“Death Stranding” begins with a quote that distills the ethos of his entire career. It’s a key excerpt from a Kōbō Abe novel called “The Rope,” and the words dangle in front of you for just a moment before they’re replaced by some cryptic narration about the Big Bang:
“The rope and the stick are two of humankind’s oldest tools. The stick to keep evil at bay, and the rope to bring that which is good closer. Both were the first friends conceived by humankind. The rope and stick were wherever humankind was to be found.”
The game starts by putting a stick in your hand, only for the controller to slowly become a rope as players guide Sam to unify a broken world over the course of the 60 hours that follow. Players are elated when they finally receive guns that work against the BTs, only to find that the bullets draw from your own blood — fire too many and you’ll die. Ladders, climbing lines, and 3D-printed postal boxes are some of the most rudimentary tools you’re given, but they only grow more powerful as other players on the Playstation Network begin to use them on their own quests (a brilliant riff on how the “Dark Souls” franchise twists the hostility of online gaming towards the better angels of our nature).
“Death Stranding” bends a wide array of modern tech back towards the most basic aspirations of art: It affirms that we’re alive, that we’re connected, and that humanity will always have reason to hope because our extinction and salvation are made possible by the same tools. The stick can prod us into action, and the rope can be fashioned into a noose; a movie can alienate, and a game can unify. What something does is only defined by how we use it. If we’re not careful, every new means of bringing us closer together can become a method for pulling us apart.
Like global warming and the spread of the internet, the singularity between film and video games has become inevitable; at this point, we only have the power to manage it. But “Death Stranding” finds that every cataclysm is its own opportunity, and that the end of one thing is the beginning of another. Kojima believes that the future will only destroy us if we don’t allow it to bring us together, and he’s never found a better way of delivering that message.