Every previous Street Fighter collection has advantages over the 30th anniversary collection.

TripleAgent

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Alpga anthology was arcade perfect and Collection 2 was close enough.

This is laziness and your post is just justification.

You can add arcade perfect gameplay, animation, sprites and music and put great features on top of it.

Besides certain games like Super Turbo and WW had multiple versions of the arcade to fix glitches and there were differences between region anyway.

Also Alpha 3 upper was an arcade game.
No, arcade perfect is arcade perfect. Anything else is a port.
 

Sinister

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No, arcade perfect is arcade perfect. Anything else is a port.
When we complain about something not being arcade perfect we are talking about missing frames of animation, long load times (or any load times), or game speed or timing being off, or the sprites being too small, or the blood missing, or voice samples missing, or stages being cut, or the music being different, or the intros missing or glitches that are not in the original game.

The other collections had it right.

The SNES, Genesis, PC Engine, and even the X68000 had all the above named problems. Only when we got to Sega Saturn did we start getting games that could but it wasn't consistent. PS2 was probably the pinnacle.

Fun fact: the PS3 emulation on PS2 games is actually a bit off when you play PS2 games from the PSN store
 
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