Fable has been downscaled due to engine troubles and lack of wrpg expertise. "Might release even later than you think."

bogey_j

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jesus, what's going on with Xbox first-party studios...serious lack of direction & managerial issues :snoop:

The Initiative with Perfect Dark, Rare with Everwild, 343 and their bungling of multiple Halo games, and now Playground games with Fable. Phil needs to fire these degenerate studio heads and install some actual competent people that could put these projects back on track
 

MeachTheMonster

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is it really that far-fetched with how mismanaged Xbox first party studios tend to be tho?
All of that is made up by random clickbait like this shyt you posted.

There’s nothing “mismanaged” about xbox studios. They were the most awarded and critically acclaimed publisher last year.

All you have is a couple rumors pulled out of peoples ass and that has you convinced xbox studios are “mismanaged” :stopitslime:
 

Gizmo_Duck

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All of that is made up by random clickbait like this shyt you posted.

There’s nothing “mismanaged” about xbox studios. They were the most awarded and critically acclaimed publisher last year.

All you have is a couple rumors pulled out of peoples ass and that has you convinced xbox studios are “mismanaged” :stopitslime:

It’s literally the same thing the lead game designer said 3 months ago


Fernandez reveals Playground had some trouble adapting to making an open-world game where you don’t blast around in fancy cars at 200 mph.

They wanted to branch out with something different and they thought that what they do well is open world racing games, [but] they lacked people with the knowledge of how gameplay is done. In an open world, how you control a character and the actions are very different from what you have in a racing game. At the technology level, you have to develop animation, scripting, a quest system. Moving in a car at 300 kmh has very different requirements than walking through the countryside.

Action RPG open worlds are incredibly complicated to do, they take a lot of time. A lot of people and in Playground they have the mentality of doing more with less, that if Assassin's Creed is done by 5000 people they will have 150 or 200, and if they do [Assassin's Creed] in 7 years, they'd do Fable in 5. It is good to be ambitious but you also have to be realistic and what I saw is that [development] was getting longer and longer.
 

The Phoenix

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:heh: It's Fable. What did yall expect? I'm old enough to remember back when Peter Molyneux was promising we would be able to plant trees and watch them grow along with 200 other absurd things. Fable hasn't been able to shake that overpromise reputation since. I'll still play it when it drops though if it's on Gamepass. Wouldn't drop 60 or 70 bucks on it if I had to.
 

MeachTheMonster

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It’s literally the same thing the lead game designer said 3 months ago


Fernandez reveals Playground had some trouble adapting to making an open-world game where you don’t blast around in fancy cars at 200 mph.
youtuber just rehashed this for clicks :stopitslime:
 
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