I just realized the map fragments have a symbol on the map to help find them
This grinding shyt wack
bout to find an exploit
i started to feel like this might be not just the best souls game but greatest game ever made right up until radahn and thats when i realized there was something very wrong with this game. radahn is not a souls boss. none of the end game bosses are souls bosses. they are more comparable to nioh bosses. they are so aggressive and unfair that you have to play unfair to beat them. thats not what dark souls is. when you start out everything feels big and endless then you realize its a lot of repeat enemies and empty space. how many times do you fight a gargoyle, or a magma wyrm, or a field dragon, or a godskin apostle, or you fight margit and then you fight a reskinned morgot when that could have been a completely different boss for example. i think souls games might have peaked at sekiro and backtracked with elden ring. where the goal of elden ring (lenne's rise had to be deliberate) was to make yourself as op a possible to beat bosses they tried to make unfair as possible but killing the spirit of what souls game are.Just rolled credits at 77 hours. Def gonna win game of the year and in terms of the FROM games I've played this is second after Sekiro.
Having said that I didn't enjoy a lot of things after the first foray into the capital. A lot of the ice shyt pissed me the fukk off Malenia, ulcered tree spirit before her,etc Alot of straight bullshyt.
Wasn't perfect by any means. My cons:
Too many of the "hard" fights I felt like I won because the AI decided to do dumbshyt as opposed to Sekiro where I felt like I earned almost all my W's.
Scarlet rot is fukking stupid get rid of that and stupid shyt like that it doesn't add shyt to the game.
Stop with the traps and the chariots like who is this for?
This game is very much open world. No check list but the whole map marker/reused content thing in open worlds exist here it's just obfuscated really well. I really don't like open world games anymore. Just way too flooded a genre. I still have to play Horizon too and finish dying light. It's not necessarily this games fault but I hope they go back to the linear type joints.
The combat is cool but it ain't fukking with Sekiro or BB.
I'm never gonna give FROM the pass for their stories that everyone else does. If you need companion youtube videos and some losers who read item descriptions to try and tell a story than your shyt is ass. They have cutscenes in the game too but their just the same vague rambling nonsense that they do in all their stories.
Everything else was straight though
i started to feel like this might be not just the best souls game but greatest game ever made right up until radahn and thats when i realized there was something very wrong with this game. radahn is not a souls boss. none of the end game bosses are souls bosses. they are more comparable to nioh bosses. they are so aggressive and unfair that you have to play unfair to beat them. thats not what dark souls is. when you start out everything feels big and endless then you realize its a lot of repeat enemies and empty space. how many times do you fight a gargoyle, or a magma wyrm, or a field dragon, or a godskin apostle, or you fight margit and then you fight a reskinned morgot when that could have been a completely different boss for example. i think souls games might have peaked at sekiro and backtracked with elden ring. where the goal of elden ring (lenne's rise had to be deliberate) was to make yourself as op a possible to beat bosses they tried to make unfair as possible but killing the spirit of what souls game are.
The first half of the game was way better paced than the endgame. Once your bosses start deliberately reading inputs and od'ing on attacks that hit 20 times idgaf about trying to preserve balance and not scumbagging them.I think the open world nature of the game just kind of throws off the very balanced approach they used before when it came to enemies and boss battles. I felt like i was either way too over leveled and just steam rolled a lot of the late game bosses or I felt very underleveled which just forced me to power level or use the mimic.
I can see why a lot of new comers would say this is easily the best one in the series (and it might be) but you def lose some of the edge of your seat boss battles you got in past games.
My favorite thing about this game versus others is they don’t make you run through half the level to get back to boss gates
Lmk if u need helpGonna try again to beat Godrick
I finally got him. I’m a straight mage build so I made all of my flasks FP. Summoned that chick and some wolves and hit him from a distance.Lmk if u need help
So you saying nioh is better and has more boss variety ?i started to feel like this might be not just the best souls game but greatest game ever made right up until radahn and thats when i realized there was something very wrong with this game. radahn is not a souls boss. none of the end game bosses are souls bosses. they are more comparable to nioh bosses. they are so aggressive and unfair that you have to play unfair to beat them. thats not what dark souls is. when you start out everything feels big and endless then you realize its a lot of repeat enemies and empty space. how many times do you fight a gargoyle, or a magma wyrm, or a field dragon, or a godskin apostle, or you fight margit and then you fight a reskinned morgot when that could have been a completely different boss for example. i think souls games might have peaked at sekiro and backtracked with elden ring. where the goal of elden ring (lenne's rise had to be deliberate) was to make yourself as op a possible to beat bosses they tried to make unfair as possible but killing the spirit of what souls game are.
I'm never gonna give FROM the pass for their stories that everyone else does. If you need companion youtube videos and some losers who read item descriptions to try and tell a story than your shyt is ass. They have cutscenes in the game too but their just the same vague rambling nonsense that they do in all their stories.