You went to college for nothing huh.

The average person cannot do VFX.

You sound low IQ as fukk, we live in age where information is proliferates every facet of the internet. In a day you can create animation or simulation. This shyt is not hard to learn, it’s like any trade, knowing which principles to apply and where. Like I said earlier there’s a guide and standards to do all this shyt which you can’t even counter because you have no clue what the fukk you’re talking about.

You wanna say not creative enough that’s a whole different skill set & convo.

I still have VRay books still relevant today if wanted to get back into that industry. 3D tutorials from Maxon, Autodesk, & Blender are all over the web & YouTube. The principles still apply.

I’m over this conversation cause sound like somebody arguing from 2nd hand comments you see from half ass YouTuber.
 

Ethnic Vagina Finder

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Just watched an interesting video on this.

It’s not just marvel. It’s the entire VFX industry and it’s been a problem since before the rise of Marvel.


VFX studios basically bid on jobs. And sometimes they under bid to beat out competition. And whatever price they bid on, they can’t change it even if the studio asked for way more than originally discussed.


The VFX studio that won an academy award for The Life Of Pi filed for bankruptcy shortly after and eventually dissolved in 2020.
 
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