-Death Stranding Meets Dark Souls- ‘Hell Is Us’ PS5/XBOXS/PC 2025

Gizmo_Duck

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  • Jacques-Belletête departed Eidos Montréal after spending just short of 12 years with the company, where he found success as the art director on Deus Ex: Human Revolution and Mankind Divided and had just completed the art direction design for Marvel’s Guardians of the Galaxy before leaving. Now stepping into an even bigger role to develop Hell is Us, he is shaping the vision of this dark new adventure.
  • I recently spoke with Jacques-Belletête about the new project, an action/RPG with a realistic conflict setting the stage for a calamity with paranormal ramifications.
  • Built on Unreal Engine 5
  • Hell is Us is a game in a new genre, one where players explore environments to find information all by themselves. "Our goal with Hell is Us is to bring back true adventure and exploration," said Jonathan Jacques-Belletête, Creative Director on the project. "There's no need for a detailed quest log or precise waypoint on the map: we want players to feel the thrill of adventure, guided by their feelings and instincts."
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Rozay Oro

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I’d play. Unreal Engine 5 games are going to be crazy in late 2023 or early 2024.
 
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rabbid

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after doing a bit of research, i'm 100% convinced this game will not see the light of day. or it will be heavily downgraded into an almost entirely different game upon release.
 

Rozay Oro

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after doing a bit of research, i'm 100% convinced this game will not see the light of day. or it will be heavily downgraded into an almost entirely different game upon release.
Why is that?
 

rabbid

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Why is that?
it has all the common signs of vaporware but the main takeaway is i dont really see an art director leading and developing a game within one year for a boutique studio that only makes mid tier pc dungeon crawlers. in addition, the publisher is known for budget cuts, as they did with Sinking City. their most recent upcoming game is vampire the masquerade: swansong. these kinds of studios attach big names and announce projects to sell ideas and recruit staff.

that being said i would love to be proven wrong. Playing through death stranding right now and its pretty chill.
 

Rozay Oro

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it has all the common signs of vaporware but the main takeaway is i dont really see an art director leading and developing a game within one year for a boutique studio that only makes mid tier pc dungeon crawlers. in addition, the publisher is known for budget cuts, as they did with Sinking City. their most recent upcoming game is vampire the masquerade: swansong. these kinds of studios attach big names and announce projects to sell ideas and recruit staff.

that being said i would love to be proven wrong. Playing through death stranding right now and its pretty chill.
Damn, hope they pull thru. shyt looks good if decently made
 
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