DX12 adding 20% performance increase on PC, even more on Xbox One

MeachTheMonster

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Look idiot if Microsoft cloud claims were true and they could more then double x1 performance with the tech Sony would easily be able to do the same thing. That's not some patented exclusive technology you dumb shyt. We need faster internet for that, a lot faster. Google fiber is not even fast enough to to give us better graphics from the cloud then what hardware can already do. Funny thing is when we finally do get there Sony is the one that's already laid the ground work. PlayStation Now is a cloud service essentially. Sometime in the distant future we won't need to buy hardware to hook to our TV, we will just be able to connect our tv's to the web and game on PSN and xflop that way, but don't hold your breath for that happening anytime soon. You believing ms lies:russ::bryan::umad:

You really have no idea what you are talking about :francis:
 

MeachTheMonster

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another informative tech thread in the arcadium



"Microsoft propaganda"

"lol, the cloud"

thecoli-gif.4958
Can't understand how so many dudes on a tech forum are so adverse to technical advances.

That Stan shyt really turns people into dummies:wow:
 

Rekkapryde

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@Leasy

Halo 5 is not 1080p consistently. It uses a dynamic resolution.

The multiplayer is where it ran more consistently at 1080p but still dynamic.
 

Leasy

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@Leasy

Halo 5 is not 1080p consistently. It uses a dynamic resolution.

The multiplayer is where it ran more consistently at 1080p but still dynamic.

Dynamic resolution is the future as Nividia is banking on it with their 4K dynamic resolution which will allow them to shrink 4K graphics onto a 1080 P screen. This is not a bad thing
 
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Fatboi1

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Dynamic resolution us the future as Nividia is banking on it with their 4K dynamic resolution which will allow them to shrink 4K graphics onto a 100 screen. This is not a bad thing
Breh Nvidia DSR is NOT the same thing as dynamic resolution.
 

Fatboi1

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Explain breh?
Our new Maxwell architecture introduces a raft of innovative, exciting technologies that make your games better in dramatic ways. Of these new features, Dynamic Super Resolution (DSR) will have largest impact, enhancing any game that supports resolutions above 1920x1080. What does DSR do? Simply put, it renders a game at a higher, more detailed resolution and intelligently shrinks the result back down to the resolution of your monitor, giving you 4K, 3840x2160-quality graphics on any screen.

Enthusiasts with compatible monitors and technical know-how refer to this process as Downsampling or Super Sampling. DSR drastically improves upon this process by applying a high-quality filter specifically designed for the task.
DSR also makes the process simpler with on/off integration built directly into GeForce Experience and It's compatible with all monitors, removes the need for technical know-how, and is integrated into GeForce Experience's Optimal Playable Settings.

Compared to dynamic resolution on some Xbox games where the resolution drops to 900p or lower from 1080p when intensive scenes are on screen. It'll pretty much run at 900p most of the time to keep a steady framerate.

Two different things. Xbox isn't rendering anything above 1080p.
 
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