Deathloop (PS5/PC/XB1) (Arkane Lyon) (2021) - OT

old pig

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Why? They released Eternal on the ps4 and since released the final expansion, the ancient gods, along with the next gen upgrade this year. Same thing applies to wasteland 3 DLC and every other game they’ve released on PlayStation.

it’s not the same situation gizmo and you know that…let’s do better :rolleyes:

bye-gtfo.gif
 

Tetris v2.0

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Game is currently 33% off on PSN, great price if you haven't picked it up yet or were on the fence
 

ColdSlither

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Just beat it. Love the game and I can see myself going back to tie up some loose ends. Loved the interaction and banter between Colt and Julianna. At the end I don't care for the story that much or the ending. Or more like I'm not a fan for how they chose to tell the story.
 

Gizmo_Duck

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Just beat it. Love the game and I can see myself going back to tie up some loose ends. Loved the interaction and banter between Colt and Julianna. At the end I don't care for the story that much or the ending. Or more like I'm not a fan for how they chose to tell the story.

I think the overall plot was more of an afterthought, it was more about the hidden lore and character arcs of Colt and Julianna. There was good world building but i realized once the game was over that i was satisfied with the ending. It really wasn’t important what happened after that to me
 

ColdSlither

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I think the overall plot was more of an afterthought, it was more about the hidden lore and character arcs of Colt and Julianna. There was good world building but i realized once the game was over that i was satisfied with the ending. It really wasn’t important what happened after that to me

The endings left me feeling :feedme:. It's one of those games where I will be looking at a bunch of videos deconstructing things. I like hidden lore, but finding that lore is how they chose to tell the story. There's probably a lot that I missed, but I don't care to go hunting to find it. My playthroughs will be to use the other slabs. I mainly used shift and aether since I always gravitate towards stealth.
 

Gizmo_Duck

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The endings left me feeling :feedme:. It's one of those games where I will be looking at a bunch of videos deconstructing things. I like hidden lore, but finding that lore is how they chose to tell the story. There's probably a lot that I missed, but I don't care to go hunting to find it. My playthroughs will be to use the other slabs. I mainly used shift and aether since I always gravitate towards stealth.

Shift almost feels like a necessity. I almost feel like it should have been a standard skill set or trinket cause i can’t even see how or why you would wanna play this game without it.

I never really used karnesis at all, it might be good for julianna but for regular enemies was completely useless
 

Draje

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Shift almost feels like a necessity. I almost feel like it should have been a standard skill set or trinket cause i can’t even see how or why you would wanna play this game without it.

I never really used karnesis at all, it might be good for julianna but for regular enemies was completely useless

Double jump allows you to get to way more places than you’d expect.

One of the coolest things about the design is that they truly build the levels to where you could honestly play without the slabs, if you wanted.
 

Gizmo_Duck

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Double jump allows you to get to way more places than you’d expect.

One of the coolest things about the design is that they truly build the levels to where you could honestly play without the slabs, if you wanted.

Thats what i like about this game and Dishonored is the verticality, and the double jump and shift helps you scale the buildings and use the height difference to your advantage. It’s what I didn’t like about Prey, it was a bit too straight forward
 

Draje

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Thats what i like about this game and Dishonored is the verticality, and the double jump and shift helps you scale the buildings and use the height difference to your advantage. It’s what I didn’t like about Prey, it was a bit too straight forward

I thought Prey was straightforward until I started using the Gloo Gun. The verticality is still there, IMO.
 
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