Fallout 76

THE 101

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The sad thing is the Virginia setting has real potential for a proper Fallout single player story game...even though I wasn't crazy about Fallout 4, if they had basically done a extension of that game using the Fallout 76 map, improved some of the settlement shyt from the last game and had a proper story, they'd have a perfectly good game that would've made them a lot more money than this flop.

Only good thing to come from this is it'll hopefully dissuade them from ever trying this bullshyt again.
 

daze23

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it's interesting how much nuance matters to people. like people don't like that you get missions from terminals/robots instead of NPC's, but does it really matter what arrangement of pixels is giving you a mission? I guess it does
 

The Intergalactic Koala

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Bethesda needs to bite the bullet and just make this game free. Refund all who bought this trash and keep it moving. This shyt looked like a horrible idea from the jump

:patrice:I mean they pretty much have a foundation with the microtransactions bullshyt. Just throw some caps to the "founders" of this buggy ass game and ride off to greater pastures:beli:
 

Tetris v2.0

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it's interesting how much nuance matters to people. like people don't like that you get missions from terminals/robots instead of NPC's, but does it really matter what arrangement of pixels is giving you a mission? I guess it does
Immersion is so important in Fallout games. Just aimlessly exploring and finding a new town and quest arc is :ahh:

76 lacks soul
 

NoMayo15

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it's interesting how much nuance matters to people. like people don't like that you get missions from terminals/robots instead of NPC's, but does it really matter what arrangement of pixels is giving you a mission? I guess it does

I think it comes back to the suspension of disbelief. Like when you watch a movie or play a game, you know at some level they're all actors, the entire story is just pretend, but if the acting is good and the story is good, it will almost make you forget that fact, and you become invested in the characters/story.

Plus, telling the story through terminals feels a bit lazy. Building character models and putting them in the world takes time ... more time than it seems Bethesda wanted to take.

Not to mention all the mechanical problems with the game ... the jankiness of settlement building, PvP combat, limitations in crafting, the bugs. It all adds up to give the impression that Bethesda just didn't give a fukk. They didn't try.
 

The Intergalactic Koala

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I played a bit earlier and maybe Bethesda was onto something with the whole lack of NPCs decision:patrice:. Like I was playing with this one dude minding his own business. He gave me the thumbs up and I was like:wtb:....:obama:. We ended up defending a half built settlement and he ended up in some deep trouble:merchant:. So I used the shotgun and saved him from the mob of enemies :whew:. I mean, the game itself has legs, but no damn brains to move. The problem with this game is the simple fact that it's a friggin Early Access game being sold off of the strength of the friggin name. Imagine if Bethesda would have done a Steam and allow the players to pay a reasonable 20 dollars. Thus, allowing the community to help out the devs with the vision of an amazing game in the process. Yet, here we are with the biggest fukking bomba since No Man's Sky. Folks have a understandable hatred for the game, while it should have never been that way if Bethesda wasn't so friggin arrogant with this release:camby:.

I have a bit of hope for this game since Bethesda games always getting bailed out by the modding community, but then again...knowing Bethesda, they will throw a bone at the game and move onto greater financial pastures like mobile games:aicmon:
 

The Intergalactic Koala

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loll ive seen some gameplays of this shyt on youtube
shyt looks like a ps1 game in terms of gameplay

:francis:I knew I wasn't tripping at how ugh the graphics looked compared to Fallout 4. Too many ugly ass trees and blight which look terrible on a aesthetic level. It's pretty much cut and paste of the buildings from Fallout 4 to a mixture of Elder Scrolls Oblivion scenery. Just all around meh:shaq2:
 

Killer Instinct

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I'm almost exclusively a gamer that only plays solo campaigns. It goes without saying that I didn't pick 76 up so I can't speak on the quality first hand, but I'm not surprised at all to see that it's being torn apart by players and critics alike. You had a sizeable chunk of fans upset from the jump that they chose to utilize rescorces on an MMO that many felt they never asked for, when the spirit of Fallout has always been centered on isolation, choice, NPC interaction, and discovery. When half of your fanbase is apprehensive heading into the game and then you drop the ball like this, it's legitimately working against yourself.



I'm not sure if it's arrogance, penny pinching (they absolutely refuse to update their engine to something that resembles post 2010) or if they're burnt out, but Fallout 4 was a signifigant let down, too. The Elder Scrolls is their bread and butter imo so I'm hoping they restore some faith when the next installment drops in a couple of years. This isn't a good look and has been a questionable stretch for the Fallout franchise specifically.
 

Redguard

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The sad thing is the Virginia setting has real potential for a proper Fallout single player story game...even though I wasn't crazy about Fallout 4, if they had basically done a extension of that game using the Fallout 76 map, improved some of the settlement shyt from the last game and had a proper story, they'd have a perfectly good game that would've made them a lot more money than this flop.

Only good thing to come from this is it'll hopefully dissuade them from ever trying this bullshyt again.

I was hoping for a minutemen type faction based in West Virginia (called Mountaineers) against the Enclave. Which would make sense because the Enclave is very active around the time this game takes place.

That would also explain how the Enclave destroys everything and leaves the area empty. Maybe a few people escape the the Enclave's slaughter and you and a bunch of players try to rebuild the area.
 

Easy-E

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Immersion is so important in Fallout games. Just aimlessly exploring and finding a new town and quest arc is :ahh:

76 lacks soul

You haven't been able to do that since New Vegas.

They made you basically create all the settlements in Fallout 4 with the settlement system.
 
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