Final Fantasy XV [PS4|XONE]

The D-List Vet

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:ohhh:True. Im guessing theres some that are really higher levels then?? Dunno went into the game blind.

I still gotta do some of those optional tombs too, I saw I'm missing 3 or 4.
either youtube shyt or have the book, time to stop going in blind now some of the shyt you miss is :francis: found out that i could got some really nice end game daggers before i even beat ch 14 had to run it back to get them
 

winb83

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:ohhh:True. Im guessing theres some that are really higher levels then?? Dunno went into the game blind.

I still gotta do some of those optional tombs too, I saw I'm missing 3 or 4.
Some of them are easy. When you get to Ch 14 you can look at this for the optional ones. I've got all but two but one of them has a level 52 boss for it.

Bow Of The Clever

Find the Tomb of the Clever in the Balouve Mines in Leide - between Saulhend Pass and The Callenegh Steps. Be wary of the level 52 Aramusha. It sports 203 Attack Power with an 80 increase in Magic. It also increases Shot Resistance by 50 percent.

Greatsword Of The Tall

You would have normally found it in the Tomb of the Tall during the "Of Gods and Kings" quest, if only you were there first. It has already been looted, so you will need to go instead to the Costlemark Tower Dungeon between Kettier Highland and The Fallgrove. Go there at night and defeat the Jabberwock to get the Greatsword of the Tall. It has great Attack Power at 518 plus it boosts HP by 200. However, it decreases Spirit by 20. It also slashes off 40 percent from Fire, Ice, Lightning and Dark Resistances.

Shield Of The Just

Locate the Tomb of the Just just west of The Disc in Thommel's Glade. You will easily find the Shield of the Just with 251 Attack Power. It grants a whopping 500 points to HP, 50 to MP, 100 to Vitality and 30 to Spirit. There's also a 10 percent increase in Fire, Ice, Lightning, Dark and Shot Resistance. The shield, however, decreases Strength by 100.

Scepter Of The Pious

It is resting in the Tomb of the Pious inside Malmalam Thicket Dungeon, which is west of Maidenwater. Be careful of the Final Fantasy XV monster Bandersnatch guarding it. Scepter of the Pious has 237 Attack Power. It also increases Magic by 150 and Dark Resistance by 50 percent.

Mace Of The Fierce

At the summit of The Rock of Ravatogh Dungeon, which you'll find west of Ravatoghan Trail, is the Tomb of the Fierce. The Mace of the Fierce has 334 Attack Power and grants 300 HP. However, your Shot Resistance will be reduced to 50 percent.

Star Of The Rogue

At the Myrlwood Dungeon at the southwest of Vesperpool, you will find Tomb of the Rogue. Inside is the Star of the Rouge with an Attack Power of 177. The Fire, Ice and Lightning Resistance are all increased by 20 percent.

While this may seem like the weapons of your Final Fantasy XV dreams, note your HP decreases as you use them. When in the hands of a good strategist, though, they are unstoppable. Collecting all 13 of them unlocks the trophy "Faithful Heir." Meanwhile, check out our beginner's and fishing guide.
 

NatiboyB

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still on chapter 3 :mjgrin:
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:russ: Now that's powerful as the fukk I'm only. 16-17
 

Pimp

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Level 52 with 76k exp stashed up on chapter 3. Everyone on my friends list saying the exp farm really starts at chapter 9 :francis:
nooooo.. I thought that too.. You can't go back to town after chapter 9.. It's all story..Level 52 should be good enough to finish the story easy...
 

winb83

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nooooo.. I thought that too.. You can't go back to town after chapter 9.. It's all story..Level 52 should be good enough to finish the story easy...
you can mostly go back whenever you want minus chapter 13. you just use the dog at a bed.
 

winb83

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Word, I'm starting to play through the story now and shyt. I'm level 60 on chapter 5 now.
You could have done all that questing after the main story. Being level 60 is likely gonna break the rest of the game. I got up to level 44 and I got at least 70 of all the potions and elixirs so I'm gonna wrap up the main quest.
 

Tha Gawd Amen

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You could have done all that questing after the main story. Being level 60 is likely gonna break the rest of the game. I got up to level 44 and I got at least 70 of all the potions and elixirs so I'm gonna wrap up the main quest.
Game has been broken for a while, but its cool I knew what I was doing. It just makes the AP gain that much easier imo
 

winb83

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The mini-boss of chapter 14 damn near wrecked my crew. It was a challenge but we made it through.
The final two chapters are really just a series of boss fights and there really isn't even a final dungeon per say. It's weird once this game hits chapter 9 except for chapter 13 it flies by. chapter 10-12 and 14-15 are a joke for length.
 

Mowgli

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Prompto has the demi.

Shoots a black hole that can basically sucks monsters in while grouping them together so you can cast spells on them.

Hmmmm. Gonna have to check these supporting character abilities more
 

666 ReVeNGe 666

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You could have done all that questing after the main story. Being level 60 is likely gonna break the rest of the game. I got up to level 44 and I got at least 70 of all the potions and elixirs so I'm gonna wrap up the main quest.

Game has been broken for a while, but its cool I knew what I was doing. It just makes the AP gain that much easier imo

I am level 30 on chapter 4.

What does the game being broken mean?
 
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