Deathloop (PS5/PC/XB1) (Arkane Lyon) (2021) - OT

Gizmo_Duck

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In the latest issue of Play Magazine, Arkane Studios discusses some of the benefits of moving on to next-gen platforms, citing that they believe the level of ambition they have for Deathloop would have not been possible were it developed on last-gen (PS4, Xbox One).


“I don’t think that we would have been able to preserve the level of ambition of this game were it not for the move to next-gen.” Said Game director Dinga Bakaba.

He goes on to add that the PS5 has allowed them to created a world bigger, and more denser than the one found in Dishonored 2, and how the console feels like a ‘breath of fresh air” from the development side of things, citing having to cut content from previous projects.

“It’s always heartbreaking when you get to the end of a project, and you have to optimise things, and now you have to cut your map in half and you have to justify why it’s in two parts.”

Other new information on Deathloop can be found in the summary down below.


  • No non-lethal takedowns.
  • Havok ability – Allows Colt to absorb incoming damage that can be sent back.
  • Ether ability – Makes you invisible.
  • Shift ability – Allows you to teleport. Very comparable to Corvo abilities in Dishonored.
  • Carnage ability – Allows you top throw Eternalists around.
  • Nexus ability – Allows you to link enemies together.
  • Nexus and Carnage can be paired together.
  • Reprise ability – described as a “game changer” and gives Colt breathing room during loops.
  • Loadouts can be customized with buffs such as double jumping.
  • Hacker-ma-jig – A devices that seizes turrets and other things.
  • Each new run you can spend currency known as Residuum to buy weapons.
  • Residuum is the only currency in the game.
  • The team rewards players for style, playing creatively, or playing cautiously.
  • Character rewards are all randomized, so your hours put into a character will be different to someone else.
  • Multiplayer mode is how you unlock unique cosmetics.
  • Each costumes expresses one element of the personality of Colt or Julianna, or one aspect of the themes on the island.
 

Gizmo_Duck

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I think playing Hades got me hype for this again. I hope it has a similar level of progression and addictive ness

tumblr_psv034vbfR1s24yedo3_500.gifv
 

Gizmo_Duck

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hoe gamers.

need to play some old school joints.


new nikkaz soft.

From my understanding is there are save points inbetween levels, so you go through tunnels that act as checkpoints to other regions. But people already crying about how Hades lets you save every room.

And the shyt about Hades is my game crashed on me twice and kicked me back to the training arena. Where as I’ve been safe using rest mode the entire time on it.
 

Rekkapryde

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From my understanding is there are save points inbetween levels, so you go through tunnels that act as checkpoints to other regions. But people already crying about how Hades lets you save every room.

And the shyt about Hades is my game crashed on me twice and kicked me back to the training arena. Where as I’ve been safe using rest mode the entire time on it.

caught the green screen on Returnal in Biome 6.....was loaded up and ready to go. FURIOUS.
 
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