Divinity: Original Sin 1/2(PC, PS4, X1) thread

hex

Super Moderator
Staff member
Supporter
Joined
May 2, 2012
Messages
38,125
Reputation
18,618
Daps
192,729
Bought part 2 for no good reason. I hate turn-based combat :manny:

I gotta teach myself to like turn based shyt. I'm missing out
You really are missing out. This has the GOAT combat system for an RPG, IMO. It takes a minute to get the hang of it but after that it's :ohlawd:

If you don't like this shyt then turn based just ain't for you.

Fred.
 

daze23

Siempre Fresco
Joined
Jun 25, 2012
Messages
31,965
Reputation
2,692
Daps
44,042
Steam Community :: Group Announcements :: Divinity: Original Sin 2

Patchnotes v3.0.5.530 - Major update!
OCTOBER 19 - DEATHKNIGHT
Hello everyone!

Thank you for sending us so much feedback! We're happy to release our first major update with plenty of new features and fixes.

This new version is not compatible with old savegames. However, if you want to continue playing with your old savegames, we have made the old build available on a different Steam branch: ea_version_1.

To switch to this old build, simply follow these steps:

1. In your Steam library, right click the game Divinity: Original Sin 2 and select Properties
2. In the Properties screen, click on the tab BETAS
3. In BETAS, click the arrow to open the dropdown
4. From the dropdown, select branch "ea_version_1 - For saves with version 2.0.165.341" and then click Close

And here's the list of all changes. It's a whopper!

Gameplay

- Repair hammer and identifying glasses are now consumed when used.
- Made switching to inactive characters in combat possible (not for combat action but for inspecting/inventory/...).
- AI can now find cover if it finds itself teleported to a place where it can’t escape
- Fixed wizard AI scripts where they would run towards the enemy but not attack.
- "Stolen" item tag gets removed when you put in the 'Your offer' tab while trading.
- "Stolen" item tag gets removed when their original owner dies.
- Tutorial tweaks.
- No longer showing invisible enemies when player clicks on their icon with a character-backstabber.
- Tactical Retreat no longer allows jumping outside the skill range.
- Party members are now blue, default circles for Arena, turn/status console use relationship based colors.
- When you have the Zombie talent, necromancer lifesteal no longer damages you.
- Added special warning when your movement speed is 0 from a status.
- Character will no longer start dialog unless close enough.
- Weapon-based skills now use elemental bonuses on the weapon.
- Hail Strike now creates 3 projectiles (down from 4), costs 2 AP (up from 1AP).
- Rage now lasts 1 turn (down from 2), reduces resistances by -100% (down from -25%).
- Levitate is now a Stealth skill (doesn't break sneaking or invisibility).
- Shields now provide Magic Armour in addition to Physical Armour.
- Statuses Bless and Curse no longer bless\curse surfaces that the affected character walks into. (Skills Bless and Curse will still affect surface once.)
- Wet, Chilled and Frozen now remove Holy Fire.
- Fixed irst Aid not healing character when it removes negative status.
- Decreased damage of Crippling Blow.
- Decaying Touch damage slightly buffed.
- New item combinations for empty flasks and mushrooms
- Assigned new 3D objects and icons to potions.
- Added a lot of new item names to item generation.
- Fixed flags and properties of a lot of roots (e.g. you can now interact with desks and books).
- Made some roots stackable.
- Updated/fixed descriptions for some roots.
- Created some new descriptions for roots.
- Removed abundance of items in an area (e.g. axes or hammers all over the place in one small area, etc).
- Removed some placed armour pieces because they didn't belong there.
- Reassigned treasure tables on items and characters.
- Reassigned levels on corpses, items and characters.
- Placed items now have a unique name and description.
- Created unique knife for Griff.
- Fixed value of valuable items (e.g. pearls).
- Increased level of Ancient Sword because by the time you reach it, you are not level 3 anymore.
- Treasure table updates:
- more containers now use the same distribution (refer to GenericContainer) which makes balancing easier;
- generic container was dropping junk too often;
- generic container was not dropping enough gold;
- fixed: generic enemy was not dropping armor;
- junk will be dropping a BIT more gold ;
- junk was referring to the TOOL category twice;
- stacks and sacks should not always contain something;
- redistributed RewardTiny table;
- junk should drop less cloth armor;
- FTJ specific reward could select gold twice.

Usability and polish

- Added lifetime and damage to Surface tooltips.
- Fixed toggling contextmenu in the world.
- Various climbing and teleporting fixes.
- Disabled tooltips when dragging character in character creation.
- Combat messages will no longer show on the screen of far away characters (also in multiplayer)
- Allow people to reconnect to a lobby.
- Now no longer hiding lobbies that are in progress.
- Prevent tutorial boxes on endturn of enemies.
- Arena mode: added tooltips to skills in Hero Select screen
- Difficulty bonuses are now described in tooltips.
- Added dynamically animated paintings to the main menu.
- The application's icon will now blink and show progress bar in the Windows taskbar.
- Added party tab to local chat.
- Made chat messages persistent between different UIs.
- Chat improvements in serverlist panel.
- Added Surface sound events.
- Fixed paperdoll frame to fit Female Lizards.
- Game camera now keeps Items in dialog/combat into account.
- Active characters in combat have a different combat icon in player portraits now.
- Show connectivity window in Arena Lobby UI on small diamond click.
- When in combat and the active entity is unassigned, hide the turn notice.
- Improved lighting on paperdoll.
- Reskin and implementation of the new skill selection in character creation.

Art

- Updated textures on chainmail armour (all races).
- Updated textures on leather armour (dwarves and humans).
- Updated textures on plate armour (elves).
- Replaced Braccus statue.
- Added building signs.
- Menuscreen improvements.

Animation

- Dwarves have improved talk animations.
- Lizards, dwarves and elves have improved sit and lying animations.
- Lizards, humans and elves have improved skill animations.
- Various monsters received an additional polish pass on their animations.

Effects

- Grenade effects received a visual upgrade.
- Player skill effects received various improvements.

Sound

- Sounds for main menu screen.
- Sounds for UIs.

Crash fixes

- Fixed a crash that could happen when requesting a character icon in a dialog.
- Fix crash when the status Fear was set on an item.
- Fixed a crash that happened when changing certain graphical settings while the paperdoll was showing (e.g. toggle between shadow rendering).
- Fixed crash for items in source surfaces.

Bug fixes

- Fixed multiplayer character creation exploit making it possible to start with higher stats.
- Character creation now resets class skills when resetting ability points.
- Fixed permanent potions getting reapplied on reload.
- Fixed damage from Decaying Touch being applied twice.
- Fixed Dodging not receiving bonuses from armor.
- Fixed UI showing wrong range for arrow based weapons.
- Fix for invalid "Target is out of sight" notification when targeting big characters.
- Fix for valid characters not highlighting for some skills.
- Fixed character playing fast animations after using the skill Battering Ram.
- Fixed Rush skills finishing their rotation before executing the action.
- When another player's inventory is locked, you can no longer take items from them by swapping.
- Fixed map markers sometimes disappearing when playing a 4 player multiplayer game.
- Fixed item actions through context menu sometimes not working.
- Fixed stuck turn order and combat animation after fleeing.
- Fixed Take All shortcut (space).
- Fixed bottombar activating skills while typing numbers in chat.
- Fixed clicking through the bottombar.
- Fixed Voidwoken turtle overlays not showing from certain angles.
- Fixed issue with visuals resetting when going back from third step to second step in character creation.
- Fixed destroyed objects getting targeted in cone skills.
- Fixed not returning to lobby after Arena match.
- Fixed showing cooldown warning twice.
- Fixed issues with electrified cursed surfaces.
- Fixed uniques having a chance of dropping more than once.
- Fixed issues with source skills from equipped items.
- Fixed missing textkeys on player attack animations.
- Fixed looping Rhalic dialog.
- Fixed paperdoll skewed camera (causing broken shadows).
- Fixed paperdoll not resizing when resizing the window.
- Fixed turn notification animation playing between characters.
- Fix for corpses becoming unlootable when switching characters.
- Fix for items ticking in realtime in arena.

Engine

- Fixed rotation scale check in transforming objects.
- Fixed character rotation speed not resetting correctly in character creation.
- Split up sight and shroud PP shader to fix rendering order with outlines.
- Improved Outline rendering:
- Don't use depth testing: fixes the outline being split into a lot of small pieces when behind foliage + allows to see occluded jects better.
- Added fill color to occluded parts of outline objects.
- Animation editor can now select sound resource for sound textkey.
- Added fading overlay to FxOverlayMaterial.
- Added overlay priority support.
- Made effects fade when they are attached to a fading object.
- Increased colour list capacity from 7 to 127.
- Fixed AI Bound code issues.
- Fixed exporting lightprobe into level or importing lightprobe from level template.
- Datahash fix for savegames.
 

Dominic Brehetto

Rest In Piss To Your Cousin
Supporter
Joined
Jun 14, 2012
Messages
31,723
Reputation
4,291
Daps
88,459
Reppin
Family
Anybody give me some pointers on playing this?

It's just a genre I've never really played much and I'm finding the game hard to get into


Namely I just entered the first town,I open the map and it has quests markers which I go to I talk to the people and the markers don't go away? And talking to them didn't really show me where to go?

I don't know what I'm supposed to be doing or if I should be just be wandering around. :blink:
 

Dominic Brehetto

Rest In Piss To Your Cousin
Supporter
Joined
Jun 14, 2012
Messages
31,723
Reputation
4,291
Daps
88,459
Reppin
Family
I'm walking on some water and then my character keeps bursting into flames and dying but there's no traps and scanning reveals nothing :francis:
 

hex

Super Moderator
Staff member
Supporter
Joined
May 2, 2012
Messages
38,125
Reputation
18,618
Daps
192,729
Anybody give me some pointers on playing this?

It's just a genre I've never really played much and I'm finding the game hard to get into


Namely I just entered the first town,I open the map and it has quests markers which I go to I talk to the people and the markers don't go away? And talking to them didn't really show me where to go?

I don't know what I'm supposed to be doing or if I should be just be wandering around. :blink:

It is a very old school RPG where they don't give you much info breh. So you aren't missing anything, it's just the way the game is designed.

Yeah, go wander around and explore. The enemies are hand placed meaning they block areas you're too low level to get into, but never respawn. So explore the town, then leave and just kinda wander around outside. I put 140 hours into this game so don't feel discouraged if you're sitting on quests for a while, it's how the game is.

I'm walking on some water and then my character keeps bursting into flames and dying but there's no traps and scanning reveals nothing :francis:

Can't remember this happening but traps and other things are only revealed via scanning if your Perception is high enough. So there might be a trap you can't see. I put a bunch of points into Perception for one character and had them wear Perception gear when exploring. Another good skill is Blacksmithing.

Save often, this game plays dirty. There is a few things that will flat out kill your party in one shot if you aren't careful.

Fred.
 

Dominic Brehetto

Rest In Piss To Your Cousin
Supporter
Joined
Jun 14, 2012
Messages
31,723
Reputation
4,291
Daps
88,459
Reppin
Family
I went a different area.

Progress is baby steps in this game lol.

Even enemies that are the same level as me sometimes I only see 2 then suddenly a bunch more pop up and what seemed like a winnable battle has me getting massacred :francis:
 

hex

Super Moderator
Staff member
Supporter
Joined
May 2, 2012
Messages
38,125
Reputation
18,618
Daps
192,729
I went a different area.

Progress is baby steps in this game lol.
Even enemies that are the same level as me sometimes I only see 2 then suddenly a bunch more pop up and what seemed like a winnable battle has me getting massacred :francis:

It's modeled after OG RPGs, the game is no joke.

What jobs are you using? Melee jobs aren't bad but they don't really shine until later in the game. Magic users are far more useful right out the gate. Rangers are pretty decent too. Rogues aren't very good.

Also, how many characters do you have? You can have a total of 4 characters in your party. In addition to the two you create there is 4 more characters (Knight, Wizard, Rogue and Ranger) you can recruit and each has their own story arc. Also kinda early in the story you get access to a place where you can recruit different characters so you can switch around your party configuration.

Fred.
 

Dominic Brehetto

Rest In Piss To Your Cousin
Supporter
Joined
Jun 14, 2012
Messages
31,723
Reputation
4,291
Daps
88,459
Reppin
Family
It's modeled after OG RPGs, the game is no joke.

What jobs are you using? Melee jobs aren't bad but they don't really shine until later in the game. Magic users are far more useful right out the gate. Rangers are pretty decent too. Rogues aren't very good.

Also, how many characters do you have? You can have a total of 4 characters in your party. In addition to the two you create there is 4 more characters (Knight, Wizard, Rogue and Ranger) you can recruit and each has their own story arc. Also kinda early in the story you get access to a place where you can recruit different characters so you can switch around your party configuration.

Fred.
I'm playing co-op with my brother. He's having some problems and will be staying with me for a bit so this is a great time sink game for us.

We are each controlling 2 people now we recruited from the town.


Afterwards one of the guys u recruited I guess has high perception and what was exploding was mines that I was blind to you but he could see.


Didn't matter though because their was some trolls or ogres or shreKS or whatever the fukk they are that were higher level and destroyed us.


Guess we're not supposed to go that way for now bit theirs a quest marker for some cave or something that way.


Anyway things are going smoother now. Up to level 5 and battles are getting easier.

Game play is really deep and I'm learning things every battle.


I'm 9 hours in now.
 

hex

Super Moderator
Staff member
Supporter
Joined
May 2, 2012
Messages
38,125
Reputation
18,618
Daps
192,729
I'm playing co-op with my brother. He's having some problems and will be staying with me for a bit so this is a great time sink game for us.

We are each controlling 2 people now we recruited from the town.


Afterwards one of the guys u recruited I guess has high perception and what was exploding was mines that I was blind to you but he could see.


Didn't matter though because their was some trolls or ogres or shreKS or whatever the fukk they are that were higher level and destroyed us.


Guess we're not supposed to go that way for now bit theirs a quest marker for some cave or something that way.


Anyway things are going smoother now. Up to level 5 and battles are getting easier.

Game play is really deep and I'm learning things every battle.


I'm 9 hours in now.

Good shyt man. Once you master the combo system (what elements you can combine, what they do, etc.) the game opens up a lot. It's my favorite RPG combat system ever.

Also part 2 to this game drops early next year. I helped fund it on Kickstarter so I got early access and they added a ton of shyt.



Fred.
 

Supreme

King
Supporter
Joined
May 1, 2012
Messages
149,696
Reputation
23,096
Daps
380,055
Reppin
NC
I'm playing co-op with my brother. He's having some problems and will be staying with me for a bit so this is a great time sink game for us.

We are each controlling 2 people now we recruited from the town.


Afterwards one of the guys u recruited I guess has high perception and what was exploding was mines that I was blind to you but he could see.


Didn't matter though because their was some trolls or ogres or shreKS or whatever the fukk they are that were higher level and destroyed us.


Guess we're not supposed to go that way for now bit theirs a quest marker for some cave or something that way.


Anyway things are going smoother now. Up to level 5 and battles are getting easier.

Game play is really deep and I'm learning things every battle.


I'm 9 hours in now.

Dope game breh enjoy. I put mad hours into this joint:wow:
 

Dominic Brehetto

Rest In Piss To Your Cousin
Supporter
Joined
Jun 14, 2012
Messages
31,723
Reputation
4,291
Daps
88,459
Reppin
Family
19 hours in now :ehh:

Sometimes the game is too obtuse that I have no idea how to progress so I just randomly do shyt and it seems to work out :lolbron:

I'm a level 9 now.


Playing co-op is a great way to cut down time because my brother can go around doing quests while I'm on the other side of the map doing the same then if we get into battles we just fast Travel to the other.

Im having a blast with the game though :ohhh:

I absolutely love how you have to make use of the environment and elements to really turn the tides of a battle.

Teleporting an oil barrel,setting it on fire then Teleporting enemies into the middle of the fire is :russ:

Has me considering buying wasteland 2 which seems to be similar game play wise.
 

Supreme

King
Supporter
Joined
May 1, 2012
Messages
149,696
Reputation
23,096
Daps
380,055
Reppin
NC
19 hours in now :ehh:

Sometimes the game is too obtuse that I have no idea how to progress so I just randomly do shyt and it seems to work out :lolbron:

I'm a level 9 now.


Playing co-op is a great way to cut down time because my brother can go around doing quests while I'm on the other side of the map doing the same then if we get into battles we just fast Travel to the other.

Im having a blast with the game though :ohhh:

I absolutely love how you have to make use of the environment and elements to really turn the tides of a battle.

Teleporting an oil barrel,setting it on fire then Teleporting enemies into the middle of the fire is :russ:

Has me considering buying wasteland 2 which seems to be similar game play wise.

Game is:banderas:

Save often though:mjgrin:
 

hex

Super Moderator
Staff member
Supporter
Joined
May 2, 2012
Messages
38,125
Reputation
18,618
Daps
192,729
19 hours in now :ehh:

Sometimes the game is too obtuse that I have no idea how to progress so I just randomly do shyt and it seems to work out :lolbron:

I'm a level 9 now.


Playing co-op is a great way to cut down time because my brother can go around doing quests while I'm on the other side of the map doing the same then if we get into battles we just fast Travel to the other.

Im having a blast with the game though :ohhh:

I absolutely love how you have to make use of the environment and elements to really turn the tides of a battle.

Teleporting an oil barrel,setting it on fire then Teleporting enemies into the middle of the fire is :russ:

Has me considering buying wasteland 2 which seems to be similar game play wise.

Glad you like it breh. The game takes a minute to really open up but once it does there's nothing else like it.

Side note, there is hidden quests, areas, etc. everywhere so randomly doing shyt is really the way to play the game.

Fred.
 
Top