Gizmo_Duck
blathering blatherskite!
- Jacques-Belletête departed Eidos Montréal after spending just short of 12 years with the company, where he found success as the art director on Deus Ex: Human Revolution and Mankind Divided and had just completed the art direction design for Marvel’s Guardians of the Galaxy before leaving. Now stepping into an even bigger role to develop Hell is Us, he is shaping the vision of this dark new adventure.
- I recently spoke with Jacques-Belletête about the new project, an action/RPG with a realistic conflict setting the stage for a calamity with paranormal ramifications.
- Built on Unreal Engine 5
- Hell is Us is a game in a new genre, one where players explore environments to find information all by themselves. "Our goal with Hell is Us is to bring back true adventure and exploration," said Jonathan Jacques-Belletête, Creative Director on the project. "There's no need for a detailed quest log or precise waypoint on the map: we want players to feel the thrill of adventure, guided by their feelings and instincts."
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