EDGE: The real differences between PS4 and Xbox One performance

satam55

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A developer (Peter Bartholow - CEO of Lab Zero Games - Guys who made "Skullgirls")
posted this on NeoGAF:

Ravidrath said:
This is anecdotal from E3, but...

I've heard the architecture with the ESRAM is actually a major hurdle in development because you need to manually fill and flush it.

So unless MS's APIs have improved to the point that this is essentially automatic, the bandwidth and hardware speed are probably irrelevant.

For reference, the story going around E3 went something like this:

"ATVI was doing the CoD: Ghosts port to nextgen. It took three weeks for PS4 and came out at 90 FPS unoptimized, and four months on Xbone and came out at 15 FPS."


http://www.neogaf.com/forum/showthread.php?p=81594441&highlight=#post81594441

:ohhh:
 

ChrisDorner

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I can't wait to hear their excuses for all these developers saying this when they were quick to pull up where that one dev said there wasn't much of a gap

It's a wrap this gen
 
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Malta

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Now who else wanna fukk with Hollywood Court?
holy shyt........

all stannin aside... .@meachthemonster and @Smooth3d that aint good fam.....


Nah, he's just a developer, he clearly doesn't understand that the gap between the systems isn't that big because the Xbox super friends on the-Coli said so :lupe:
 

PS5 Pro

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PlayStation 4 is currently around 50 per cent faster than its rival Xbox One. Multiple high-level game development sources have described the difference in performance between the consoles as “significant” and “obvious.”

Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One. “Xbox One is weaker and it’s a pain to use its ESRAM,” concluded one developer.

Microsoft is aware of the problem and, having recently upped the clock speed of Xbox One, is working hard to close the gap on PS4, though one developer we spoke to downplayed the move. “The clock speed update is not significant, it does not change things that much,” he said. “Of course, something is better than nothing.”

http://www.edge-online.com/news/pow...erences-between-ps4-and-xbox-one-performance/

@MeachTheMonster @Smooth3d @PS4 :mjpls:
Those are some legendary @'s :wow:

I wonder how these same posters feel today :skip:

@Rekkapryde
@Jay Darko
@Jax
@Fatboi1
 
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