voltronblack
Superstar
there are guns in this game but their not meant to be use to kill humans enemy but on the other worldly monsters that exist in the game world.Hold on what? No guns and action the he’ll is this game about?
there are guns in this game but their not meant to be use to kill humans enemy but on the other worldly monsters that exist in the game world.Hold on what? No guns and action the he’ll is this game about?
Trizzy ass gameI play games for an experience I’m not 5 years old. I can’t remember the last game I bought thinking “I can’t wait to have fun”....just listen at you hive minded dudes regurgitating the same nonsense. You mean to tell me every game you buy you sitting there smiling from ear to ear with a Christmas feeling on the inside ? nikka please
You play to be entertained, engaged, for a challenge or to compete.
so is this game pretty, is the story interesting? I'm trying to understand how this gets good reviews despite repetitive/boring gameplay.
Gathering from multiple reviews, it is a game about isolation that creates appreciation of finding signs of other players in your world (tools to overcome obstacles) as well as receiving likes from tools you have placed that other players use. Because the gameplay challenge comes from proper weight load management (what tools do you bring, how do you stack them, etc.) and path finding (you can get to your objective any way you want but the direct route is of course never the safest) they say that those little moments of getting help from a different player carry much more importance than they do in other games, and it actually makes players reflect on the little things one can do to help others.so is this game pretty, is the story interesting? I'm trying to understand how this gets good reviews despite repetitive/boring gameplay.
Gathering from multiple reviees, it is a game about isolation that creates appreciation of finding signs of other players in your world (tools to overcome obstacles) as well as receiving likes from tools you have placed that other players use. Because the gameplay challenge comes from proper weight load management (what tools do you bring, how do you stack them, etc.) and path finding (you can get to your objective any way you want but the direct route is of course never the safest) they say that those little moments of getting help from a different player carry much more importance than they do in other games, and it actually makes players reflect on the little things one can do to help others.
Per Easy Allies, they say the game literally practices what it preaches (the reward one gains from playing the game is finding connections with strangers, the same thing that the in-game story is about).
you described it lol, these hipsters love doing it. Personally from everything I have seen, this game is just not for meThe reviews for this game are exactly why I have ZERO faith in video game journalism...
nikkas rating a Fedex simulator 9 and 10 yet struggle to tell you why they like it...
Like those real artsy fakkits that stare at a black piece of paper with glitter sprinkled on it and convince themselves its some mystical space and time continuum shyt...
Absolutely ridiculous...
Some drunk dude to drunk Kojima in 2015: Screw Konami, You could make a package delivery game fun if you wanted to..
*Kojima stares off in the distance and nodding*
I feel like that is what happened...
They probably will but there really is no need for them to do that...When GTA VI parodies this shyt in one of its missions >>>>>
Thanks brehs, you just saved me time and money.
Rather watch a indy movie instead of this bullshyt.